Player Matchup

Chaac
Chaac
BlackBear Shmiz
Chaac
Level 58
God Stats
18W - 18L
1,590 SR
Queue Stats
122W - 119L
1,467 Elo+
Party 3
Sylvanus
Sylvanus
MorajLT
Sylvanus
Level 128
God Stats
6W - 10L
1,433 SR
Queue Stats
63W - 63L
1,618 Elo+
Party 3
Hun Batz
Hun Batz
SNAWED
Hun Batz
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 3L
1,832 Elo+
Party 3
Artemis
Artemis
oreotega
Artemis
Level 116
God Stats
1W - 1L
1,591 SR
Queue Stats
37W - 23L
1,717 Elo+
Party 3
Zeus
Zeus
stephen17
Zeus
Level 149
God Stats
26W - 14L
1,863 SR
Queue Stats
256W - 177L
1,722 Elo+
Party 3
Team Averages
Level 98
1,595 SR
1,671 Elo+

VS

Team Averages
Level 88
1,602 SR
1,516 Elo+
Discordia
Discordia
GreninjaD
Discordia
Level 52
God Stats
4W - 2L
1,744 SR
Queue Stats
256W - 281L
1,512 Elo+
Party 1
Kali
Kali
KidDeath300
Kali
Level 160
God Stats
8W - 8L
1,283 SR
Queue Stats
196W - 175L
1,558 Elo+
Party 2
Geb
Geb
Skinnedlamb
Geb
Level 39
God Stats
2W - 1L
1,886 SR
Queue Stats
39W - 32L
1,548 Elo+
Party 2
Apollo
Apollo
eberindesing
Apollo
Level 148
God Stats
88W - 116L
1,613 SR
Queue Stats
394W - 453L
1,451 Elo+
Solo
Ares
Ares
jimmymati2
Ares
Level 41
God Stats
19W - 18L
1,485 SR
Queue Stats
228W - 257L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,253
478
3,639
9,529
5,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
MorajLT
Sylvanus
8
5 / 3 / 0
5,655
514
5,837
8,471
5,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
SNAWED
Hun Batz
7
0 / 2 / 0
4,685
426
391
4,727
1,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Artemis
oreotega
Artemis
9
1 / 1 / 5
5,661
515
9,077
6,272
2,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zeus
9
0 / 3 / 1
5,345
486
3,053
4,702
1,446
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GreninjaD
Discordia
10
2 / 1 / 5
6,157
560
6,993
5,097
1,718
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
11 / 0 / 0
8,203
746
9,379
11,552
5,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
1 / 0 / 6
5,780
525
2,889
7,168
2,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
11
1 / 2 / 0
6,414
583
2,223
6,600
1,582
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 3 / 4
5,335
485
2,169
6,760
3,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
6
Kills
15
15
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Discordia
GreninjaD
Discordia
2
1
5
4.5
W
11
0
0
11
L
Sylvanus
MorajLT
Sylvanus
5
3
0
1.67
L
Hun Batz
SNAWED
Hun Batz
0
2
0
0
W
1
0
6
4
W
Apollo
1
2
0
0.5
W
0
3
4
0.67
L
Artemis
oreotega
Artemis
1
1
5
3.5
L
Zeus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,997
Damage
23,653
33,701
Taken
37,177
15,488
Mitigated
14,853
9,429
Healing
12,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,639
221
0
2,037
9,529
5,175
0
824
8,705
0
30,865
W
Discordia
GreninjaD
Discordia
6,993
509
0
691
5,097
1,718
0
2,341
2,731
34,365
0
W
9,379
5,297
0
8,139
11,552
5,432
0
421
10,781
0
42,944
L
Sylvanus
MorajLT
Sylvanus
5,837
1,902
913
2,765
8,471
5,316
412
3,928
4,543
22,408
5,737
L
Hun Batz
SNAWED
Hun Batz
391
157
0
464
4,727
1,296
360
2,137
2,590
0
11,117
W
2,889
830
0
827
7,168
2,933
0
1,410
5,758
26,935
0
W
Apollo
2,223
510
0
1,361
6,600
1,582
1,128
1,924
4,676
0
37,818
W
2,169
66
0
1,259
6,760
3,188
117
2,355
4,405
14,137
0
L
Artemis
oreotega
Artemis
9,077
5,673
0
2,550
6,272
2,255
668
1,980
4,292
0
27,815
L
Zeus
3,053
301
0
700
4,702
1,446
0
3,182
1,520
27,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,599
Gold Earned
31,889
249
Minions Killed
305
0
Camps Cleared
0
944,307
Distance Traveled
1,077,934
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,253
478
64
6
0
203,392
1
W
Discordia
6,157
560
70
6
0
216,944
3
W
Kali
8,203
746
92
8
0
211,739
1
L
Sylvanus
5,655
514
36
3
0
177,563
3
L
Hun Batz
4,685
426
36
3
0
199,308
2
W
Geb
5,780
525
50
5
0
248,388
3
W
Apollo
6,414
583
77
7
0
186,232
2
W
Ares
5,335
485
16
1
0
214,631
1
L
Artemis
5,661
515
51
5
0
195,103
4
L
Zeus
5,345
486
62
6
0
168,941
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role