Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Deimophobia
Heimdallr
Level 105
God Stats
3W - 2L
1,849 SR
Queue Stats
170W - 131L
1,601 Elo+
Party 3
Nike
Nike
HomeShots2528
Nike
Level 89
God Stats
2W - 4L
1,500 SR
Queue Stats
521W - 456L
1,527 Elo+
Solo
Kumbhakarna
Kumbhakarna
ItzOnikisu
Kumbhakarna
Level 123
God Stats
1W - 4L
1,217 SR
Queue Stats
257W - 273L
1,526 Elo+
Party 1
Nu Wa
Nu Wa
Trust Titan
Nu Wa
Level 109
God Stats
16W - 16L
1,532 SR
Queue Stats
79W - 63L
1,570 Elo+
Party 3
Team Averages
Level 109
1,520 SR
1,545 Elo+

VS

Team Averages
Level 122
1,635 SR
1,539 Elo+
Hera
Hera
B-ALEJANDRO-B
Hera
Level 109
God Stats
2W - 12L
1,317 SR
Queue Stats
670W - 689L
1,570 Elo+
Solo
Loki
Loki
Laggin9Dragon
Loki
Level 138
God Stats
6W - 9L
1,547 SR
Queue Stats
607W - 571L
1,538 Elo+
Party 2
Horus
Horus
Sepharaoh
Horus
Level 148
God Stats
8W - 3L
2,024 SR
Queue Stats
754W - 728L
1,522 Elo+
Party 2
Tiamat
Tiamat
SkarletMaincoria
Tiamat
Level 148
God Stats
2W - 3L
1,517 SR
Queue Stats
25W - 22L
1,563 Elo+
Solo
Apollo
Apollo
ghost1752
Apollo
Level 67
God Stats
10W - 4L
1,768 SR
Queue Stats
85W - 80L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
19
7 / 5 / 11
12,188
554
10,384
15,577
6,535
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Deimophobia
Heimdallr
18
5 / 3 / 3
11,765
535
9,727
14,391
6,116
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
2 / 0 / 9
11,676
531
15,934
14,724
7,594
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kumbhakarna
ItzOnikisu
Kumbhakarna
17
1 / 2 / 12
11,101
505
6,207
19,563
18,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
11 / 5 / 7
12,905
587
16,932
12,662
5,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 3
10,037
456
10,471
10,323
3,213
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 6 / 4
11,128
506
12,223
18,624
5,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Sepharaoh
Horus
15
4 / 4 / 4
9,905
450
8,001
17,437
12,641
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
0 / 6 / 2
9,879
449
7,089
18,287
21,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
ghost1752
Apollo
18
4 / 4 / 3
11,093
504
9,758
14,558
4,860
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
31
26
Kills
15
15
Deaths
26
42
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
5
11
2.5
L
1
6
3
0.42
W
Heimdallr
Deimophobia
Heimdallr
5
3
3
2.17
W
2
0
9
6.5
W
Kumbhakarna
ItzOnikisu
Kumbhakarna
1
2
12
3.5
L
6
6
4
1.33
L
Horus
Sepharaoh
Horus
4
4
4
1.5
L
0
6
2
0.17
W
11
5
7
2.9
L
Apollo
ghost1752
Apollo
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,184
Damage
47,542
76,917
Taken
79,229
44,057
Mitigated
47,882
19,116
Healing
21,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
10,384
2,607
245
890
15,577
6,535
0
411
15,135
0
84,079
L
10,471
3,908
0
1,651
10,323
3,213
528
5,358
4,615
68,496
0
W
Heimdallr
Deimophobia
Heimdallr
9,727
3,703
0
4,797
14,391
6,116
3,508
650
13,669
0
86,943
W
15,934
3,212
0
3,779
14,724
7,594
0
5,398
8,615
0
79,855
W
Kumbhakarna
ItzOnikisu
Kumbhakarna
6,207
369
0
6,266
19,563
18,409
682
6,234
13,139
45,961
0
L
12,223
3,107
0
4,965
18,624
5,809
0
4,071
14,271
0
78,451
L
Horus
Sepharaoh
Horus
8,001
4,639
957
3,416
17,437
12,641
26
6,554
10,626
0
26,540
L
7,089
697
0
6,781
18,287
21,359
0
2,145
16,061
62,183
0
W
16,932
3,579
67
3,072
12,662
5,403
2,484
3,659
8,799
82,199
0
L
Apollo
ghost1752
Apollo
9,758
6,073
0
3,468
14,558
4,860
0
3,832
10,516
0
84,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,635
Gold Earned
52,042
639
Minions Killed
561
0
Camps Cleared
0
2,009,092
Distance Traveled
2,104,404
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,188
554
115
5
0
416,385
1
L
Hera
10,037
456
135
6
0
404,925
4
W
Heimdallr
11,765
535
156
7
0
350,336
8
W
Nike
11,676
531
151
7
0
445,729
7
W
Kumbhakarna
11,101
505
77
4
0
416,102
5
L
Loki
11,128
506
114
5
0
480,856
1
L
Horus
9,905
450
33
2
0
431,523
1
L
Tiamat
9,879
449
129
6
0
333,680
9
W
Nu Wa
12,905
587
140
6
0
380,540
1
L
Apollo
11,093
504
150
7
0
453,420
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role