Player Matchup

Cu Chulainn
Cu Chulainn
Gold II
Chimbosmokes
Cu Chulainn
Gold II
Level 148
God Stats
6W - 5L
1,613 SR
Queue Stats
23W - 19L
1,908 MMR
Solo
Heimdallr
Heimdallr
Platinum II
Crossito
Heimdallr
Platinum II
Level 128
God Stats
3W - 2L
1,336 SR
Queue Stats
220W - 199L
1,900 MMR
Solo
Mercury
Mercury
Platinum IV
LastThingUC
Mercury
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond IV
OlDirtyBasty
Janus
Diamond IV
Level 154
God Stats
31W - 38L
1,482 SR
Queue Stats
283W - 278L
2,022 MMR
Party 3
Kuzenbo
Kuzenbo
Platinum II
xRevolveR
Kuzenbo
Platinum II
Level 158
God Stats
9W - 4L
1,924 SR
Queue Stats
446W - 435L
1,851 MMR
Party 3
Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,571 SR
1,836 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 123
1,660 SR
1,918 MMR
Loki
Loki
Diamond V
Chad2Badd
Loki
Diamond V
Level 160
God Stats
9W - 11L
1,602 SR
Queue Stats
329W - 305L
1,946 MMR
Party 2
Scylla
Scylla
Diamond V
PAPAJOHNSGAMING
Scylla
Diamond V
Level 148
God Stats
4W - 0L
1,957 SR
Queue Stats
194W - 172L
2,000 MMR
Party 2
Khepri
Khepri
Platinum II
PollyTheDog1
Khepri
Platinum II
Level 62
God Stats
6W - 3L
1,683 SR
Queue Stats
67W - 48L
1,955 MMR
Party 1
Chernobog
Chernobog
Platinum IV
RevivaIS
Chernobog
Platinum IV
Level 159
God Stats
6W - 1L
1,725 SR
Queue Stats
515W - 509L
1,860 MMR
Party 1
Hercules
Hercules
Platinum III
xBálmung
Hercules
Platinum III
Level 88
God Stats
1W - 1L
1,334 SR
Queue Stats
129W - 119L
1,829 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Chimbosmokes
Cu Chulainn
15
1 / 8 / 1
9,876
470
12,887
21,063
18,754
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
Crossito
Heimdallr
13
1 / 11 / 0
8,758
417
7,439
16,523
5,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
LastThingUC
Mercury
19
4 / 4 / 0
11,072
527
12,095
17,138
8,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 8 / 2
8,398
400
6,902
10,410
3,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
xRevolveR
Kuzenbo
12
0 / 4 / 2
8,173
389
5,423
18,044
19,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SetTiamatAthenaApolloGuan Yu

VS

Bans
TsukuyomiSobekDanzaburouGebAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
20
10 / 0 / 5
13,201
629
14,491
12,104
8,329
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
7 / 2 / 12
12,251
583
10,967
8,881
4,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
15
2 / 2 / 15
11,049
526
4,386
17,193
22,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
RevivaIS
Chernobog
20
10 / 0 / 14
13,842
659
21,660
17,247
8,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hercules
xBálmung
Hercules
18
6 / 2 / 10
12,136
578
12,902
26,594
31,993
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
91
6
Kills
35
35
Deaths
6
5
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Loki
10
0
5
12.5
L
Cu Chulainn
Chimbosmokes
Cu Chulainn
1
8
1
0.19
L
Heimdallr
Crossito
Heimdallr
1
11
0
0.09
L
Mercury
LastThingUC
Mercury
4
4
0
1
L
0
8
2
0.13
W
7
2
12
6.5
W
Khepri
2
2
15
4.75
W
Chernobog
RevivaIS
Chernobog
10
0
14
17
W
Hercules
xBálmung
Hercules
6
2
10
5.5
L
Kuzenbo
xRevolveR
Kuzenbo
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,746
Damage
64,406
83,178
Taken
82,019
55,517
Mitigated
74,940
13,312
Healing
39,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
14,491
4,662
0
7,462
12,104
8,329
2,858
1,386
10,678
0
113,413
L
Cu Chulainn
Chimbosmokes
Cu Chulainn
12,887
2,210
0
3,714
21,063
18,754
0
2,469
18,594
326
70,065
L
Heimdallr
Crossito
Heimdallr
7,439
3,896
0
1,185
16,523
5,367
0
1,294
14,989
0
50,019
L
Mercury
LastThingUC
Mercury
12,095
8,187
0
5,559
17,138
8,778
0
3,437
13,621
0
97,183
L
6,902
444
0
567
10,410
3,317
0
3,027
7,383
52,192
0
W
10,967
1,778
0
3,135
8,881
4,002
2,314
2,436
6,367
91,644
0
W
Khepri
4,386
670
0
4,638
17,193
22,226
598
4,090
12,883
24,618
0
W
Chernobog
RevivaIS
Chernobog
21,660
16,339
0
9,592
17,247
8,390
7,438
3,643
13,566
0
102,978
W
Hercules
xBálmung
Hercules
12,902
4,654
1,321
13,435
26,594
31,993
315
1,922
24,614
0
61,240
L
Kuzenbo
xRevolveR
Kuzenbo
5,423
2,127
0
2,287
18,044
19,301
0
5,126
12,918
22,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,277
Gold Earned
62,479
533
Minions Killed
672
0
Camps Cleared
0
1,917,859
Distance Traveled
2,241,112
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,201
629
170
8
0
514,228
3
L
Cu Chulainn
9,876
470
137
7
0
339,186
3
L
Heimdallr
8,758
417
86
4
0
335,855
4
L
Mercury
11,072
527
154
7
0
474,530
3
L
Janus
8,398
400
124
6
0
372,587
6
W
Scylla
12,251
583
171
8
0
415,554
8
W
Khepri
11,049
526
33
2
0
419,656
7
W
Chernobog
13,842
659
171
8
0
463,261
4
W
Hercules
12,136
578
127
6
0
428,413
3
L
Kuzenbo
8,173
389
32
2
0
395,701
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role