Player Matchup

Janus
Janus
Silver IV
 
Janus
Silver IV
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Silver IV
TAYLO-TEER
Sobek
Silver IV
Level 75
God Stats
0W - 1L
1,132 SR
Queue Stats
5W - 15L
1,352 MMR
Party 2
Izanami
Izanami
Bronze III
pedrito369
Izanami
Bronze III
Level 52
God Stats
0W - 1L
1,498 SR
Queue Stats
1W - 3L
1,514 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 71
1,377 SR
1,455 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 102
1,576 SR
1,553 MMR
Cupid
Cupid
Platinum I
HyperJanemba
Cupid
Platinum I
Level 126
God Stats
3W - 5L
1,498 SR
Queue Stats
264W - 317L
1,867 MMR
Party 1
Khepri
Khepri
Gold III
M5ScopezX
Khepri
Gold III
Level 76
God Stats
9W - 7L
1,607 SR
Queue Stats
235W - 267L
1,499 MMR
Party 1
Zhong Kui
Zhong Kui
Silver II
Winterkitkat
Zhong Kui
Silver II
Level 105
God Stats
10W - 8L
1,622 SR
Queue Stats
33W - 54L
1,292 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 7 / 2
9,963
554
9,328
10,384
4,124
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
15
2 / 4 / 7
11,872
660
6,103
23,216
31,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
pedrito369
Izanami
17
9 / 7 / 2
13,115
729
13,287
16,106
7,348
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
CthulhuFenrirDanzaburouAthenaSet

VS

Bans
AphroditeChang'eScyllaPoseidonThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 9
13,162
731
17,544
15,874
6,761
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
M5ScopezX
Khepri
16
2 / 3 / 15
13,104
728
6,543
18,295
26,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Zhong Kui
Winterkitkat
Zhong Kui
16
9 / 6 / 6
12,789
711
17,833
12,385
9,262
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
48
11
Kills
18
18
Deaths
11
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
7
2
0.14
W
7
2
9
5.75
W
Khepri
M5ScopezX
Khepri
2
3
15
3.17
L
Sobek
2
4
7
1.38
W
Zhong Kui
Winterkitkat
Zhong Kui
9
6
6
2
L
Izanami
pedrito369
Izanami
9
7
2
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,718
Damage
41,920
49,706
Taken
46,554
43,001
Mitigated
42,685
8,566
Healing
14,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
9,328
402
0
806
10,384
4,124
253
4,616
5,768
45,221
0
W
17,544
11,209
294
8,822
15,874
6,761
2,722
8,238
7,636
0
76,084
W
Khepri
M5ScopezX
Khepri
6,543
420
0
1,934
18,295
26,662
239
4,830
13,465
26,189
0
L
Sobek
6,103
337
889
6,532
23,216
31,529
72
12,135
11,081
17,733
0
W
Zhong Kui
Winterkitkat
Zhong Kui
17,833
1,770
0
3,056
12,385
9,262
692
2,433
9,952
56,545
0
L
Izanami
pedrito369
Izanami
13,287
11,383
0
339
16,106
7,348
0
7,677
8,429
0
72,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,950
Gold Earned
39,055
193
Minions Killed
203
0
Camps Cleared
0
859,422
Distance Traveled
893,436
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,963
554
67
4
0
262,669
2
W
Cupid
13,162
731
103
6
0
274,650
9
W
Khepri
13,104
728
18
1
0
335,377
0
L
Sobek
11,872
660
21
1
0
315,476
4
W
Zhong Kui
12,789
711
82
5
0
283,409
4
L
Izanami
13,115
729
105
6
0
281,277
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role