Player Matchup

Gilgamesh
Gilgamesh
Inhalerplez
Gilgamesh
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 120L
1,210 Elo+
Party 2
Fafnir
Fafnir
JuiceC Sage
Fafnir
Level 49
God Stats
32W - 39L
1,465 SR
Queue Stats
217W - 287L
1,340 Elo+
Party 2
Scylla
Scylla
KapIcey
Scylla
Level 44
God Stats
5W - 4L
1,316 SR
Queue Stats
129W - 147L
1,357 Elo+
Solo
Anhur
Anhur
TheGloctopus
Anhur
Level 29
God Stats
15W - 26L
1,403 SR
Queue Stats
86W - 129L
1,298 Elo+
Party 2
Arachne
Arachne
cowsandfire
Arachne
Level 29
God Stats
14W - 16L
1,519 SR
Queue Stats
94W - 128L
1,375 Elo+
Party 2
Team Averages
Level 36
1,441 SR
1,316 Elo+

VS

Team Averages
Level 37
1,486 SR
1,438 Elo+
Zeus
Zeus
Juansem999
Zeus
Level 42
God Stats
4W - 7L
1,591 SR
Queue Stats
49W - 76L
1,350 Elo+
Party 1
Jing Wei
Jing Wei
TheStrangeDuck
Jing Wei
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 3
Athena
Athena
gsLabRat
Athena
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 3
Thanatos
Thanatos
overheadsteam
Thanatos
Level 40
God Stats
3W - 11L
1,341 SR
Queue Stats
359W - 399L
1,465 Elo+
Solo
Gilgamesh
Gilgamesh
traker465
Gilgamesh
Level 40
God Stats
2W - 3L
1,500 SR
Queue Stats
46W - 55L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Inhalerplez
Gilgamesh
12
1 / 5 / 2
7,722
429
3,910
12,395
6,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fafnir
13
2 / 3 / 7
8,864
492
5,918
14,032
12,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
KapIcey
Scylla
19
12 / 3 / 2
11,567
643
13,576
12,213
4,616
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 6 / 4
8,474
471
7,580
12,305
3,699
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
cowsandfire
Arachne
15
7 / 4 / 5
9,454
525
13,552
17,372
6,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 4
9,303
517
8,377
12,473
4,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
13
5 / 7 / 2
8,459
470
10,948
11,997
3,944
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
gsLabRat
Athena
11
0 / 3 / 3
7,594
422
3,330
12,147
5,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Thanatos
overheadsteam
Thanatos
16
12 / 4 / 1
10,463
581
11,314
14,335
5,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
traker465
Gilgamesh
15
2 / 4 / 2
9,119
507
9,960
10,979
6,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
32
26
Kills
20
21
Deaths
26
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Inhalerplez
Gilgamesh
1
5
2
0.4
L
1
8
4
0.38
W
Fafnir
2
3
7
1.83
W
Scylla
KapIcey
Scylla
12
3
2
4.33
W
4
6
4
1
L
Jing Wei
5
7
2
0.86
W
Arachne
cowsandfire
Arachne
7
4
5
2.38
L
Athena
gsLabRat
Athena
0
3
3
0.5
L
Thanatos
overheadsteam
Thanatos
12
4
1
3.13
L
Gilgamesh
traker465
Gilgamesh
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,536
Damage
43,929
68,317
Taken
61,931
33,952
Mitigated
26,094
18,499
Healing
19,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Inhalerplez
Gilgamesh
3,910
1,161
0
1,997
12,395
6,401
102
584
11,811
0
28,645
L
8,377
515
0
1,876
12,473
4,353
996
6,771
5,702
55,184
0
W
Fafnir
5,918
1,681
0
4,657
14,032
12,386
32
1,810
12,222
30,101
0
W
Scylla
KapIcey
Scylla
13,576
1,513
0
3,235
12,213
4,616
252
4,426
7,787
83,195
0
W
7,580
2,952
0
2,527
12,305
3,699
148
2,631
9,674
0
31,190
L
Jing Wei
10,948
8,884
0
0
11,997
3,944
0
3,537
8,460
0
47,783
W
Arachne
cowsandfire
Arachne
13,552
10,177
589
5,494
17,372
6,850
992
2,256
15,116
0
57,741
L
Athena
gsLabRat
Athena
3,330
1,183
0
2,502
12,147
5,679
714
4,707
7,440
18,584
0
L
Thanatos
overheadsteam
Thanatos
11,314
2,740
0
13,972
14,335
5,536
0
3,347
10,988
0
60,566
L
Gilgamesh
traker465
Gilgamesh
9,960
1,694
0
1,446
10,979
6,582
431
1,132
9,847
0
44,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,081
Gold Earned
44,938
393
Minions Killed
393
0
Camps Cleared
0
1,711,882
Distance Traveled
1,555,177
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,722
429
49
3
0
358,293
0
L
Zeus
9,303
517
106
6
0
265,910
1
W
Fafnir
8,864
492
38
2
0
350,368
5
W
Scylla
11,567
643
154
9
0
307,421
6
W
Anhur
8,474
471
59
3
0
317,732
0
L
Jing Wei
8,459
470
61
3
0
323,533
3
W
Arachne
9,454
525
93
5
0
378,068
1
L
Athena
7,594
422
33
2
0
288,068
2
L
Thanatos
10,463
581
110
6
0
339,046
1
L
Gilgamesh
9,119
507
83
5
0
338,620
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role