Player Matchup

Nu Wa
Nu Wa
Hikaru4549
Nu Wa
Level 7
God Stats
1W - 1L
1,784 SR
Queue Stats
3W - 7L
1,519 Elo+
Solo
Fenrir
Fenrir
RdgsPedro
Fenrir
Level 29
God Stats
33W - 25L
1,584 SR
Queue Stats
187W - 211L
1,463 Elo+
Party 1
Bellona
Bellona
TheLamoraBoy
Bellona
Level 22
God Stats
3W - 2L
1,331 SR
Queue Stats
119W - 109L
1,543 Elo+
Solo
Ymir
Ymir
UltimateGabriel
Ymir
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
365W - 409L
1,420 Elo+
Party 1
Izanami
Izanami
brussxlx
Izanami
Level 27
God Stats
32W - 24L
1,746 SR
Queue Stats
78W - 86L
1,433 Elo+
Party 1
Team Averages
Level 22
1,589 SR
1,476 Elo+

VS

Team Averages
Level 19
1,523 SR
1,471 Elo+
Anubis
Anubis
JoNaCHill
Anubis
Level 20
God Stats
9W - 5L
1,599 SR
Queue Stats
177W - 158L
1,488 Elo+
Solo
Nemesis
Nemesis
Profe022
Nemesis
Level 28
God Stats
4W - 2L
1,584 SR
Queue Stats
111W - 112L
1,479 Elo+
Solo
Chaac
Chaac
SakamotoBr
Chaac
Level 6
God Stats
1W - 1L
1,294 SR
Queue Stats
3W - 2L
1,459 Elo+
Solo
Hercules
Hercules
elmacii
Hercules
Level 19
God Stats
24W - 24L
1,496 SR
Queue Stats
41W - 46L
1,463 Elo+
Solo
Izanami
Izanami
hatillo_fruncido
Izanami
Level 21
God Stats
18W - 13L
1,643 SR
Queue Stats
53W - 63L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
6
0 / 7 / 0
4,107
411
954
4,936
868
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
RdgsPedro
Fenrir
8
3 / 5 / 0
5,385
539
4,351
8,253
2,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
TheLamoraBoy
Bellona
12
2 / 2 / 0
6,485
649
4,635
7,286
4,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 4 / 0
4,580
458
3,240
8,516
3,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
brussxlx
Izanami
3
0 / 0 / 0
3,845
385
174
2,168
327
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
JoNaCHill
Anubis
11
10 / 0 / 4
7,453
745
8,472
4,233
1,806
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Profe022
Nemesis
10
1 / 0 / 3
5,734
573
1,469
3,646
1,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
9
1 / 2 / 0
5,202
520
2,200
6,658
4,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Boots

Boots

+6%
Movement Speed

Hercules
elmacii
Hercules
8
1 / 3 / 2
5,162
516
1,668
5,300
2,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
5 / 2 / 0
6,663
666
7,376
6,866
2,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
5
Kills
18
18
Deaths
7
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
0
7
0
0
W
Anubis
JoNaCHill
Anubis
10
0
4
12
W
Nemesis
Profe022
Nemesis
1
0
3
2.5
L
Fenrir
RdgsPedro
Fenrir
3
5
0
0.6
W
Chaac
1
2
0
0.5
L
Bellona
TheLamoraBoy
Bellona
2
2
0
1
L
0
4
0
0
L
Izanami
brussxlx
Izanami
0
0
0
0
W
Hercules
elmacii
Hercules
1
3
2
0.67
W
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,354
Damage
21,185
31,159
Taken
26,703
10,420
Mitigated
12,737
6,070
Healing
9,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
954
495
0
0
4,936
868
0
3,861
1,075
7,062
0
W
Anubis
JoNaCHill
Anubis
8,472
484
0
2,240
4,233
1,806
128
531
3,702
33,869
0
W
Nemesis
Profe022
Nemesis
1,469
564
0
1,006
3,646
1,488
0
18
3,628
0
34,071
L
Fenrir
RdgsPedro
Fenrir
4,351
2,018
0
1,061
8,253
2,044
0
3,360
4,893
0
19,326
W
Chaac
2,200
320
0
1,978
6,658
4,691
0
0
6,658
0
15,700
L
Bellona
TheLamoraBoy
Bellona
4,635
1,712
0
3,015
7,286
4,000
0
1,251
5,735
0
39,267
L
3,240
827
0
1,207
8,516
3,181
0
0
8,516
13,088
0
L
Izanami
brussxlx
Izanami
174
109
0
787
2,168
327
0
0
2,168
0
7,997
W
Hercules
elmacii
Hercules
1,668
595
0
475
5,300
2,412
539
857
4,443
0
15,732
W
7,376
5,408
0
3,477
6,866
2,340
2,181
2,788
4,078
0
47,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,402
Gold Earned
30,214
163
Minions Killed
304
0
Camps Cleared
0
831,294
Distance Traveled
930,313
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,107
411
10
1
0
136,703
1
W
Anubis
7,453
745
72
7
0
201,267
4
W
Nemesis
5,734
573
81
8
0
232,852
2
L
Fenrir
5,385
539
37
4
0
202,905
0
W
Chaac
5,202
520
34
3
0
158,199
0
L
Bellona
6,485
649
82
8
0
195,767
5
L
Ymir
4,580
458
18
2
0
173,553
0
L
Izanami
3,845
385
16
2
0
122,366
0
W
Hercules
5,162
516
26
3
0
192,213
3
W
Izanami
6,663
666
91
9
0
145,782
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role