Player Matchup

Raijin
Raijin
AvDolphin
Raijin
Level 63
God Stats
1W - 3L
1,500 SR
Queue Stats
141W - 149L
1,475 Elo+
Solo
Yemoja
Yemoja
JeffyLikesAppIes
Yemoja
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 85L
1,486 Elo+
Solo
Scylla
Scylla
Soarruh
Scylla
Level 101
God Stats
2W - 4L
1,088 SR
Queue Stats
288W - 310L
1,506 Elo+
Solo
Thoth
Thoth
iceman1299
Thoth
Level 144
God Stats
1W - 3L
1,378 SR
Queue Stats
162W - 186L
1,399 Elo+
Party 2
Zeus
Zeus
phontyman
Zeus
Level 129
God Stats
9W - 10L
1,461 SR
Queue Stats
586W - 596L
1,461 Elo+
Party 2
Team Averages
Level 112
1,385 SR
1,465 Elo+

VS

Team Averages
Level 119
1,494 SR
1,513 Elo+
Artemis
Artemis
Coach PhiLL
Artemis
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 152L
1,512 Elo+
Solo
Cerberus
Cerberus
POXY17
Cerberus
Level 88
God Stats
4W - 1L
1,630 SR
Queue Stats
163W - 161L
1,485 Elo+
Solo
Guan Yu
Guan Yu
SU1CIDALP3NGU1N
Guan Yu
Level 125
God Stats
1W - 2L
1,278 SR
Queue Stats
173W - 158L
1,554 Elo+
Party 1
Janus
Janus
SquadQueen
Janus
Level 159
God Stats
2W - 1L
1,560 SR
Queue Stats
69W - 47L
1,512 Elo+
Party 1
Rama
Rama
StabbyTulip
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
AvDolphin
Raijin
12
2 / 8 / 3
7,091
709
8,585
10,486
3,771
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 5 / 8
7,667
767
5,532
11,353
6,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Scylla
Soarruh
Scylla
14
4 / 6 / 5
7,885
789
5,621
8,678
2,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thoth
13
3 / 6 / 6
7,931
793
6,097
8,707
2,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
15
4 / 6 / 5
8,166
817
16,235
9,884
3,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Coach PhiLL
Artemis
14
2 / 4 / 18
8,607
861
9,084
8,431
4,056
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
POXY17
Cerberus
14
3 / 3 / 16
9,212
921
8,036
17,366
10,746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 3 / 19
8,718
872
5,750
13,542
15,811
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
17
8 / 3 / 10
9,931
993
14,143
9,089
4,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
15 / 0 / 10
10,580
1,058
8,282
5,847
2,550
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
104
13
Kills
31
31
Deaths
13
27
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Raijin
AvDolphin
Raijin
2
8
3
0.44
W
Artemis
Coach PhiLL
Artemis
2
4
18
2.75
L
0
5
8
0.8
W
Cerberus
POXY17
Cerberus
3
3
16
3.67
W
3
3
19
4.17
L
Scylla
Soarruh
Scylla
4
6
5
1.08
W
Janus
8
3
10
4.33
W
15
0
10
20
L
Thoth
3
6
6
1
L
Zeus
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,070
Damage
45,295
49,108
Taken
54,275
18,828
Mitigated
37,268
9,456
Healing
25,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
AvDolphin
Raijin
8,585
914
9
999
10,486
3,771
0
4,215
6,271
14,258
0
W
Artemis
Coach PhiLL
Artemis
9,084
1,596
1,368
1,031
8,431
4,056
70
7,868
563
0
15,824
L
5,532
575
1,980
1,558
11,353
6,119
0
5,368
5,985
11,314
0
W
Cerberus
POXY17
Cerberus
8,036
84
1,804
6,613
17,366
10,746
0
13,102
4,264
16,349
0
W
5,750
1,199
3,479
3,991
13,542
15,811
424
8,947
4,595
0
8,286
L
Scylla
Soarruh
Scylla
5,621
217
0
715
8,678
2,883
0
3,684
4,994
14,441
0
W
Janus
14,143
334
1,278
1,904
9,089
4,105
445
6,635
2,454
35,428
0
W
8,282
5,475
1,816
2,493
5,847
2,550
1,856
5,518
329
0
15,825
L
Thoth
6,097
597
708
581
8,707
2,858
11
4,121
4,586
10,637
0
L
Zeus
16,235
1,208
1,571
1,335
9,884
3,197
188
4,791
5,093
29,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,740
Gold Earned
47,048
85
Minions Killed
117
0
Camps Cleared
0
770,477
Distance Traveled
920,375
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,091
709
16
2
0
150,543
1
W
Artemis
8,607
861
12
1
0
196,921
2
L
Yemoja
7,667
767
10
1
0
155,179
1
W
Cerberus
9,212
921
26
3
0
197,489
1
W
Guan Yu
8,718
872
3
0
0
180,636
0
L
Scylla
7,885
789
27
3
0
152,386
0
W
Janus
9,931
993
53
5
0
174,506
0
W
Rama
10,580
1,058
23
2
0
170,823
0
L
Thoth
7,931
793
9
1
0
155,059
0
L
Zeus
8,166
817
23
2
0
157,310
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role