Player Matchup

Gilgamesh
Gilgamesh
DaddyDeath78
Gilgamesh
Level 129
God Stats
18W - 5L
1,645 SR
Queue Stats
77W - 36L
1,768 Elo+
Party 1
Athena
Athena
Difficultrex
Athena
Level 25
God Stats
3W - 2L
1,763 SR
Queue Stats
156W - 86L
1,764 Elo+
Party 1
Hades
Hades
JJD1210
Hades
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 10L
1,706 Elo+
Party 1
Team Averages
Level 86
1,636 SR
1,746 Elo+

VS

Team Averages
Level 94
1,644 SR
1,597 Elo+
Cthulhu
Cthulhu
RackHunter39
Cthulhu
Level 119
God Stats
4W - 2L
1,406 SR
Queue Stats
32W - 28L
1,560 Elo+
Party 2
Merlin
Merlin
WiryMeat4553
Merlin
Level 147
God Stats
3W - 2L
1,508 SR
Queue Stats
313W - 301L
1,556 Elo+
Party 2
Gilgamesh
Gilgamesh
yurstepsister
Gilgamesh
Level 15
God Stats
9W - 3L
2,019 SR
Queue Stats
176W - 90L
1,674 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DaddyDeath78
Gilgamesh
9
2 / 2 / 2
6,914
691
4,271
6,664
4,504
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Athena
10
2 / 2 / 2
7,347
735
3,824
8,868
6,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hades
JJD1210
Hades
9
0 / 6 / 4
6,374
637
4,069
8,323
3,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RackHunter39
Cthulhu
11
3 / 1 / 5
7,655
766
6,826
5,091
4,010
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
11
1 / 1 / 5
7,431
743
4,937
3,978
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
yurstepsister
Gilgamesh
12
6 / 2 / 4
8,312
831
6,545
8,120
3,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
4
Kills
10
10
Deaths
4
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DaddyDeath78
Gilgamesh
2
2
2
1.5
L
Athena
2
2
2
1.5
L
Hades
JJD1210
Hades
0
6
4
0.33
W
Cthulhu
RackHunter39
Cthulhu
3
1
5
5.5
W
Merlin
1
1
5
3.5
W
Gilgamesh
yurstepsister
Gilgamesh
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,164
Damage
18,308
23,855
Taken
17,189
14,438
Mitigated
8,440
3,474
Healing
4,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DaddyDeath78
Gilgamesh
4,271
1,522
0
70
6,664
4,504
0
3,207
3,181
0
17,712
L
Athena
3,824
867
0
1,136
8,868
6,931
0
4,377
4,143
14,174
0
L
Hades
JJD1210
Hades
4,069
273
654
1,614
8,323
3,003
0
3,421
4,724
23,854
0
W
Cthulhu
RackHunter39
Cthulhu
6,826
113
483
1,708
5,091
4,010
520
2,044
2,861
26,120
0
W
Merlin
4,937
305
136
1,065
3,978
1,380
41
1,633
2,263
19,761
0
W
Gilgamesh
yurstepsister
Gilgamesh
6,545
1,739
0
1,419
8,120
3,050
928
3,856
4,102
0
35,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,635
Gold Earned
23,398
112
Minions Killed
127
0
Camps Cleared
0
495,202
Distance Traveled
609,280
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,914
691
34
3
0
165,416
1
L
Athena
7,347
735
25
3
0
164,172
3
L
Hades
6,374
637
53
5
0
165,614
1
W
Cthulhu
7,655
766
38
4
0
195,696
3
W
Merlin
7,431
743
47
5
0
192,654
0
W
Gilgamesh
8,312
831
42
4
0
220,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role