Player Matchup

Fafnir
Fafnir
Gimmy Hedd
Fafnir
Level 20
God Stats
15W - 7L
1,678 SR
Queue Stats
126W - 130L
1,350 Elo+
Solo
Fenrir
Fenrir
PREDSTAxMUTANT
Fenrir
Level 8
God Stats
6W - 4L
1,482 SR
Queue Stats
18W - 17L
1,095 Elo+
Solo
Ratatoskr
Ratatoskr
Zaza_uwu
Ratatoskr
Level 21
God Stats
37W - 41L
1,353 SR
Queue Stats
54W - 58L
1,267 Elo+
Solo
Neith
Neith
marariam6277
Neith
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Tiamat
Tiamat
taergehtnoraa
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 187L
1,351 Elo+
Solo
Team Averages
Level 16
1,502 SR
1,313 Elo+

VS

Team Averages
Level 26
1,406 SR
1,268 Elo+
Thor
Thor
CrvntsDays
Thor
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
38W - 50L
1,232 Elo+
Party 2
Gilgamesh
Gilgamesh
Rmangarl22
Gilgamesh
Level 24
God Stats
9W - 17L
1,293 SR
Queue Stats
40W - 53L
1,213 Elo+
Party 2
Ares
Ares
SilverWay
Ares
Level 26
God Stats
1W - 1L
1,247 SR
Queue Stats
46W - 60L
1,222 Elo+
Party 2
Raijin
Raijin
Xzombieman1233X
Raijin
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 75L
1,358 Elo+
Party 1
Skadi
Skadi
aerobane3
Skadi
Level 17
God Stats
5W - 4L
1,488 SR
Queue Stats
11W - 11L
1,314 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Gimmy Hedd
Fafnir
10
2 / 2 / 4
6,593
471
5,154
9,121
7,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
5 / 4 / 0
6,624
473
4,541
8,617
3,037
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ratatoskr
Zaza_uwu
Ratatoskr
10
0 / 5 / 2
6,053
432
3,387
10,161
3,026
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
5 / 5 / 1
7,755
554
6,291
7,801
2,637
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 4 / 1
6,409
458
3,448
8,568
4,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,810
486
3,353
7,760
3,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
Rmangarl22
Gilgamesh
12
5 / 2 / 3
7,609
544
5,825
9,677
3,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ares
11
2 / 4 / 2
7,159
511
3,643
8,197
5,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
8 / 1 / 2
8,343
596
8,512
9,067
3,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
aerobane3
Skadi
12
4 / 2 / 2
7,533
538
5,489
7,107
2,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
13
Kills
20
20
Deaths
14
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
5
1
0.3
L
Fafnir
Gimmy Hedd
Fafnir
2
2
4
2
L
5
4
0
1.25
W
Gilgamesh
Rmangarl22
Gilgamesh
5
2
3
3.25
W
Ares
2
4
2
0.75
W
8
1
2
9
L
Ratatoskr
Zaza_uwu
Ratatoskr
0
5
2
0.2
W
Skadi
aerobane3
Skadi
4
2
2
2.5
L
5
5
1
1.1
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,821
Damage
26,822
44,268
Taken
41,808
19,792
Mitigated
18,571
12,305
Healing
10,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,353
1,090
0
225
7,760
3,733
532
0
7,760
0
20,941
L
Fafnir
Gimmy Hedd
Fafnir
5,154
1,668
0
3,280
9,121
7,079
0
2,500
6,621
16,021
0
L
4,541
1,573
0
2,488
8,617
3,037
0
1,565
6,938
0
27,069
W
Gilgamesh
Rmangarl22
Gilgamesh
5,825
1,516
0
3,458
9,677
3,933
720
1,037
8,476
0
25,777
W
Ares
3,643
994
0
1,401
8,197
5,473
418
2,855
5,342
15,302
0
W
8,512
1,589
0
3,548
9,067
3,095
168
1,885
6,820
42,640
0
L
Ratatoskr
Zaza_uwu
Ratatoskr
3,387
858
0
1,900
10,161
3,026
130
2,209
7,801
0
29,616
W
Skadi
aerobane3
Skadi
5,489
3,026
0
1,726
7,107
2,337
1,996
2,299
4,808
0
32,762
L
6,291
4,081
0
2,264
7,801
2,637
2,240
1,326
6,225
0
40,410
L
3,448
248
0
2,373
8,568
4,013
423
3,895
4,303
23,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,434
Gold Earned
37,454
244
Minions Killed
267
0
Camps Cleared
0
1,149,896
Distance Traveled
1,168,688
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,810
486
45
3
0
205,611
0
L
Fafnir
6,593
471
14
1
0
283,512
0
L
Fenrir
6,624
473
45
3
0
230,109
0
W
Gilgamesh
7,609
544
55
4
0
244,864
1
W
Ares
7,159
511
23
2
0
254,386
0
W
Raijin
8,343
596
86
6
0
244,405
0
L
Ratatoskr
6,053
432
58
4
0
214,322
0
W
Skadi
7,533
538
58
4
0
219,422
0
L
Neith
7,755
554
77
6
0
196,736
2
L
Tiamat
6,409
458
50
4
0
225,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role