Player Matchup

Tsukuyomi
Tsukuyomi
Masters
DampPocketLint
Tsukuyomi
Masters
Level 143
God Stats
40W - 42L
1,739 SR
Queue Stats
925W - 902L
2,437 MMR
Party 1
Cabrakan
Cabrakan
Diamond III
FreightTrainTrev
Cabrakan
Diamond III
Level 143
God Stats
3W - 3L
1,801 SR
Queue Stats
563W - 493L
2,272 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond II
Klenzi
Ah Muzen Cab
Diamond II
Level 46
God Stats
47W - 9L
1,902 SR
Queue Stats
93W - 26L
2,565 MMR
Solo
The Morrigan
The Morrigan
Diamond III
intangibility
The Morrigan
Diamond III
Level 160
God Stats
8W - 5L
1,663 SR
Queue Stats
217W - 195L
2,321 MMR
Party 1
Hun Batz
Hun Batz
Diamond II
p1ckl3es
Hun Batz
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 130
1,721 SR
2,219 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 149
1,681 SR
2,396 MMR
Chaac
Chaac
Diamond II
EvenWilder
Chaac
Diamond II
Level 118
God Stats
33W - 27L
1,740 SR
Queue Stats
656W - 660L
2,381 MMR
Solo
Ares
Ares
Diamond IV
Fogelicious
Ares
Diamond IV
Level 148
God Stats
4W - 2L
1,737 SR
Queue Stats
71W - 52L
2,234 MMR
Solo
Nemesis
Nemesis
Masters
HllaScorp
Nemesis
Masters
Level 158
God Stats
4W - 4L
1,644 SR
Queue Stats
313W - 273L
2,529 MMR
Solo
Hou Yi
Hou Yi
Masters
Zuedo
Hou Yi
Masters
Level 160
God Stats
23W - 15L
1,636 SR
Queue Stats
633W - 605L
2,340 MMR
Party 2
Janus
Janus
Diamond I
halfhero
Janus
Diamond I
Level 159
God Stats
18W - 14L
1,647 SR
Queue Stats
410W - 393L
2,497 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DampPocketLint
Tsukuyomi
20
6 / 3 / 7
13,166
572
28,324
24,926
23,538
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
3 / 5 / 12
11,906
518
12,531
25,691
39,252
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ah Muzen Cab
Klenzi
Ah Muzen Cab
19
6 / 5 / 4
12,404
539
22,367
22,356
10,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
intangibility
The Morrigan
18
3 / 5 / 6
11,478
499
15,737
10,696
5,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
p1ckl3es
Hun Batz
19
6 / 4 / 6
12,300
535
9,046
15,889
12,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
AthenaApolloScyllaSetTiamat

VS

Bans
Guan YuSobekSun WukongGaneshaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
1 / 7 / 10
13,102
570
18,423
30,243
45,000
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
6 / 4 / 12
13,102
570
12,928
29,751
43,015
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
HllaScorp
Nemesis
20
4 / 6 / 10
13,090
569
13,072
21,066
13,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hou Yi
Zuedo
Hou Yi
20
7 / 3 / 5
14,054
611
18,349
19,165
9,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
halfhero
Janus
20
4 / 5 / 6
13,073
568
12,462
17,675
9,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
65
24
Kills
22
22
Deaths
25
35
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
DampPocketLint
Tsukuyomi
6
3
7
3.17
W
Chaac
1
7
10
0.86
W
6
4
12
3
L
3
5
12
1.8
W
Nemesis
HllaScorp
Nemesis
4
6
10
1.5
L
Ah Muzen Cab
Klenzi
Ah Muzen Cab
6
5
4
1.6
W
Hou Yi
Zuedo
Hou Yi
7
3
5
3.17
W
Janus
halfhero
Janus
4
5
6
1.4
L
The Morrigan
intangibility
The Morrigan
3
5
6
1.2
L
Hun Batz
p1ckl3es
Hun Batz
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,005
Damage
75,234
99,558
Taken
117,900
91,834
Mitigated
119,635
31,673
Healing
39,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
DampPocketLint
Tsukuyomi
28,324
7,561
0
11,019
24,926
23,538
361
2,332
22,531
1,171
105,741
W
Chaac
18,423
2,309
0
11,834
30,243
45,000
0
5,743
24,492
0
96,525
W
12,928
282
0
9,251
29,751
43,015
0
8,395
21,356
26,244
0
L
12,531
1,520
0
3,281
25,691
39,252
93
11,063
14,300
41,860
0
W
Nemesis
HllaScorp
Nemesis
13,072
5,097
0
4,042
21,066
13,306
188
5,230
15,836
0
103,119
L
Ah Muzen Cab
Klenzi
Ah Muzen Cab
22,367
12,189
0
11,808
22,356
10,468
918
4,211
18,067
0
103,621
W
Hou Yi
Zuedo
Hou Yi
18,349
9,956
0
8,219
19,165
9,098
6,282
2,350
16,811
0
112,735
W
Janus
halfhero
Janus
12,462
664
944
5,564
17,675
9,216
181
2,745
14,930
115,260
0
L
The Morrigan
intangibility
The Morrigan
15,737
2,708
0
1,148
10,696
5,824
272
3,513
6,962
94,516
8,782
L
Hun Batz
p1ckl3es
Hun Batz
9,046
2,030
0
4,417
15,889
12,752
604
4,215
11,533
0
94,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,254
Gold Earned
66,421
689
Minions Killed
734
0
Camps Cleared
0
2,309,801
Distance Traveled
2,297,685
21
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
13,166
572
181
8
0
488,470
6
W
Chaac
13,102
570
171
7
0
453,167
11
W
Ares
13,102
570
43
2
0
474,662
12
L
Cabrakan
11,906
518
50
2
0
435,784
9
W
Nemesis
13,090
569
143
6
0
499,257
3
L
Ah Muzen Cab
12,404
539
150
7
0
475,554
1
W
Hou Yi
14,054
611
157
7
0
392,303
7
W
Janus
13,073
568
220
10
0
478,296
5
L
The Morrigan
11,478
499
161
7
0
413,409
5
L
Hun Batz
12,300
535
147
6
0
496,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role