Player Matchup

Yemoja
Yemoja
DeathBaker
Yemoja
Level 28
God Stats
8W - 5L
1,677 SR
Queue Stats
211W - 179L
1,565 Elo+
Party 1
Chiron
Chiron
Far8InAJar
Chiron
Level 27
God Stats
18W - 6L
1,689 SR
Queue Stats
110W - 104L
1,531 Elo+
Party 1
Izanami
Izanami
armad1d0
Izanami
Level 26
God Stats
51W - 31L
1,477 SR
Queue Stats
113W - 84L
1,503 Elo+
Party 1
Bellona
Bellona
miiracoli
Bellona
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,610 Elo+
Solo
Athena
Athena
neroaxe
Athena
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
9W - 8L
1,316 Elo+
Solo
Team Averages
Level 18
1,568 SR
1,505 Elo+

VS

Team Averages
Level 25
1,616 SR
1,486 Elo+
Loki
Loki
BornThuggin420
Loki
Level 28
God Stats
2W - 5L
1,550 SR
Queue Stats
4W - 9L
1,484 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Elard127
Tsukuyomi
Level 25
God Stats
12W - 7L
1,725 SR
Queue Stats
96W - 83L
1,545 Elo+
Solo
Neith
Neith
Embhy
Neith
Level 28
God Stats
32W - 29L
1,561 SR
Queue Stats
576W - 568L
1,510 Elo+
Party 2
Kukulkan
Kukulkan
Shuragi
Kukulkan
Level 18
God Stats
0W - 1L
1,462 SR
Queue Stats
3W - 6L
1,371 Elo+
Party 3
Cerberus
Cerberus
SnyKoi
Cerberus
Level 28
God Stats
2W - 2L
1,783 SR
Queue Stats
447W - 423L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DeathBaker
Yemoja
18
1 / 0 / 13
14,076
521
5,060
15,045
13,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chiron
Far8InAJar
Chiron
20
13 / 1 / 6
16,894
626
21,648
20,849
15,661
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Izanami
armad1d0
Izanami
20
8 / 1 / 8
15,927
590
18,212
20,094
11,367
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
miiracoli
Bellona
18
3 / 8 / 2
13,177
488
7,215
15,932
11,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Athena
neroaxe
Athena
20
6 / 2 / 7
14,935
553
12,266
17,663
12,222
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 1
11,604
430
7,973
19,650
7,820
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
Elard127
Tsukuyomi
20
5 / 4 / 3
14,850
550
20,112
23,263
16,081
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Neith
Embhy
Neith
14
0 / 6 / 3
10,075
373
10,822
12,815
4,118
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Shuragi
Kukulkan
15
3 / 8 / 1
10,834
401
6,033
14,568
5,454
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
SnyKoi
Cerberus
15
2 / 6 / 1
11,067
410
6,391
20,797
15,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
21
31
Kills
12
12
Deaths
31
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
Yemoja
DeathBaker
Yemoja
1
0
13
7.5
L
Tsukuyomi
Elard127
Tsukuyomi
5
4
3
1.63
L
Neith
Embhy
Neith
0
6
3
0.25
W
Chiron
Far8InAJar
Chiron
13
1
6
16
L
Kukulkan
Shuragi
Kukulkan
3
8
1
0.44
L
Cerberus
SnyKoi
Cerberus
2
6
1
0.42
W
Izanami
armad1d0
Izanami
8
1
8
12
W
Bellona
miiracoli
Bellona
3
8
2
0.5
W
Athena
neroaxe
Athena
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,401
Damage
51,331
89,583
Taken
91,093
64,715
Mitigated
49,020
47,030
Healing
22,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,973
2,529
196
4,179
19,650
7,820
776
2,164
17,486
0
82,641
W
Yemoja
DeathBaker
Yemoja
5,060
1,531
10,409
8,554
15,045
13,511
666
3,342
11,703
18,726
0
L
Tsukuyomi
Elard127
Tsukuyomi
20,112
3,967
0
4,010
23,263
16,081
122
1,608
21,655
440
146,970
L
Neith
Embhy
Neith
10,822
4,174
0
4,834
12,815
4,118
0
2,294
10,521
0
58,963
W
Chiron
Far8InAJar
Chiron
21,648
8,318
1,980
9,477
20,849
15,661
3,548
4,342
16,480
0
137,978
L
Kukulkan
Shuragi
Kukulkan
6,033
855
0
1,882
14,568
5,454
0
6,141
8,427
46,768
0
L
Cerberus
SnyKoi
Cerberus
6,391
499
918
6,640
20,797
15,547
0
5,119
15,678
35,022
0
W
Izanami
armad1d0
Izanami
18,212
12,848
0
7,088
20,094
11,367
6,740
3,534
16,560
0
167,118
W
Bellona
miiracoli
Bellona
7,215
2,489
0
2,288
15,932
11,954
1,227
1,857
14,075
0
60,944
W
Athena
neroaxe
Athena
12,266
2,723
0
7,234
17,663
12,222
205
3,257
14,406
110,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,009
Gold Earned
58,430
727
Minions Killed
670
0
Camps Cleared
0
2,632,282
Distance Traveled
2,343,205
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,604
430
141
5
0
458,735
5
W
Yemoja
14,076
521
24
1
0
522,339
5
L
Tsukuyomi
14,850
550
243
9
0
534,641
2
L
Neith
10,075
373
107
4
0
396,183
12
W
Chiron
16,894
626
194
7
0
511,556
3
L
Kukulkan
10,834
401
94
3
0
472,942
4
L
Cerberus
11,067
410
85
3
0
480,704
4
W
Izanami
15,927
590
231
9
0
498,158
2
W
Bellona
13,177
488
113
4
0
505,763
3
W
Athena
14,935
553
165
6
0
594,466
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role