Player Matchup

Osiris
Osiris
Curiouschris69
Osiris
Level 29
God Stats
2W - 5L
1,466 SR
Queue Stats
70W - 74L
1,339 Elo+
Solo
Heimdallr
Heimdallr
Drapsman
Heimdallr
Level 18
God Stats
18W - 20L
1,540 SR
Queue Stats
97W - 101L
1,355 Elo+
Solo
Loki
Loki
avscuhh
Loki
Level 29
God Stats
176W - 148L
1,468 SR
Queue Stats
254W - 239L
1,361 Elo+
Solo
Bacchus
Bacchus
pablolacala
Bacchus
Level 26
God Stats
17W - 14L
1,507 SR
Queue Stats
78W - 79L
1,325 Elo+
Solo
Sun Wukong
Sun Wukong
themustangboy
Sun Wukong
Level 22
God Stats
32W - 34L
1,423 SR
Queue Stats
118W - 140L
1,291 Elo+
Solo
Team Averages
Level 25
1,481 SR
1,334 Elo+

VS

Team Averages
Level 20
1,424 SR
1,378 Elo+
Agni
Agni
GP-James-06
Agni
Level 31
God Stats
2W - 1L
1,500 SR
Queue Stats
158W - 150L
1,398 Elo+
Solo
Sun Wukong
Sun Wukong
NotMatrixVortex
Sun Wukong
Level 27
God Stats
3W - 1L
1,458 SR
Queue Stats
113W - 94L
1,348 Elo+
Solo
Nemesis
Nemesis
Rexzion1519
Nemesis
Level 15
God Stats
1W - 1L
1,161 SR
Queue Stats
12W - 13L
1,287 Elo+
Solo
Cthulhu
Cthulhu
ZzstarkingzZ
Cthulhu
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 12L
1,429 Elo+
Party 1
Skadi
Skadi
fredyy_jr
Skadi
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 3
9,933
473
8,821
14,311
11,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
Drapsman
Heimdallr
17
4 / 7 / 8
10,552
502
15,989
23,026
9,294
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Loki
avscuhh
Loki
19
10 / 3 / 3
11,541
550
15,287
14,413
5,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
pablolacala
Bacchus
12
6 / 4 / 6
9,002
429
4,919
13,310
14,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
themustangboy
Sun Wukong
13
4 / 2 / 3
9,221
439
5,399
11,925
7,098
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 0
11,878
566
12,807
12,216
5,082
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sun Wukong
NotMatrixVortex
Sun Wukong
17
6 / 3 / 1
11,257
536
10,205
14,493
14,100
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Rexzion1519
Nemesis
19
0 / 5 / 8
11,313
539
5,723
17,579
10,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
ZzstarkingzZ
Cthulhu
15
4 / 4 / 5
10,013
477
12,403
15,693
16,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Skadi
fredyy_jr
Skadi
16
5 / 9 / 4
10,107
481
11,805
13,496
6,487
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
37
26
Kills
19
20
Deaths
26
23
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
L
Heimdallr
Drapsman
Heimdallr
4
7
8
1.14
W
4
5
0
0.8
W
Sun Wukong
NotMatrixVortex
Sun Wukong
6
3
1
2.17
W
Nemesis
Rexzion1519
Nemesis
0
5
8
0.8
W
Cthulhu
ZzstarkingzZ
Cthulhu
4
4
5
1.63
L
Loki
avscuhh
Loki
10
3
3
3.83
W
Skadi
fredyy_jr
Skadi
5
9
4
0.78
L
Bacchus
pablolacala
Bacchus
6
4
6
2.25
L
Sun Wukong
themustangboy
Sun Wukong
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,415
Damage
52,943
76,985
Taken
73,477
47,459
Mitigated
52,927
17,246
Healing
18,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,821
4,240
255
1,303
14,311
11,395
742
2,496
11,690
0
57,060
L
Heimdallr
Drapsman
Heimdallr
15,989
7,968
219
9,650
23,026
9,294
331
8,165
14,462
0
74,998
W
12,807
761
0
2,630
12,216
5,082
1,319
0
12,141
78,395
0
W
Sun Wukong
NotMatrixVortex
Sun Wukong
10,205
4,383
749
5,405
14,493
14,100
2,390
562
13,531
0
61,754
W
Nemesis
Rexzion1519
Nemesis
5,723
2,269
0
4,297
17,579
10,433
2,152
555
16,874
0
73,623
W
Cthulhu
ZzstarkingzZ
Cthulhu
12,403
2,051
0
4,143
15,693
16,825
1,280
2,299
13,344
45,590
0
L
Loki
avscuhh
Loki
15,287
4,597
0
4,196
14,413
5,588
0
4,448
9,866
0
70,886
W
Skadi
fredyy_jr
Skadi
11,805
6,109
549
1,018
13,496
6,487
2,018
1,503
11,993
0
34,001
L
Bacchus
pablolacala
Bacchus
4,919
627
0
617
13,310
14,084
486
3,823
9,209
14,256
0
L
Sun Wukong
themustangboy
Sun Wukong
5,399
1,762
0
1,006
11,925
7,098
411
5,377
6,548
0
40,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,249
Gold Earned
54,568
424
Minions Killed
487
0
Camps Cleared
0
1,857,209
Distance Traveled
2,142,784
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,933
473
105
5
0
363,631
4
L
Heimdallr
10,552
502
113
5
0
352,380
1
W
Agni
11,878
566
137
7
0
418,606
2
W
Sun Wukong
11,257
536
104
5
0
439,855
2
W
Nemesis
11,313
539
136
6
0
467,687
1
W
Cthulhu
10,013
477
62
3
0
490,851
1
L
Loki
11,541
550
119
6
0
435,948
0
W
Skadi
10,107
481
48
2
0
325,785
4
L
Bacchus
9,002
429
12
1
0
351,967
0
L
Sun Wukong
9,221
439
75
4
0
353,283
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role