Player Matchup

Apollo
Apollo
Dcf200
Apollo
Level 28
God Stats
1W - 1L
1,553 SR
Queue Stats
10W - 7L
1,664 Elo+
Party 2
Thoth
Thoth
Ex0DeInFiniTI
Thoth
Level 71
God Stats
1W - 1L
1,304 SR
Queue Stats
13W - 11L
1,580 Elo+
Party 2
Cabrakan
Cabrakan
Kyrdec
Cabrakan
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 27L
1,520 Elo+
Party 2
Yemoja
Yemoja
XxGsPxX
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,561 Elo+
Party 2
Pele
Pele
Z3ENITH
Pele
Level 83
God Stats
2W - 3L
1,494 SR
Queue Stats
43W - 31L
1,529 Elo+
Party 2
Team Averages
Level 60
1,470 SR
1,571 Elo+

VS

Team Averages
Level 59
1,611 SR
1,625 Elo+
Ymir
Ymir
Aveman99
Ymir
Level 29
God Stats
36W - 11L
1,826 SR
Queue Stats
156W - 126L
1,643 Elo+
Party 1
King Arthur
King Arthur
Grievousz
King Arthur
Level 135
God Stats
7W - 18L
1,500 SR
Queue Stats
470W - 339L
1,792 Elo+
Party 1
Ullr
Ullr
Jocelyn1
Ullr
Level 57
God Stats
9W - 2L
1,541 SR
Queue Stats
547W - 408L
1,656 Elo+
Party 1
The Morrigan
The Morrigan
JordanAYAYAYA
The Morrigan
Level 28
God Stats
15W - 6L
1,687 SR
Queue Stats
255W - 202L
1,533 Elo+
Party 1
Fenrir
Fenrir
kirstylou
Fenrir
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Dcf200
Apollo
15
3 / 4 / 1
9,434
472
7,242
14,876
6,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 6 / 3
9,890
495
5,199
11,337
3,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
Kyrdec
Cabrakan
14
1 / 3 / 1
8,493
425
8,169
12,959
14,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Yemoja
XxGsPxX
Yemoja
11
0 / 8 / 3
6,959
348
3,514
12,703
4,867
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
Z3ENITH
Pele
15
1 / 6 / 2
8,945
447
6,851
16,064
5,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
6 / 1 / 12
10,330
517
7,580
11,513
10,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
Grievousz
King Arthur
19
3 / 1 / 3
11,563
578
12,201
15,527
12,860
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
19
8 / 1 / 2
11,894
595
8,092
8,711
3,814
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
JordanAYAYAYA
The Morrigan
17
7 / 1 / 7
10,687
534
11,938
7,659
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
kirstylou
Fenrir
19
3 / 3 / 9
11,529
576
11,118
13,367
5,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
60
7
Kills
27
27
Deaths
7
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ymir
6
1
12
12
L
Apollo
Dcf200
Apollo
3
4
1
0.88
L
2
6
3
0.58
W
King Arthur
Grievousz
King Arthur
3
1
3
4.5
W
Ullr
8
1
2
9
W
The Morrigan
JordanAYAYAYA
The Morrigan
7
1
7
10.5
L
Cabrakan
Kyrdec
Cabrakan
1
3
1
0.5
L
Yemoja
XxGsPxX
Yemoja
0
8
3
0.19
L
Pele
Z3ENITH
Pele
1
6
2
0.33
W
Fenrir
kirstylou
Fenrir
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,975
Damage
50,929
67,939
Taken
56,777
36,162
Mitigated
36,350
16,870
Healing
13,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
7,580
1,586
0
2,288
11,513
10,983
0
2,664
8,724
32,735
0
L
Apollo
Dcf200
Apollo
7,242
4,508
0
4,007
14,876
6,727
0
2,919
11,917
0
58,203
L
5,199
480
0
3,037
11,337
3,723
257
5,826
5,017
52,055
0
W
King Arthur
Grievousz
King Arthur
12,201
2,398
0
4,136
15,527
12,860
240
4,706
10,355
506
92,280
W
Ullr
8,092
2,832
0
148
8,711
3,814
128
1,128
7,543
0
98,886
W
The Morrigan
JordanAYAYAYA
The Morrigan
11,938
1,861
0
1,113
7,659
2,831
0
4,235
3,005
49,562
2,744
L
Cabrakan
Kyrdec
Cabrakan
8,169
1,483
0
3,445
12,959
14,993
0
3,070
9,821
40,396
0
L
Yemoja
XxGsPxX
Yemoja
3,514
532
1,283
840
12,703
4,867
0
2,076
10,545
19,708
0
L
Pele
Z3ENITH
Pele
6,851
1,488
0
4,258
16,064
5,852
0
3,627
12,307
0
70,095
W
Fenrir
kirstylou
Fenrir
11,118
2,886
0
6,031
13,367
5,862
0
2,923
10,268
0
91,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,721
Gold Earned
56,003
490
Minions Killed
627
0
Camps Cleared
0
1,682,116
Distance Traveled
1,898,618
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,330
517
40
2
0
338,060
7
L
Apollo
9,434
472
130
7
0
338,979
1
L
Thoth
9,890
495
127
6
0
350,023
4
W
King Arthur
11,563
578
180
9
0
364,711
2
W
Ullr
11,894
595
166
8
0
372,010
4
W
The Morrigan
10,687
534
87
4
0
417,059
3
L
Cabrakan
8,493
425
77
4
0
292,887
1
L
Yemoja
6,959
348
29
1
0
303,579
0
L
Pele
8,945
447
127
6
0
396,648
4
W
Fenrir
11,529
576
154
8
0
406,778
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role