Player Matchup

Ymir
Ymir
EvenDely
Ymir
Level 25
God Stats
2W - 1L
1,265 SR
Queue Stats
35W - 32L
1,588 Elo+
Party 2
Da Ji
Da Ji
Lenamakapaka
Da Ji
Level 29
God Stats
11W - 6L
1,796 SR
Queue Stats
533W - 561L
1,513 Elo+
Solo
Cupid
Cupid
Notunder
Cupid
Level 26
God Stats
11W - 4L
1,900 SR
Queue Stats
38W - 29L
1,610 Elo+
Party 2
Zeus
Zeus
ZagreusHadesson
Zeus
Level 29
God Stats
72W - 78L
1,515 SR
Queue Stats
133W - 145L
1,461 Elo+
Solo
Odin
Odin
bbxen3rgie
Odin
Level 29
God Stats
10W - 7L
1,774 SR
Queue Stats
113W - 115L
1,598 Elo+
Solo
Team Averages
Level 28
1,650 SR
1,554 Elo+

VS

Team Averages
Level 19
1,567 SR
1,491 Elo+
Sylvanus
Sylvanus
BySnoxi
Sylvanus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,640 Elo+
Solo
Heimdallr
Heimdallr
Fracktal
Heimdallr
Level 28
God Stats
1W - 2L
1,656 SR
Queue Stats
40W - 44L
1,329 Elo+
Party 1
Achilles
Achilles
Juork
Achilles
Level 27
God Stats
3W - 2L
1,678 SR
Queue Stats
54W - 55L
1,419 Elo+
Party 1
Thor
Thor
gogohug
Thor
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 55L
1,419 Elo+
Party 1
Ra
Ra
phidipoo
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
6 / 1 / 11
10,096
531
8,132
10,642
8,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
5 / 2 / 8
9,704
511
6,310
12,127
4,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
Notunder
Cupid
16
3 / 1 / 9
9,576
504
4,835
11,853
4,170
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
5 / 2 / 4
10,668
561
9,787
7,799
2,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 0 / 5
9,690
510
11,788
12,151
9,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BySnoxi
Sylvanus
11
1 / 3 / 1
6,849
360
6,086
8,626
5,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
Fracktal
Heimdallr
13
0 / 8 / 1
8,023
422
5,459
11,939
4,077
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Achilles
Juork
Achilles
14
1 / 5 / 2
8,719
459
8,212
15,726
16,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thor
gogohug
Thor
13
3 / 4 / 2
9,219
485
6,960
14,585
4,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
1 / 3 / 0
9,611
506
5,381
9,326
4,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
12
23
Kills
6
6
Deaths
23
37
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BySnoxi
Sylvanus
1
3
1
0.5
W
Ymir
6
1
11
11.5
L
Heimdallr
Fracktal
Heimdallr
0
8
1
0.06
L
Achilles
Juork
Achilles
1
5
2
0.4
W
5
2
8
4.5
W
Cupid
Notunder
Cupid
3
1
9
7.5
W
5
2
4
3.5
W
4
0
5
6.5
L
Thor
gogohug
Thor
3
4
2
1
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,852
Damage
32,098
54,572
Taken
60,202
28,876
Mitigated
34,838
17,999
Healing
17,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BySnoxi
Sylvanus
6,086
2,223
613
2,462
8,626
5,458
0
3,465
5,102
20,109
3,128
W
Ymir
8,132
3,318
0
3,308
10,642
8,462
327
3,541
6,983
35,311
0
L
Heimdallr
Fracktal
Heimdallr
5,459
2,917
0
2,429
11,939
4,077
0
5,259
6,606
0
41,327
L
Achilles
Juork
Achilles
8,212
1,936
0
4,634
15,726
16,296
272
1,296
13,668
0
35,244
W
6,310
876
0
1,400
12,127
4,574
0
1,085
10,836
0
62,347
W
Cupid
Notunder
Cupid
4,835
2,522
0
6,422
11,853
4,170
3,677
1,941
9,896
0
67,872
W
9,787
663
0
1,441
7,799
2,604
1,046
2,635
5,108
69,130
0
W
11,788
3,195
0
5,428
12,151
9,066
1,117
1,729
9,833
0
49,324
L
Thor
gogohug
Thor
6,960
3,040
0
4,173
14,585
4,803
0
3,175
11,235
0
45,824
L
5,381
473
506
2,984
9,326
4,204
0
4,246
4,821
74,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,734
Gold Earned
42,421
529
Minions Killed
405
0
Camps Cleared
0
1,801,455
Distance Traveled
1,516,259
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,849
360
27
1
0
325,803
4
W
Ymir
10,096
531
56
3
0
340,297
4
L
Heimdallr
8,023
422
82
4
0
295,973
1
L
Achilles
8,719
459
70
4
0
315,957
1
W
Da Ji
9,704
511
104
5
0
378,023
0
W
Cupid
9,576
504
113
6
0
371,595
3
W
Zeus
10,668
561
155
8
0
347,807
1
W
Odin
9,690
510
101
5
0
363,733
4
L
Thor
9,219
485
79
4
0
322,576
0
L
Ra
9,611
506
147
8
0
255,950
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role