Player Matchup

Mercury
Mercury
GoneDreamer
Mercury
Level 15
God Stats
1W - 3L
1,294 SR
Queue Stats
26W - 40L
1,188 Elo+
Solo
Gilgamesh
Gilgamesh
MegaMatt62
Gilgamesh
Level 28
God Stats
18W - 21L
1,665 SR
Queue Stats
102W - 121L
1,257 Elo+
Solo
Zhong Kui
Zhong Kui
bobknarly
Zhong Kui
Level 27
God Stats
2W - 6L
1,386 SR
Queue Stats
43W - 72L
1,194 Elo+
Solo
Team Averages
Level 23
1,448 SR
1,213 Elo+

VS

Team Averages
Level 78
1,572 SR
1,214 Elo+
Nu Wa
Nu Wa
Jaci_Chan209
Nu Wa
Level 29
God Stats
3W - 3L
1,467 SR
Queue Stats
7W - 9L
973 Elo+
Solo
Ravana
Ravana
KimaDaGee
Ravana
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
482W - 633L
1,388 Elo+
Solo
Gilgamesh
Gilgamesh
Stvn_2711
Gilgamesh
Level 53
God Stats
12W - 7L
1,748 SR
Queue Stats
90W - 124L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GoneDreamer
Mercury
13
3 / 10 / 5
10,735
671
8,004
18,100
6,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gilgamesh
MegaMatt62
Gilgamesh
13
2 / 12 / 5
10,359
647
10,737
19,902
7,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
bobknarly
Zhong Kui
12
3 / 7 / 3
9,835
615
14,715
19,516
13,205
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 4 / 12
12,522
783
16,980
13,607
4,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
KimaDaGee
Ravana
17
10 / 0 / 11
12,981
811
12,394
13,697
10,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gilgamesh
Stvn_2711
Gilgamesh
14
8 / 5 / 17
12,483
780
13,188
20,220
11,743
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
69
8
Kills
29
29
Deaths
9
13
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Mercury
GoneDreamer
Mercury
3
10
5
0.55
W
11
4
12
4.25
W
Ravana
KimaDaGee
Ravana
10
0
11
15.5
L
Gilgamesh
MegaMatt62
Gilgamesh
2
12
5
0.38
W
Gilgamesh
Stvn_2711
Gilgamesh
8
5
17
3.3
L
Zhong Kui
bobknarly
Zhong Kui
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,456
Damage
42,562
57,518
Taken
47,524
26,674
Mitigated
26,180
7,059
Healing
19,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
GoneDreamer
Mercury
8,004
4,854
0
469
18,100
6,239
0
5,543
12,432
0
42,478
W
16,980
6,412
560
3,922
13,607
4,010
869
3,992
9,615
45,335
0
W
Ravana
KimaDaGee
Ravana
12,394
2,869
448
8,616
13,697
10,427
373
5,669
8,028
0
62,866
L
Gilgamesh
MegaMatt62
Gilgamesh
10,737
4,370
294
3,435
19,902
7,230
0
6,517
13,104
0
36,326
W
Gilgamesh
Stvn_2711
Gilgamesh
13,188
1,775
615
4,992
20,220
11,743
1,316
5,654
14,566
0
45,353
L
Zhong Kui
bobknarly
Zhong Kui
14,715
853
308
2,553
19,516
13,205
0
5,024
14,133
41,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,929
Gold Earned
37,986
133
Minions Killed
190
0
Camps Cleared
0
718,318
Distance Traveled
870,682
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,735
671
51
3
0
253,383
0
W
Nu Wa
12,522
783
53
3
0
257,001
0
W
Ravana
12,981
811
82
5
0
322,103
5
L
Gilgamesh
10,359
647
37
2
0
223,794
1
W
Gilgamesh
12,483
780
55
3
0
291,578
0
L
Zhong Kui
9,835
615
45
3
0
241,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role