Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
Ironhide0090
Ravana
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
397W - 283L
1,624 Elo+
Party 1
Olorun
Olorun
xK1NGxSALMONx
Olorun
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
344W - 274L
1,611 Elo+
Party 1
Team Averages
Level 141
1,500 SR
1,578 Elo+

VS

Team Averages
Level 94
1,496 SR
1,508 Elo+
Neith
Neith
AegisGrim
Neith
Level 103
God Stats
11W - 13L
1,555 SR
Queue Stats
42W - 41L
1,516 Elo+
Party 2
King Arthur
King Arthur
BattousaiXKscorp
King Arthur
Level 62
God Stats
0W - 1L
1,301 SR
Queue Stats
18W - 16L
1,490 Elo+
Party 2
Scylla
Scylla
PsychoticR3birth
Scylla
Level 117
God Stats
26W - 19L
1,631 SR
Queue Stats
51W - 47L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
9 / 1 / 5
10,640
760
14,155
12,878
10,316
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ravana
13
6 / 3 / 6
10,041
717
7,829
8,831
4,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 1 / 13
9,179
656
7,100
8,945
3,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AegisGrim
Neith
12
3 / 3 / 1
9,284
663
9,315
9,627
3,360
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
BattousaiXKscorp
King Arthur
11
0 / 7 / 1
7,640
546
3,888
17,870
11,480
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 5 / 2
9,135
653
6,971
8,166
2,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
15
Kills
5
5
Deaths
15
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
9
1
5
11.5
L
Neith
AegisGrim
Neith
3
3
1
1.17
L
King Arthur
BattousaiXKscorp
King Arthur
0
7
1
0.07
W
Ravana
6
3
6
3
L
2
5
2
0.6
W
0
1
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,084
Damage
20,174
30,654
Taken
35,663
17,789
Mitigated
17,204
10,702
Healing
10,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
14,155
2,311
0
1,152
12,878
10,316
473
1,106
11,666
0
41,670
L
Neith
AegisGrim
Neith
9,315
3,864
784
2,973
9,627
3,360
0
1,878
7,749
0
30,718
L
King Arthur
BattousaiXKscorp
King Arthur
3,888
361
306
4,388
17,870
11,480
0
4,252
13,618
0
16,310
W
Ravana
7,829
2,165
0
804
8,831
4,013
630
3,099
5,508
0
32,843
L
6,971
922
922
1,571
8,166
2,364
0
1,144
7,022
34,641
0
W
7,100
2,555
2,226
6,520
8,945
3,460
1,187
2,471
6,330
44,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,860
Gold Earned
26,059
157
Minions Killed
128
0
Camps Cleared
0
769,976
Distance Traveled
684,102
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,640
760
49
4
0
273,219
2
L
Neith
9,284
663
52
4
0
225,424
1
L
King Arthur
7,640
546
13
1
0
241,919
0
W
Ravana
10,041
717
41
3
0
270,385
2
L
Scylla
9,135
653
63
5
0
216,759
4
W
Olorun
9,179
656
67
5
0
226,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role