Player Matchup

Cthulhu
Cthulhu
DBLECupDB
Cthulhu
Level 7
God Stats
10W - 11L
1,433 SR
Queue Stats
34W - 34L
1,239 Elo+
Party 3
Bakasura
Bakasura
DMPirates
Bakasura
Level 26
God Stats
35W - 32L
1,490 SR
Queue Stats
74W - 77L
1,450 Elo+
Solo
Apollo
Apollo
Konundrxm
Apollo
Level 66
God Stats
2W - 1L
1,705 SR
Queue Stats
63W - 45L
1,725 Elo+
Party 3
Sobek
Sobek
Wendigo89654
Sobek
Level 31
God Stats
10W - 14L
1,486 SR
Queue Stats
285W - 274L
1,491 Elo+
Party 1
Tiamat
Tiamat
rafaelscamargo
Tiamat
Level 28
God Stats
39W - 34L
1,587 SR
Queue Stats
228W - 217L
1,518 Elo+
Party 1
Team Averages
Level 32
1,540 SR
1,484 Elo+

VS

Team Averages
Level 18
1,501 SR
1,415 Elo+
Olorun
Olorun
SettlingShark39
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 45L
1,428 Elo+
Solo
Kuzenbo
Kuzenbo
YankMold
Kuzenbo
Level 28
God Stats
2W - 4L
1,605 SR
Queue Stats
12W - 21L
1,331 Elo+
Party 2
Chaac
Chaac
Yanktoes
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Neith
Neith
papercastles
Neith
Level 23
God Stats
9W - 8L
1,436 SR
Queue Stats
53W - 53L
1,378 Elo+
Solo
Loki
Loki
pontedeacuerdo
Loki
Level 26
God Stats
22W - 23L
1,464 SR
Queue Stats
116W - 113L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DBLECupDB
Cthulhu
13
8 / 0 / 1
8,553
611
5,654
5,191
5,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bakasura
DMPirates
Bakasura
12
0 / 2 / 4
7,196
514
1,809
7,928
3,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
Konundrxm
Apollo
16
15 / 2 / 2
10,486
749
14,833
10,875
3,797
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 8
7,301
522
4,369
11,932
6,584
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
6 / 2 / 3
9,153
654
11,456
9,149
6,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 1
5,765
412
2,899
12,688
4,169
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kuzenbo
YankMold
Kuzenbo
8
0 / 7 / 1
4,984
356
4,210
11,947
6,433
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
Yanktoes
Chaac
10
0 / 8 / 0
6,386
456
1,719
10,504
4,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 4 / 2
7,046
503
7,639
8,242
2,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 2 / 1
7,476
534
3,690
9,323
2,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
29
Kills
8
8
Deaths
29
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DBLECupDB
Cthulhu
8
0
1
8.5
W
Bakasura
DMPirates
Bakasura
0
2
4
1
W
Apollo
Konundrxm
Apollo
15
2
2
8
L
0
8
1
0.06
W
0
2
8
2
L
Kuzenbo
YankMold
Kuzenbo
0
7
1
0.07
L
Chaac
Yanktoes
Chaac
0
8
0
0
L
3
4
2
1
L
5
2
1
2.75
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,121
Damage
20,157
45,075
Taken
52,704
24,876
Mitigated
20,472
18,174
Healing
11,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DBLECupDB
Cthulhu
5,654
1,312
0
1,147
5,191
5,111
123
309
4,882
41,241
0
W
Bakasura
DMPirates
Bakasura
1,809
1,133
0
2,185
7,928
3,234
602
0
7,928
0
41,842
W
Apollo
Konundrxm
Apollo
14,833
11,011
0
6,634
10,875
3,797
3,638
2,034
8,841
0
71,334
L
2,899
1,290
0
4,246
12,688
4,169
0
8,101
4,095
23,911
0
W
4,369
983
306
5,438
11,932
6,584
190
2,033
9,899
15,669
0
L
Kuzenbo
YankMold
Kuzenbo
4,210
2,030
0
124
11,947
6,433
0
3,558
8,315
12,282
0
L
Chaac
Yanktoes
Chaac
1,719
808
0
955
10,504
4,471
17
3,808
6,346
0
14,395
L
7,639
4,662
0
1,039
8,242
2,556
0
2,832
5,353
0
32,080
L
3,690
1,161
195
4,974
9,323
2,843
0
2,104
6,977
0
39,385
W
11,456
1,250
0
2,464
9,149
6,150
1,353
2,733
6,416
52,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,689
Gold Earned
31,657
439
Minions Killed
217
0
Camps Cleared
0
1,312,817
Distance Traveled
1,177,085
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,553
611
85
6
0
269,328
4
W
Bakasura
7,196
514
93
7
0
279,294
3
W
Apollo
10,486
749
129
9
0
253,422
2
L
Olorun
5,765
412
41
3
0
216,511
7
W
Sobek
7,301
522
23
2
0
262,895
1
L
Kuzenbo
4,984
356
12
1
0
253,676
3
L
Chaac
6,386
456
31
2
0
190,639
2
L
Neith
7,046
503
53
4
0
238,316
0
L
Loki
7,476
534
80
6
0
277,943
0
W
Tiamat
9,153
654
109
8
0
247,878
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role