Player Matchup

Horus
Horus
Daly22
Horus
Level 141
God Stats
4W - 5L
1,306 SR
Queue Stats
159W - 170L
1,435 Elo+
Solo
Eset
Eset
Danielsquintk1
Eset
Level 91
God Stats
8W - 1L
1,593 SR
Queue Stats
28W - 24L
1,504 Elo+
Solo
Heimdallr
Heimdallr
Gambit4643
Heimdallr
Level 107
God Stats
6W - 5L
1,306 SR
Queue Stats
182W - 213L
1,445 Elo+
Solo
Athena
Athena
Sundancekid9888
Athena
Level 108
God Stats
14W - 9L
1,694 SR
Queue Stats
171W - 178L
1,421 Elo+
Solo
Arachne
Arachne
dopaminefarmer
Arachne
Level 62
God Stats
40W - 39L
1,442 SR
Queue Stats
321W - 365L
1,457 Elo+
Solo
Team Averages
Level 102
1,468 SR
1,452 Elo+

VS

Team Averages
Level 95
1,456 SR
1,445 Elo+
Fenrir
Fenrir
Ajdidthat
Fenrir
Level 86
God Stats
16W - 14L
1,511 SR
Queue Stats
264W - 278L
1,441 Elo+
Solo
Anubis
Anubis
TedCruz2149
Anubis
Level 65
God Stats
12W - 7L
1,358 SR
Queue Stats
381W - 398L
1,505 Elo+
Solo
Chaac
Chaac
XeroAces
Chaac
Level 98
God Stats
6W - 3L
1,500 SR
Queue Stats
424W - 435L
1,397 Elo+
Solo
Athena
Athena
Zanziproteinbar
Athena
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 46L
1,460 Elo+
Solo
Medusa
Medusa
julio gow
Medusa
Level 117
God Stats
12W - 23L
1,409 SR
Queue Stats
468W - 434L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Daly22
Horus
15
3 / 5 / 12
9,766
444
7,795
21,219
16,338
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

18
2 / 4 / 8
12,069
549
14,784
10,883
4,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Gambit4643
Heimdallr
16
6 / 3 / 10
10,642
484
14,751
17,534
7,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
5 / 3 / 11
11,755
534
17,145
21,616
22,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
11 / 2 / 10
12,769
580
19,204
15,394
6,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ajdidthat
Fenrir
15
2 / 5 / 4
9,828
447
8,699
15,324
6,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
20
7 / 2 / 4
12,516
569
18,926
19,103
10,330
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
XeroAces
Chaac
18
3 / 4 / 4
11,138
506
12,084
22,115
15,075
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
1 / 8 / 7
9,193
418
10,919
24,326
19,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
julio gow
Medusa
15
4 / 8 / 5
9,962
453
15,212
15,887
5,348
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
41
27
Kills
17
17
Deaths
27
51
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Ajdidthat
Fenrir
2
5
4
0.8
W
Horus
Daly22
Horus
3
5
12
1.8
W
2
4
8
1.5
W
Heimdallr
Gambit4643
Heimdallr
6
3
10
3.67
W
5
3
11
3.5
L
Anubis
7
2
4
4.5
L
Chaac
XeroAces
Chaac
3
4
4
1.25
L
1
8
7
0.56
W
11
2
10
8
L
Medusa
julio gow
Medusa
4
8
5
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,679
Damage
65,840
86,646
Taken
96,755
57,192
Mitigated
56,983
24,171
Healing
31,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Ajdidthat
Fenrir
8,699
1,278
0
3,900
15,324
6,533
0
3,476
11,671
0
66,962
W
Horus
Daly22
Horus
7,795
3,503
4,705
6,520
21,219
16,338
47
9,660
11,559
0
27,236
W
14,784
380
352
554
10,883
4,060
1,114
4,752
6,131
78,093
0
W
Heimdallr
Gambit4643
Heimdallr
14,751
5,711
0
4,039
17,534
7,798
1,703
3,687
13,847
0
61,467
W
17,145
5,005
0
3,814
21,616
22,171
689
5,696
15,920
49,757
0
L
Anubis
18,926
1,276
0
13,701
19,103
10,330
562
11,169
6,978
101,658
0
L
Chaac
XeroAces
Chaac
12,084
3,184
0
7,638
22,115
15,075
710
9,378
12,123
0
70,269
L
10,919
2,043
807
4,618
24,326
19,697
0
2,418
21,764
29,035
0
W
19,204
13,002
0
4,187
15,394
6,825
1,178
6,050
9,344
0
93,637
L
Medusa
julio gow
Medusa
15,212
6,135
0
1,112
15,887
5,348
490
3,615
12,110
0
63,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,001
Gold Earned
52,637
485
Minions Killed
591
0
Camps Cleared
0
1,977,164
Distance Traveled
2,071,754
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,828
447
122
6
0
388,274
1
W
Horus
9,766
444
26
1
0
381,126
6
W
Eset
12,069
549
170
8
0
356,610
0
W
Heimdallr
10,642
484
80
4
0
378,741
1
W
Athena
11,755
534
88
4
0
397,917
1
L
Anubis
12,516
569
173
8
0
333,962
2
L
Chaac
11,138
506
146
7
0
429,536
6
L
Athena
9,193
418
44
2
0
494,823
4
W
Arachne
12,769
580
121
6
0
462,770
5
L
Medusa
9,962
453
106
5
0
425,159
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role