Player Matchup

Athena
Athena
Gold IV
D4YS
Athena
Gold IV
Level 105
God Stats
1W - 0L
1,936 SR
Queue Stats
20W - 22L
1,501 MMR
Solo
Fenrir
Fenrir
Gold III
DSlender
Fenrir
Gold III
Level 158
God Stats
3W - 2L
1,815 SR
Queue Stats
113W - 119L
1,502 MMR
Solo
Chiron
Chiron
Gold IV
Frowzy
Chiron
Gold IV
Level 146
God Stats
17W - 9L
1,729 SR
Queue Stats
50W - 58L
1,510 MMR
Solo
Ra
Ra
Silver II
KingRoar
Ra
Silver II
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,498 MMR
Solo
Achilles
Achilles
Gold III
MoonKight8e8
Achilles
Gold III
Level 96
God Stats
128W - 135L
1,540 SR
Queue Stats
194W - 206L
1,511 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,704 SR
1,504 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,661 SR
1,507 MMR
Ymir
Ymir
Silver III
Akadyn
Ymir
Silver III
Level 125
God Stats
0W - 1L
1,567 SR
Queue Stats
18W - 19L
1,479 MMR
Solo
Mercury
Mercury
Silver I
Androwgamer
Mercury
Silver I
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,568 MMR
Party 1
King Arthur
King Arthur
Gold III
Gefy
King Arthur
Gold III
Level 156
God Stats
7W - 4L
1,715 SR
Queue Stats
235W - 270L
1,486 MMR
Solo
Heimdallr
Heimdallr
Silver II
ManuelG151
Heimdallr
Silver II
Level 63
God Stats
0W - 2L
1,922 SR
Queue Stats
10W - 15L
1,497 MMR
Solo
Thoth
Thoth
Bronze III
sepiatag1047
Thoth
Bronze III
Level 103
God Stats
1W - 2L
1,599 SR
Queue Stats
8W - 7L
1,505 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
D4YS
Athena
16
6 / 1 / 14
11,692
585
8,936
17,587
12,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
DSlender
Fenrir
18
7 / 3 / 11
12,461
623
12,427
17,288
10,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
Frowzy
Chiron
19
6 / 2 / 6
12,540
627
17,257
13,615
5,240
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
5 / 4 / 10
11,710
586
9,800
10,331
4,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
MoonKight8e8
Achilles
19
8 / 0 / 6
12,290
615
15,423
19,106
20,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
SetYemojaTsukuyomiPersephoneDanzaburou

VS

Bans
ThanatosGuan YuApolloNoxAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Akadyn
Ymir
13
1 / 8 / 3
9,416
471
7,234
21,498
15,843
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
Androwgamer
Mercury
16
2 / 7 / 7
9,615
481
6,074
14,608
5,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Gefy
King Arthur
15
0 / 7 / 0
9,076
454
6,790
19,778
9,397
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
ManuelG151
Heimdallr
15
1 / 4 / 2
9,009
450
6,050
13,558
4,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 6 / 2
9,952
498
10,583
10,270
4,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
24
32
Kills
10
10
Deaths
32
47
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ymir
Akadyn
Ymir
1
8
3
0.31
L
Mercury
Androwgamer
Mercury
2
7
7
0.79
W
Athena
D4YS
Athena
6
1
14
13
W
Fenrir
DSlender
Fenrir
7
3
11
4.17
W
Chiron
Frowzy
Chiron
6
2
6
4.5
L
King Arthur
Gefy
King Arthur
0
7
0
0
W
5
4
10
2.5
L
Heimdallr
ManuelG151
Heimdallr
1
4
2
0.5
W
Achilles
MoonKight8e8
Achilles
8
0
6
11
L
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,843
Damage
36,731
77,927
Taken
79,712
53,608
Mitigated
39,745
35,488
Healing
15,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Akadyn
Ymir
7,234
1,018
0
3,651
21,498
15,843
0
8,506
12,669
35,380
0
L
Mercury
Androwgamer
Mercury
6,074
1,540
0
3,588
14,608
5,428
652
4,215
10,219
0
64,820
W
Athena
D4YS
Athena
8,936
1,685
0
4,333
17,587
12,293
261
6,307
10,730
31,862
0
W
Fenrir
DSlender
Fenrir
12,427
4,107
0
6,573
17,288
10,956
0
4,528
11,264
0
83,172
W
Chiron
Frowzy
Chiron
17,257
7,780
1,291
6,257
13,615
5,240
3,343
2,974
10,381
0
109,740
L
King Arthur
Gefy
King Arthur
6,790
932
0
3,488
19,778
9,397
126
2,981
16,259
0
54,779
W
9,800
1,172
4,014
4,213
10,331
4,287
1,687
4,590
5,551
81,836
0
L
Heimdallr
ManuelG151
Heimdallr
6,050
2,768
0
4,081
13,558
4,986
256
937
12,600
0
49,231
W
Achilles
MoonKight8e8
Achilles
15,423
4,196
0
8,807
19,106
20,832
1,551
3,287
15,693
0
75,653
L
10,583
355
0
334
10,270
4,091
164
1,495
8,619
51,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,693
Gold Earned
47,068
595
Minions Killed
461
0
Camps Cleared
0
2,024,520
Distance Traveled
1,825,201
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,416
471
48
2
0
353,392
4
L
Mercury
9,615
481
103
5
0
454,637
4
W
Athena
11,692
585
36
2
0
429,652
10
W
Fenrir
12,461
623
114
6
0
440,147
1
W
Chiron
12,540
627
177
9
0
335,624
3
L
King Arthur
9,076
454
100
5
0
307,601
4
W
Ra
11,710
586
142
7
0
396,913
2
L
Heimdallr
9,009
450
96
5
0
344,742
6
W
Achilles
12,290
615
126
6
0
422,184
10
L
Thoth
9,952
498
114
6
0
364,829
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role