Player Matchup

Tiamat
Tiamat
HisWolve
Tiamat
Level 125
God Stats
8W - 6L
1,740 SR
Queue Stats
244W - 235L
1,564 Elo+
Solo
Ganesha
Ganesha
Niluve
Ganesha
Level 90
God Stats
20W - 20L
1,627 SR
Queue Stats
131W - 148L
1,576 Elo+
Solo
Fenrir
Fenrir
TMLT
Fenrir
Level 154
God Stats
2W - 2L
1,673 SR
Queue Stats
92W - 75L
1,636 Elo+
Party 1
Anhur
Anhur
Wastegate
Anhur
Level 144
God Stats
7W - 7L
1,503 SR
Queue Stats
238W - 214L
1,659 Elo+
Solo
Kali
Kali
r34p3r0ft035
Kali
Level 143
God Stats
50W - 27L
1,794 SR
Queue Stats
481W - 483L
1,634 Elo+
Party 1
Team Averages
Level 131
1,668 SR
1,614 Elo+

VS

Team Averages
Level 124
1,588 SR
1,650 Elo+
Olorun
Olorun
AngelRock01
Olorun
Level 159
God Stats
1W - 1L
1,274 SR
Queue Stats
60W - 59L
1,643 Elo+
Party 2
Anubis
Anubis
FurryKinksUwU
Anubis
Level 122
God Stats
22W - 10L
1,876 SR
Queue Stats
70W - 41L
1,683 Elo+
Solo
Odin
Odin
KALUSIII
Odin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Polyro
Bellona
Level 125
God Stats
22W - 17L
1,594 SR
Queue Stats
233W - 209L
1,693 Elo+
Solo
Serqet
Serqet
echotr0n
Serqet
Level 105
God Stats
9W - 9L
1,699 SR
Queue Stats
289W - 208L
1,732 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
HisWolve
Tiamat
14
1 / 6 / 1
7,734
483
6,324
10,043
5,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
Niluve
Ganesha
12
0 / 3 / 10
8,010
501
6,152
13,845
10,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
TMLT
Fenrir
14
3 / 3 / 0
7,644
478
8,445
16,073
9,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anhur
Wastegate
Anhur
14
7 / 4 / 1
9,023
564
11,382
12,040
3,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 4 / 1
8,132
508
4,368
13,490
4,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
0 / 4 / 3
7,166
448
7,101
9,690
2,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
13 / 0 / 2
10,797
675
18,833
9,544
5,149
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
12
1 / 3 / 4
7,808
488
3,394
9,415
5,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bellona
Polyro
Bellona
15
1 / 3 / 6
8,842
553
9,523
14,901
10,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serqet
echotr0n
Serqet
15
5 / 3 / 3
8,672
542
7,280
10,255
4,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
38
13
Kills
20
20
Deaths
13
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Olorun
0
4
3
0.38
W
13
0
2
14
L
Tiamat
HisWolve
Tiamat
1
6
1
0.25
W
Odin
1
3
4
1
L
Ganesha
Niluve
Ganesha
0
3
10
1.67
W
Bellona
Polyro
Bellona
1
3
6
1.33
L
Fenrir
TMLT
Fenrir
3
3
0
1
L
Anhur
Wastegate
Anhur
7
4
1
1.88
W
Serqet
echotr0n
Serqet
5
3
3
2.17
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,671
Damage
46,131
65,491
Taken
53,805
32,961
Mitigated
28,470
17,877
Healing
23,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
7,101
3,713
399
3,033
9,690
2,896
360
3,041
6,649
46,551
3,979
W
18,833
1,381
0
7,755
9,544
5,149
336
5,103
4,416
79,091
0
L
Tiamat
HisWolve
Tiamat
6,324
987
0
1,842
10,043
5,491
10
5,253
4,738
47,407
0
W
Odin
3,394
985
0
1,262
9,415
5,546
167
2,030
7,385
0
21,440
L
Ganesha
Niluve
Ganesha
6,152
512
756
4,639
13,845
10,106
0
7,525
6,111
25,185
0
W
Bellona
Polyro
Bellona
9,523
4,849
0
7,931
14,901
10,662
184
691
13,685
0
51,469
L
Fenrir
TMLT
Fenrir
8,445
3,430
0
5,436
16,073
9,752
0
2,422
13,401
0
36,713
L
Anhur
Wastegate
Anhur
11,382
4,713
0
3,639
12,040
3,203
59
5,802
5,758
0
56,616
W
Serqet
echotr0n
Serqet
7,280
1,163
0
3,060
10,255
4,217
0
1,611
8,619
0
46,021
L
4,368
2,273
0
1,565
13,490
4,409
0
4,325
8,714
0
58,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,543
Gold Earned
43,285
417
Minions Killed
503
0
Camps Cleared
0
1,515,439
Distance Traveled
1,582,308
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,166
448
86
5
0
290,694
4
W
Anubis
10,797
675
175
11
0
330,045
0
L
Tiamat
7,734
483
115
7
0
295,407
2
W
Odin
7,808
488
38
2
0
295,736
7
L
Ganesha
8,010
501
7
0
0
323,345
6
W
Bellona
8,842
553
105
7
0
308,234
0
L
Fenrir
7,644
478
60
4
0
296,326
3
L
Anhur
9,023
564
114
7
0
271,084
5
W
Serqet
8,672
542
99
6
0
357,599
2
L
Kali
8,132
508
121
8
0
329,277
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role