Player Matchup

Sol
Sol
Otternugget
Sol
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Izanami
Izanami
Sisimomo
Izanami
Level 28
God Stats
16W - 5L
1,620 SR
Queue Stats
30W - 19L
1,406 Elo+
Solo
Tsukuyomi
Tsukuyomi
b4d3i_s4nti
Tsukuyomi
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 8L
1,384 Elo+
Party 3
Ymir
Ymir
detoxzon
Ymir
Level 5
God Stats
6W - 6L
1,480 SR
Queue Stats
14W - 21L
1,160 Elo+
Party 3
Guan Yu
Guan Yu
dodongo123
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 15
1,520 SR
1,390 Elo+

VS

Team Averages
Level 15
1,412 SR
1,396 Elo+
Set
Set
MushroomXY
Set
Level 26
God Stats
4W - 5L
1,424 SR
Queue Stats
42W - 45L
1,350 Elo+
Party 1
Jormungandr
Jormungandr
TheusAP
Jormungandr
Level 18
God Stats
1W - 6L
1,221 SR
Queue Stats
34W - 42L
1,311 Elo+
Party 1
Nemesis
Nemesis
WeroxBlack
Nemesis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
kamikaze2082gp
Kukulkan
Level 28
God Stats
215W - 243L
1,413 SR
Queue Stats
518W - 628L
1,320 Elo+
Solo
Bellona
Bellona
oifrys
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 7
13,239
509
16,963
18,629
7,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
Sisimomo
Izanami
19
7 / 5 / 8
13,072
503
14,001
20,026
7,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
b4d3i_s4nti
Tsukuyomi
17
14 / 6 / 8
12,529
482
12,995
21,482
9,458
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ymir
18
9 / 6 / 16
12,176
468
15,434
19,111
9,386
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
dodongo123
Guan Yu
18
10 / 7 / 14
13,113
504
15,493
20,559
26,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 8 / 2
12,597
485
23,017
22,934
13,032
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
TheusAP
Jormungandr
15
3 / 9 / 5
10,938
421
7,529
19,600
13,303
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
WeroxBlack
Nemesis
12
1 / 13 / 2
9,141
352
5,158
20,857
6,526
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
20
5 / 3 / 1
13,368
514
17,323
11,641
4,588
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
oifrys
Bellona
16
3 / 13 / 8
11,297
435
8,369
24,859
16,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
44
45
Kills
26
28
Deaths
46
53
Assists
18
Player
Kills
Deaths
Assists
KDA
L
14
8
2
1.88
W
5
4
7
2.13
W
Izanami
Sisimomo
Izanami
7
5
8
2.2
L
Jormungandr
TheusAP
Jormungandr
3
9
5
0.61
L
Nemesis
WeroxBlack
Nemesis
1
13
2
0.15
W
Tsukuyomi
b4d3i_s4nti
Tsukuyomi
14
6
8
3
W
Ymir
9
6
16
2.83
W
Guan Yu
dodongo123
Guan Yu
10
7
14
2.43
L
Kukulkan
5
3
1
1.83
L
Bellona
oifrys
Bellona
3
13
8
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,886
Damage
61,396
99,807
Taken
99,891
59,764
Mitigated
53,493
25,451
Healing
13,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,017
9,220
121
3,695
22,934
13,032
60
6,859
16,000
0
52,909
W
16,963
4,521
0
5,394
18,629
7,334
1,519
11,536
7,093
80,923
3,403
W
Izanami
Sisimomo
Izanami
14,001
11,690
0
5,790
20,026
7,116
5,151
3,629
16,397
0
107,583
L
Jormungandr
TheusAP
Jormungandr
7,529
798
334
1,315
19,600
13,303
0
8,963
10,512
25,662
0
L
Nemesis
WeroxBlack
Nemesis
5,158
1,059
0
3,278
20,857
6,526
276
4,170
16,512
0
39,987
W
Tsukuyomi
b4d3i_s4nti
Tsukuyomi
12,995
3,703
0
7,157
21,482
9,458
1,687
4,132
17,350
0
63,183
W
Ymir
15,434
4,323
1,279
1,394
19,111
9,386
977
3,420
15,691
39,387
0
W
Guan Yu
dodongo123
Guan Yu
15,493
2,548
1,034
3,403
20,559
26,470
1,265
2,135
18,424
0
60,615
L
Kukulkan
17,323
606
0
3,877
11,641
4,588
3,813
7,677
3,939
92,093
0
L
Bellona
oifrys
Bellona
8,369
2,759
0
1,282
24,859
16,044
432
4,362
20,122
0
40,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,129
Gold Earned
57,341
540
Minions Killed
365
0
Camps Cleared
0
2,347,334
Distance Traveled
1,951,380
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
12,597
485
52
2
0
466,707
0
W
Sol
13,239
509
165
6
0
464,635
0
W
Izanami
13,072
503
160
6
0
451,955
0
L
Jormungandr
10,938
421
25
1
0
405,309
2
L
Nemesis
9,141
352
56
2
0
389,274
0
W
Tsukuyomi
12,529
482
80
3
0
495,713
0
W
Ymir
12,176
468
54
2
0
423,253
0
W
Guan Yu
13,113
504
81
3
0
511,778
2
L
Kukulkan
13,368
514
177
7
0
343,994
6
L
Bellona
11,297
435
55
2
0
346,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role