Player Matchup

Artemis
Artemis
Void5421
Artemis
Level 16
God Stats
38W - 30L
1,588 SR
Queue Stats
297W - 383L
1,341 Elo+
Party 2
Ah Puch
Ah Puch
Yuky gdi
Ah Puch
Level 50
God Stats
70W - 54L
1,526 SR
Queue Stats
252W - 326L
1,391 Elo+
Party 2
Kuzenbo
Kuzenbo
onlykindasome
Kuzenbo
Level 7
God Stats
3W - 0L
1,883 SR
Queue Stats
3W - 4L
1,506 Elo+
Solo
Team Averages
Level 24
1,665 SR
1,413 Elo+

VS

Team Averages
Level 66
1,478 SR
1,451 Elo+
Ra
Ra
CarsickFlyer933
Ra
Level 126
God Stats
7W - 5L
1,308 SR
Queue Stats
506W - 530L
1,407 Elo+
Party 1
Tyr
Tyr
Quietly Hostile
Tyr
Level 68
God Stats
15W - 37L
1,363 SR
Queue Stats
154W - 314L
1,251 Elo+
Solo
Thor
Thor
warwickmonster
Thor
Level 4
God Stats
7W - 6L
1,763 SR
Queue Stats
18W - 18L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Void5421
Artemis
12
2 / 3 / 14
9,108
701
6,128
6,191
2,382
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
Yuky gdi
Ah Puch
15
11 / 0 / 8
11,029
848
20,800
5,310
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
14
9 / 1 / 11
11,131
856
7,585
11,117
14,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 1
8,103
623
7,752
10,297
3,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 7 / 2
8,813
678
4,165
16,543
10,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 8 / 2
7,361
566
2,508
11,876
4,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
9
22
Kills
4
4
Deaths
22
33
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
L
2
7
2
0.43
W
Artemis
Void5421
Artemis
2
3
14
3
W
Ah Puch
Yuky gdi
Ah Puch
11
0
8
15
W
Kuzenbo
9
1
11
14.5
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,513
Damage
14,425
22,618
Taken
38,716
18,924
Mitigated
18,780
3,539
Healing
4,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,752
383
1,193
1,701
10,297
3,889
0
7,460
2,837
36,489
0
L
4,165
43
0
1,685
16,543
10,586
0
12,036
4,507
5,387
13,261
W
Artemis
Void5421
Artemis
6,128
3,830
0
0
6,191
2,382
1,725
2,560
3,631
0
29,860
W
Ah Puch
Yuky gdi
Ah Puch
20,800
481
0
1,142
5,310
1,898
551
1,947
3,363
67,968
0
W
Kuzenbo
7,585
2,894
0
2,397
11,117
14,644
135
4,561
6,556
18,024
0
L
2,508
619
0
277
11,876
4,305
0
8,954
2,922
0
13,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,268
Gold Earned
24,277
162
Minions Killed
124
0
Camps Cleared
0
702,026
Distance Traveled
610,239
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,103
623
67
5
0
205,712
2
L
Tyr
8,813
678
28
2
0
223,412
3
W
Artemis
9,108
701
51
4
0
209,671
4
W
Ah Puch
11,029
848
93
7
0
245,053
1
W
Kuzenbo
11,131
856
18
1
0
247,302
1
L
Thor
7,361
566
29
2
0
181,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role