Player Matchup

Ah Muzen Cab
Ah Muzen Cab
EPlCDERP
Ah Muzen Cab
Level 79
God Stats
1W - 1L
1,310 SR
Queue Stats
154W - 146L
1,463 Elo+
Party 1
Gilgamesh
Gilgamesh
ZoroHunt95
Gilgamesh
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 145L
1,469 Elo+
Solo
Freya
Freya
geminimnida
Freya
Level 98
God Stats
12W - 20L
1,299 SR
Queue Stats
403W - 424L
1,417 Elo+
Solo
Kuzenbo
Kuzenbo
shulk72
Kuzenbo
Level 120
God Stats
33W - 27L
1,527 SR
Queue Stats
205W - 196L
1,391 Elo+
Party 1
Baron Samedi
Baron Samedi
tedalas
Baron Samedi
Level 102
God Stats
25W - 24L
1,551 SR
Queue Stats
355W - 418L
1,419 Elo+
Solo
Team Averages
Level 98
1,437 SR
1,432 Elo+

VS

Team Averages
Level 83
1,435 SR
1,462 Elo+
Tyr
Tyr
BeautifulForest
Tyr
Level 123
God Stats
4W - 6L
1,503 SR
Queue Stats
719W - 754L
1,425 Elo+
Solo
Danzaburou
Danzaburou
Cuachicqueh219
Danzaburou
Level 66
God Stats
8W - 7L
1,529 SR
Queue Stats
37W - 37L
1,574 Elo+
Solo
Gilgamesh
Gilgamesh
GhostFace007
Gilgamesh
Level 104
God Stats
0W - 2L
1,168 SR
Queue Stats
82W - 106L
1,474 Elo+
Party 2
Poseidon
Poseidon
NachoMilanesio
Poseidon
Level 59
God Stats
12W - 15L
1,477 SR
Queue Stats
227W - 273L
1,409 Elo+
Party 2
Athena
Athena
iriezeig
Athena
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
451W - 470L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
EPlCDERP
Ah Muzen Cab
18
7 / 1 / 4
11,015
551
11,038
8,610
4,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
ZoroHunt95
Gilgamesh
16
7 / 2 / 5
10,278
514
12,242
16,446
8,273
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 3 / 7
9,148
457
6,094
11,263
4,845
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
shulk72
Kuzenbo
16
3 / 1 / 5
10,036
502
9,194
13,139
14,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
tedalas
Baron Samedi
16
5 / 6 / 7
10,589
529
11,797
14,184
6,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 2
9,708
485
9,172
17,521
16,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Cuachicqueh219
Danzaburou
14
2 / 6 / 5
9,194
460
9,286
11,634
4,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
GhostFace007
Gilgamesh
14
3 / 3 / 3
9,095
455
6,726
14,197
6,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
15
1 / 5 / 5
9,132
457
5,741
11,266
4,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
iriezeig
Athena
14
5 / 4 / 3
9,596
480
7,038
16,878
14,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
31
24
Kills
13
13
Deaths
24
28
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
L
Danzaburou
Cuachicqueh219
Danzaburou
2
6
5
0.75
W
Ah Muzen Cab
EPlCDERP
Ah Muzen Cab
7
1
4
9
L
Gilgamesh
GhostFace007
Gilgamesh
3
3
3
1.5
L
Poseidon
1
5
5
0.7
W
Gilgamesh
ZoroHunt95
Gilgamesh
7
2
5
4.75
W
2
3
7
1.83
L
Athena
iriezeig
Athena
5
4
3
1.63
W
Kuzenbo
shulk72
Kuzenbo
3
1
5
5.5
W
Baron Samedi
tedalas
Baron Samedi
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,365
Damage
37,963
63,642
Taken
71,496
38,043
Mitigated
45,830
17,301
Healing
15,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,172
2,347
0
5,729
17,521
16,486
462
8,977
8,044
0
61,208
L
Danzaburou
Cuachicqueh219
Danzaburou
9,286
4,483
0
1,473
11,634
4,388
80
3,453
8,156
0
50,288
W
Ah Muzen Cab
EPlCDERP
Ah Muzen Cab
11,038
7,319
0
4,140
8,610
4,322
828
1,207
7,365
0
70,430
L
Gilgamesh
GhostFace007
Gilgamesh
6,726
1,491
0
4,304
14,197
6,462
0
3,914
10,258
0
53,319
L
Poseidon
5,741
513
0
998
11,266
4,342
0
3,870
7,346
52,082
0
W
Gilgamesh
ZoroHunt95
Gilgamesh
12,242
2,633
0
2,730
16,446
8,273
0
1,989
14,425
0
65,609
W
6,094
1,887
0
3,803
11,263
4,845
378
3,578
7,639
36,265
0
L
Athena
iriezeig
Athena
7,038
1,768
0
2,809
16,878
14,152
0
6,121
10,607
25,845
0
W
Kuzenbo
shulk72
Kuzenbo
9,194
2,525
0
2,441
13,139
14,532
428
2,169
10,891
48,365
0
W
Baron Samedi
tedalas
Baron Samedi
11,797
1,806
596
3,591
14,184
6,071
0
3,465
10,543
59,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,066
Gold Earned
46,725
420
Minions Killed
434
0
Camps Cleared
0
1,866,654
Distance Traveled
1,842,440
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,708
485
119
6
0
308,707
1
L
Danzaburou
9,194
460
84
4
0
313,013
2
W
Ah Muzen Cab
11,015
551
102
5
0
388,259
0
L
Gilgamesh
9,095
455
87
4
0
448,240
5
L
Poseidon
9,132
457
105
5
0
381,691
5
W
Gilgamesh
10,278
514
89
4
0
405,328
1
W
Freya
9,148
457
64
3
0
346,526
5
L
Athena
9,596
480
39
2
0
390,789
3
W
Kuzenbo
10,036
502
69
3
0
366,623
0
W
Baron Samedi
10,589
529
96
5
0
359,918
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role