Player Matchup

Sol
Sol
CommandoWolf
Sol
Level 25
God Stats
21W - 12L
1,552 SR
Queue Stats
217W - 149L
1,506 Elo+
Party 2
Izanami
Izanami
Fireball2005
Izanami
Level 84
God Stats
14W - 6L
1,918 SR
Queue Stats
449W - 441L
1,455 Elo+
Party 1
Achilles
Achilles
KollSt0rm
Achilles
Level 30
God Stats
27W - 30L
1,408 SR
Queue Stats
392W - 337L
1,470 Elo+
Party 2
Cerberus
Cerberus
WunderwaffeNL
Cerberus
Level 26
God Stats
13W - 21L
1,394 SR
Queue Stats
39W - 57L
1,372 Elo+
Party 1
Mercury
Mercury
Zackkyy
Mercury
Level 69
God Stats
14W - 13L
1,580 SR
Queue Stats
187W - 169L
1,403 Elo+
Party 2
Team Averages
Level 47
1,571 SR
1,441 Elo+

VS

Team Averages
Level 36
1,471 SR
1,413 Elo+
Fafnir
Fafnir
Cypsi
Fafnir
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 45L
1,427 Elo+
Party 3
Kali
Kali
Erko4545
Kali
Level 46
God Stats
14W - 10L
1,593 SR
Queue Stats
131W - 137L
1,444 Elo+
Party 3
Chernobog
Chernobog
Maymunkinq
Chernobog
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 29L
1,478 Elo+
Party 3
Eset
Eset
NeoGalax12
Eset
Level 35
God Stats
0W - 4L
1,260 SR
Queue Stats
234W - 278L
1,337 Elo+
Solo
Rama
Rama
xxprokoyucu
Rama
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,379 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 5 / 7
10,623
625
13,772
15,376
3,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Fireball2005
Izanami
15
5 / 1 / 2
9,416
554
8,300
7,657
2,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
KollSt0rm
Achilles
16
7 / 1 / 3
10,443
614
11,547
12,066
8,702
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
WunderwaffeNL
Cerberus
15
1 / 0 / 4
9,397
553
2,026
8,435
4,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
Zackkyy
Mercury
19
7 / 2 / 5
11,441
673
8,466
11,733
4,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Cypsi
Fafnir
11
0 / 4 / 3
7,292
429
4,196
11,749
10,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kali
13
6 / 6 / 1
8,850
521
9,572
16,577
7,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chernobog
Maymunkinq
Chernobog
15
2 / 4 / 2
9,270
545
7,153
10,546
3,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 11 / 2
6,749
397
7,558
14,173
5,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 2 / 1
6,977
410
3,606
6,817
2,361
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
27
Kills
9
9
Deaths
27
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
5
7
2.1
L
Fafnir
Cypsi
Fafnir
0
4
3
0.38
L
Kali
6
6
1
1.08
W
Izanami
Fireball2005
Izanami
5
1
2
6
W
Achilles
KollSt0rm
Achilles
7
1
3
8.5
L
Chernobog
Maymunkinq
Chernobog
2
4
2
0.75
L
1
11
2
0.18
W
Cerberus
WunderwaffeNL
Cerberus
1
0
4
3
W
Mercury
Zackkyy
Mercury
7
2
5
4.75
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,111
Damage
32,085
55,267
Taken
59,862
24,393
Mitigated
28,676
22,005
Healing
14,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,772
4,745
147
9,147
15,376
3,841
3,286
6,099
8,809
61,020
0
L
Fafnir
Cypsi
Fafnir
4,196
951
0
2,702
11,749
10,006
0
2,339
9,410
17,576
0
L
Kali
9,572
4,778
0
3,986
16,577
7,450
0
3,752
12,825
0
46,299
W
Izanami
Fireball2005
Izanami
8,300
6,067
0
2,551
7,657
2,572
1,439
2,197
5,420
0
77,456
W
Achilles
KollSt0rm
Achilles
11,547
2,162
0
3,424
12,066
8,702
1,254
944
11,040
0
58,767
L
Chernobog
Maymunkinq
Chernobog
7,153
3,593
0
2,746
10,546
3,751
0
919
9,627
0
49,872
L
7,558
429
502
1,886
14,173
5,108
238
7,909
6,264
33,788
0
W
Cerberus
WunderwaffeNL
Cerberus
2,026
166
0
2,758
8,435
4,352
570
860
7,575
29,769
0
W
Mercury
Zackkyy
Mercury
8,466
2,921
0
3,978
11,733
4,926
1,718
1,038
10,669
0
80,340
L
3,606
2,926
0
2,373
6,817
2,361
0
879
5,938
0
45,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,320
Gold Earned
39,138
550
Minions Killed
387
0
Camps Cleared
0
1,626,133
Distance Traveled
1,452,089
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,623
625
97
6
0
296,811
0
L
Fafnir
7,292
429
35
2
0
321,804
2
L
Kali
8,850
521
80
5
0
293,167
4
W
Izanami
9,416
554
130
8
0
264,112
4
W
Achilles
10,443
614
97
6
0
337,559
3
L
Chernobog
9,270
545
123
7
0
305,317
0
L
Eset
6,749
397
60
4
0
252,349
2
W
Cerberus
9,397
553
69
4
0
303,747
4
W
Mercury
11,441
673
157
9
0
423,904
0
L
Rama
6,977
410
89
5
0
279,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role