Player Matchup

Geb
Geb
CTLstrike
Geb
Level 66
God Stats
13W - 6L
1,574 SR
Queue Stats
65W - 43L
1,602 Elo+
Party 3
Bellona
Bellona
Infragment
Bellona
Level 28
God Stats
5W - 2L
1,588 SR
Queue Stats
41W - 28L
1,633 Elo+
Party 3
Janus
Janus
Klutch_gxmer
Janus
Level 64
God Stats
9W - 24L
1,296 SR
Queue Stats
346W - 457L
1,382 Elo+
Party 4
Set
Set
Klutch_mikey
Set
Level 27
God Stats
1W - 6L
1,011 SR
Queue Stats
91W - 162L
1,288 Elo+
Party 4
Apollo
Apollo
TalisQ
Apollo
Level 83
God Stats
9W - 1L
1,838 SR
Queue Stats
78W - 39L
1,605 Elo+
Party 3
Team Averages
Level 54
1,461 SR
1,502 Elo+

VS

Team Averages
Level 49
1,287 SR
1,272 Elo+
Cthulhu
Cthulhu
Crimsomchaos
Cthulhu
Level 55
God Stats
1W - 4L
1,156 SR
Queue Stats
130W - 197L
1,264 Elo+
Party 1
Zeus
Zeus
P0PsSKAD00SH
Zeus
Level 48
God Stats
11W - 29L
1,202 SR
Queue Stats
71W - 160L
1,125 Elo+
Party 1
Neith
Neith
Shirohoshineko
Neith
Level 89
God Stats
4W - 8L
1,540 SR
Queue Stats
28W - 40L
1,416 Elo+
Party 2
Sun Wukong
Sun Wukong
Sproke
Sun Wukong
Level 26
God Stats
6W - 9L
1,433 SR
Queue Stats
13W - 19L
1,382 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Zealous09
Tsukuyomi
Level 28
God Stats
31W - 59L
1,103 SR
Queue Stats
121W - 245L
1,172 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 9
10,813
470
5,882
14,945
15,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Infragment
Bellona
18
3 / 3 / 6
11,669
507
11,463
17,757
16,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
5 / 1 / 5
13,183
573
8,825
10,388
4,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
2 / 2 / 7
10,236
445
3,174
13,788
6,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
TalisQ
Apollo
20
17 / 4 / 5
14,254
620
37,751
26,279
13,125
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Crimsomchaos
Cthulhu
14
0 / 9 / 6
9,167
399
8,538
26,015
17,498
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
0 / 8 / 2
10,720
466
10,243
14,984
5,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
6 / 3 / 2
13,127
571
12,387
15,176
5,729
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Sproke
Sun Wukong
18
1 / 1 / 7
11,522
501
11,986
22,162
22,421
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Zealous09
Tsukuyomi
17
4 / 8 / 5
11,344
493
9,762
21,139
7,435
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
33
28
Kills
11
11
Deaths
29
32
Assists
22
Player
Kills
Deaths
Assists
KDA
W
1
1
9
5.5
L
Cthulhu
Crimsomchaos
Cthulhu
0
9
6
0.33
W
Bellona
Infragment
Bellona
3
3
6
2
W
5
1
5
7.5
W
2
2
7
2.75
L
0
8
2
0.13
L
6
3
2
2.33
L
Sun Wukong
Sproke
Sun Wukong
1
1
7
4.5
W
Apollo
TalisQ
Apollo
17
4
5
4.88
L
Tsukuyomi
Zealous09
Tsukuyomi
4
8
5
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,095
Damage
52,916
83,157
Taken
99,476
56,069
Mitigated
58,375
27,876
Healing
19,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,882
579
856
2,984
14,945
15,943
992
2,642
12,303
36,577
0
L
Cthulhu
Crimsomchaos
Cthulhu
8,538
891
1,139
5,504
26,015
17,498
111
6,042
19,925
33,258
0
W
Bellona
Infragment
Bellona
11,463
4,222
0
1,340
17,757
16,347
2,584
2,131
15,626
59
69,194
W
8,825
1,601
0
3,434
10,388
4,502
450
4,652
5,736
90,127
0
W
3,174
753
0
4,548
13,788
6,152
593
2,699
11,089
0
40,094
L
10,243
1,314
0
3,234
14,984
5,292
671
2,981
11,835
82,455
0
L
12,387
6,055
0
5,622
15,176
5,729
0
1,861
13,315
0
96,852
L
Sun Wukong
Sproke
Sun Wukong
11,986
2,076
0
1,885
22,162
22,421
2,030
5,047
17,017
0
65,153
W
Apollo
TalisQ
Apollo
37,751
23,440
0
14,714
26,279
13,125
5,385
6,773
19,506
0
150,732
L
Tsukuyomi
Zealous09
Tsukuyomi
9,762
1,958
267
1,677
21,139
7,435
0
4,705
16,306
0
60,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,155
Gold Earned
55,880
655
Minions Killed
565
0
Camps Cleared
0
2,247,104
Distance Traveled
2,072,967
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,813
470
34
1
0
453,771
7
L
Cthulhu
9,167
399
44
2
0
421,621
7
W
Bellona
11,669
507
140
6
0
473,835
2
W
Janus
13,183
573
197
9
0
453,493
8
W
Set
10,236
445
75
3
0
456,512
1
L
Zeus
10,720
466
153
7
0
321,870
0
L
Neith
13,127
571
163
7
0
420,586
5
L
Sun Wukong
11,522
501
118
5
0
484,211
1
W
Apollo
14,254
620
209
9
0
409,493
2
L
Tsukuyomi
11,344
493
87
4
0
424,679
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role