Player Matchup

Sol
Sol
Damn_SumSlight
Sol
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Scylla
Scylla
DigitalMEA
Scylla
Level 66
God Stats
2W - 2L
1,732 SR
Queue Stats
28W - 42L
1,297 Elo+
Party 4
Set
Set
HowIsFinn
Set
Level 59
God Stats
7W - 8L
1,317 SR
Queue Stats
383W - 377L
1,450 Elo+
Party 1
Achilles
Achilles
HowIsXuily
Achilles
Level 83
God Stats
3W - 13L
1,360 SR
Queue Stats
863W - 855L
1,435 Elo+
Party 1
Anhur
Anhur
Kriwych
Anhur
Level 117
God Stats
0W - 3L
1,344 SR
Queue Stats
15W - 18L
1,306 Elo+
Solo
Team Averages
Level 70
1,451 SR
1,397 Elo+

VS

Team Averages
Level 66
1,541 SR
1,435 Elo+
Gilgamesh
Gilgamesh
Cut My Grass101
Gilgamesh
Level 69
God Stats
19W - 14L
1,624 SR
Queue Stats
509W - 529L
1,460 Elo+
Party 3
Guan Yu
Guan Yu
Elaberate
Guan Yu
Level 48
God Stats
11W - 13L
1,443 SR
Queue Stats
174W - 192L
1,436 Elo+
Party 3
Janus
Janus
Sinscythe07
Janus
Level 79
God Stats
11W - 11L
1,481 SR
Queue Stats
68W - 73L
1,351 Elo+
Party 2
Athena
Athena
SlothosaurusRex
Athena
Level 66
God Stats
9W - 5L
1,502 SR
Queue Stats
349W - 336L
1,458 Elo+
Party 2
Chiron
Chiron
uhhelpless
Chiron
Level 67
God Stats
9W - 5L
1,656 SR
Queue Stats
19W - 19L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
6,256
348
1,180
5,335
1,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Scylla
DigitalMEA
Scylla
13
4 / 3 / 3
8,734
485
5,730
6,912
2,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 5 / 1
8,172
454
5,026
12,439
5,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
HowIsXuily
Achilles
15
1 / 4 / 2
8,490
472
6,146
10,902
9,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anhur
Kriwych
Anhur
15
4 / 3 / 0
9,061
503
6,419
12,276
3,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cut My Grass101
Gilgamesh
15
3 / 4 / 7
9,341
519
7,872
12,171
7,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Elaberate
Guan Yu
15
7 / 0 / 4
9,933
552
8,559
8,033
5,844
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 2 / 2
9,973
554
1,089
5,944
2,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 1 / 7
9,344
519
4,942
14,666
10,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Chiron
uhhelpless
Chiron
16
6 / 3 / 1
10,000
556
9,318
9,106
2,644
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
10
Kills
20
20
Deaths
10
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Cut My Grass101
Gilgamesh
3
4
7
1.63
L
0
5
0
0
L
Scylla
DigitalMEA
Scylla
4
3
3
1.83
W
Guan Yu
Elaberate
Guan Yu
7
0
4
9
L
1
5
1
0.3
L
Achilles
HowIsXuily
Achilles
1
4
2
0.5
L
Anhur
Kriwych
Anhur
4
3
0
1.33
W
2
2
2
1.5
W
2
1
7
5.5
W
Chiron
uhhelpless
Chiron
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,501
Damage
31,780
47,864
Taken
49,920
21,977
Mitigated
28,531
11,880
Healing
14,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Cut My Grass101
Gilgamesh
7,872
1,993
0
3,908
12,171
7,518
660
1,448
10,496
0
57,090
L
1,180
718
0
568
5,335
1,265
704
0
5,335
12,306
1,092
L
Scylla
DigitalMEA
Scylla
5,730
728
0
1,947
6,912
2,133
832
1,702
5,210
43,487
0
W
Guan Yu
Elaberate
Guan Yu
8,559
1,844
778
1,872
8,033
5,844
139
1,023
6,935
0
42,145
L
5,026
1,940
0
3,334
12,439
5,487
18
2,145
10,254
0
52,614
L
Achilles
HowIsXuily
Achilles
6,146
2,461
0
1,604
10,902
9,607
0
545
10,351
0
49,880
L
Anhur
Kriwych
Anhur
6,419
1,234
0
4,427
12,276
3,485
440
1,593
10,683
0
45,664
W
1,089
0
0
387
5,944
2,071
0
2,069
3,717
62,848
0
W
4,942
777
0
2,872
14,666
10,454
492
1,848
12,595
39,572
0
W
Chiron
uhhelpless
Chiron
9,318
4,230
550
3,808
9,106
2,644
788
0
8,989
0
65,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,713
Gold Earned
48,591
433
Minions Killed
482
0
Camps Cleared
0
1,405,605
Distance Traveled
1,787,816
13
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,341
519
100
6
0
363,772
3
L
Sol
6,256
348
39
2
0
137,111
0
L
Scylla
8,734
485
97
5
0
273,505
4
W
Guan Yu
9,933
552
75
4
0
337,455
4
L
Set
8,172
454
101
6
0
341,283
3
L
Achilles
8,490
472
99
6
0
354,890
4
L
Anhur
9,061
503
97
5
0
298,816
2
W
Janus
9,973
554
140
8
0
359,296
12
W
Athena
9,344
519
51
3
0
407,947
6
W
Chiron
10,000
556
116
6
0
319,346
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role