Player Matchup

Cerberus
Cerberus
Diamond I
DarkΩ
Cerberus
Diamond I
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
258W - 241L
2,374 MMR
Solo
Osiris
Osiris
Masters
OjoBlood
Osiris
Masters
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Masters
Tsunamí
Sun Wukong
Masters
Level 129
God Stats
20W - 15L
1,603 SR
Queue Stats
383W - 366L
2,245 MMR
Solo
Janus
Janus
Masters
iSotos
Janus
Masters
Level 160
God Stats
25W - 12L
1,804 SR
Queue Stats
270W - 239L
2,412 MMR
Solo
Rama
Rama
Diamond V
ÈmanuelKapusta
Rama
Diamond V
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 26L
2,500 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 123
1,581 SR
2,206 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 146
1,601 SR
2,235 MMR
Nu Wa
Nu Wa
Diamond III
EastHullHammer
Nu Wa
Diamond III
Level 144
God Stats
4W - 2L
1,722 SR
Queue Stats
373W - 368L
2,213 MMR
Solo
Xing Tian
Xing Tian
Diamond V
ILuvEboys
Xing Tian
Diamond V
Level 156
God Stats
2W - 1L
1,791 SR
Queue Stats
42W - 34L
2,154 MMR
Solo
Thor
Thor
Masters
Joakr
Thor
Masters
Level 129
God Stats
6W - 9L
1,603 SR
Queue Stats
384W - 367L
2,986 MMR
Solo
Ravana
Ravana
Diamond I
Vivexs
Ravana
Diamond I
Level 141
God Stats
15W - 13L
1,390 SR
Queue Stats
356W - 343L
2,320 MMR
Solo
Cupid
Cupid
Diamond II
deivisx5
Cupid
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DarkΩ
Cerberus
18
3 / 2 / 13
12,024
547
9,419
21,689
22,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
OjoBlood
Osiris
20
4 / 1 / 11
13,551
616
12,070
14,674
10,831
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
Tsunamí
Sun Wukong
20
15 / 2 / 9
14,875
676
26,456
26,494
21,233
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
iSotos
Janus
20
5 / 3 / 13
14,399
655
12,664
11,981
4,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

20
3 / 1 / 4
13,677
622
12,811
18,396
7,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SetTiamatAthenaAphroditeApollo

VS

Bans
TsukuyomiSobekChang'eFenrirScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 1
11,222
510
13,138
12,409
5,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
ILuvEboys
Xing Tian
13
1 / 4 / 3
8,608
391
6,941
23,642
19,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thor
Joakr
Thor
16
2 / 10 / 2
10,453
475
14,178
23,795
19,203
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
Vivexs
Ravana
16
3 / 5 / 4
10,133
461
10,711
10,149
5,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cupid
deivisx5
Cupid
17
1 / 6 / 3
10,794
491
8,892
19,213
6,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
22
30
Kills
9
9
Deaths
30
50
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DarkΩ
Cerberus
3
2
13
4.75
L
2
5
1
0.5
L
Xing Tian
ILuvEboys
Xing Tian
1
4
3
0.63
L
Thor
Joakr
Thor
2
10
2
0.3
W
Osiris
OjoBlood
Osiris
4
1
11
9.5
W
Sun Wukong
Tsunamí
Sun Wukong
15
2
9
9.75
L
Ravana
Vivexs
Ravana
3
5
4
1
L
Cupid
deivisx5
Cupid
1
6
3
0.42
W
Janus
iSotos
Janus
5
3
13
3.83
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,420
Damage
53,860
93,234
Taken
89,208
66,063
Mitigated
55,947
45,178
Healing
18,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DarkΩ
Cerberus
9,419
633
0
10,395
21,689
22,552
0
5,762
15,681
44,626
0
L
13,138
2,490
0
2,706
12,409
5,399
315
3,491
8,792
94,508
0
L
Xing Tian
ILuvEboys
Xing Tian
6,941
528
0
2,279
23,642
19,523
0
6,949
16,493
22,886
0
L
Thor
Joakr
Thor
14,178
3,370
0
4,148
23,795
19,203
0
4,649
19,044
0
66,411
W
Osiris
OjoBlood
Osiris
12,070
4,489
0
6,738
14,674
10,831
3,453
3,489
10,923
0
107,467
W
Sun Wukong
Tsunamí
Sun Wukong
26,456
8,192
0
12,905
26,494
21,233
604
6,211
19,811
0
103,980
L
Ravana
Vivexs
Ravana
10,711
2,039
0
1,950
10,149
5,195
0
2,199
7,884
0
74,131
L
Cupid
deivisx5
Cupid
8,892
5,589
391
6,641
19,213
6,627
1,152
4,239
14,912
0
83,993
W
Janus
iSotos
Janus
12,664
1,763
635
5,049
11,981
4,063
275
2,577
8,932
129,734
0
W
12,811
9,824
0
9,456
18,396
7,384
9,325
2,628
15,419
0
121,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,526
Gold Earned
51,210
888
Minions Killed
625
0
Camps Cleared
0
2,292,491
Distance Traveled
1,993,266
39
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,024
547
64
3
0
465,550
4
L
Nu Wa
11,222
510
192
9
0
380,008
3
L
Xing Tian
8,608
391
21
1
0
432,701
9
L
Thor
10,453
475
132
6
0
350,579
7
W
Osiris
13,551
616
192
9
0
503,238
7
W
Sun Wukong
14,875
676
172
8
0
461,880
7
L
Ravana
10,133
461
122
6
0
480,055
1
L
Cupid
10,794
491
158
7
0
349,923
5
W
Janus
14,399
655
268
12
0
480,981
8
W
Rama
13,677
622
192
9
0
380,842
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role