Player Matchup

Chaac
Chaac
Silver III
 
Chaac
Silver III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver III
DatQB
Anhur
Silver III
Level 87
God Stats
69W - 61L
1,361 SR
Queue Stats
669W - 694L
832 MMR
Solo
Hel
Hel
Silver IV
IridescenceTracy
Hel
Silver IV
Level 97
God Stats
14W - 20L
1,508 SR
Queue Stats
32W - 42L
801 MMR
Solo
Ra
Ra
Silver V
Joezaboss
Ra
Silver V
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 100L
725 MMR
Solo
Loki
Loki
Silver IV
almsudi1417
Loki
Silver IV
Level 106
God Stats
11W - 7L
1,565 SR
Queue Stats
96W - 145L
755 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,487 SR
923 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,474 SR
906 MMR
Apollo
Apollo
Silver II
 
Apollo
Silver II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Silver III
Dani05CR
Awilix
Silver III
Level 108
God Stats
29W - 34L
1,479 SR
Queue Stats
95W - 106L
961 MMR
Party 1
Guan Yu
Guan Yu
Silver IV
STEV2001968
Guan Yu
Silver IV
Level 88
God Stats
18W - 15L
1,596 SR
Queue Stats
221W - 243L
712 MMR
Party 1
Bacchus
Bacchus
Bronze I
Snioth
Bacchus
Bronze I
Level 79
God Stats
4W - 4L
1,518 SR
Queue Stats
34W - 52L
482 MMR
Solo
Merlin
Merlin
Silver III
m4s4cr3_2921
Merlin
Silver III
Level 105
God Stats
2W - 2L
1,277 SR
Queue Stats
195W - 214L
875 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
1 / 2 / 2
6,121
437
6,272
8,288
5,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
DatQB
Anhur
11
1 / 4 / 3
7,198
514
6,813
7,694
2,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 4 / 1
7,186
513
3,244
9,604
5,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 5 / 2
6,760
483
4,411
9,049
3,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 5 / 1
7,178
513
1,377
10,353
2,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
TsukuyomiAthenaDanzaburouScyllaCthulhu

VS

Bans
Cu ChulainnSetKing ArthurCerberusNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
4 / 2 / 3
7,846
560
5,283
7,261
1,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Awilix
Dani05CR
Awilix
14
7 / 1 / 1
8,123
580
6,010
8,408
3,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
STEV2001968
Guan Yu
14
2 / 3 / 4
7,714
551
6,234
8,106
6,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
Snioth
Bacchus
10
2 / 1 / 7
7,085
506
4,398
9,324
5,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
14
4 / 1 / 3
8,046
575
5,778
5,738
1,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
6
Kills
19
20
Deaths
8
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
2
2
1
W
Apollo
 
Apollo
4
2
3
2.75
W
Awilix
Dani05CR
Awilix
7
1
1
7.5
L
Anhur
DatQB
Anhur
1
4
3
0.63
L
2
4
1
0.63
L
0
5
2
0.2
W
Guan Yu
STEV2001968
Guan Yu
2
3
4
1.33
W
Bacchus
Snioth
Bacchus
2
1
7
5.5
L
2
5
1
0.5
W
Merlin
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,117
Damage
27,703
44,988
Taken
38,837
19,540
Mitigated
18,712
15,714
Healing
8,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,272
1,433
111
4,695
8,288
5,545
252
0
8,288
0
24,793
W
Apollo
 
Apollo
5,283
2,536
0
2,861
7,261
1,975
0
2,244
4,939
0
45,774
W
Awilix
Dani05CR
Awilix
6,010
2,627
0
590
8,408
3,254
788
997
7,125
0
45,740
L
Anhur
DatQB
Anhur
6,813
2,885
0
50
7,694
2,455
0
2,722
4,948
0
35,220
L
3,244
260
1,599
2,688
9,604
5,511
0
3,064
6,454
20,870
0
L
4,411
146
505
2,632
9,049
3,458
330
3,902
4,769
37,310
0
W
Guan Yu
STEV2001968
Guan Yu
6,234
1,327
0
2,287
8,106
6,214
952
0
7,731
0
38,089
W
Bacchus
Snioth
Bacchus
4,398
407
0
2,098
9,324
5,410
388
1,683
7,635
15,154
0
L
1,377
210
111
3,323
10,353
2,571
0
0
10,353
0
35,548
W
Merlin
5,778
645
0
500
5,738
1,859
480
2,231
3,227
46,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,443
Gold Earned
38,814
324
Minions Killed
363
0
Camps Cleared
0
1,164,797
Distance Traveled
1,381,670
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,121
437
49
4
0
213,609
0
W
Apollo
7,846
560
84
6
0
248,860
2
W
Awilix
8,123
580
84
6
0
314,173
3
L
Anhur
7,198
514
70
5
0
231,483
4
L
Hel
7,186
513
36
3
0
258,003
1
L
Ra
6,760
483
79
6
0
215,990
0
W
Guan Yu
7,714
551
74
5
0
281,794
3
W
Bacchus
7,085
506
25
2
0
275,998
2
L
Loki
7,178
513
90
6
0
245,712
0
W
Merlin
8,046
575
96
7
0
260,845
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role