Player Matchup

Jing Wei
Jing Wei
QuakesFive
Jing Wei
Level 12
God Stats
2W - 9L
1,127 SR
Queue Stats
10W - 21L
1,227 Elo+
Party 1
Scylla
Scylla
QuakesFour
Scylla
Level 7
God Stats
4W - 4L
1,554 SR
Queue Stats
8W - 14L
1,285 Elo+
Party 1
Gilgamesh
Gilgamesh
QuakesThree
Gilgamesh
Level 8
God Stats
1W - 2L
1,451 SR
Queue Stats
8W - 14L
1,313 Elo+
Party 1
Jormungandr
Jormungandr
QuakesTwo
Jormungandr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,299 Elo+
Party 1
Nemesis
Nemesis
snioezKing51
Nemesis
Level 4
God Stats
0W - 2L
1,280 SR
Queue Stats
0W - 4L
1,044 Elo+
Party 1
Team Averages
Level 8
1,383 SR
1,234 Elo+

VS

Team Averages
Level 23
1,445 SR
1,368 Elo+
Fenrir
Fenrir
Brountex
Fenrir
Level 15
God Stats
23W - 19L
1,573 SR
Queue Stats
31W - 43L
1,491 Elo+
Solo
Neith
Neith
Connquistidor
Neith
Level 27
God Stats
50W - 62L
1,415 SR
Queue Stats
74W - 93L
1,325 Elo+
Solo
Anubis
Anubis
TechncalAxis2
Anubis
Level 17
God Stats
8W - 14L
1,265 SR
Queue Stats
14W - 18L
1,302 Elo+
Party 2
Tiamat
Tiamat
dinoboyluke
Tiamat
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
teensysword345
Chernobog
Level 26
God Stats
3W - 3L
1,471 SR
Queue Stats
11W - 18L
1,223 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
QuakesFive
Jing Wei
15
0 / 10 / 4
9,478
339
4,036
20,526
5,477
Scylla
QuakesFour
Scylla
20
9 / 8 / 4
14,486
517
19,121
25,119
7,748
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
QuakesThree
Gilgamesh
20
11 / 4 / 6
14,688
525
24,911
25,446
20,564
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jormungandr
QuakesTwo
Jormungandr
17
0 / 12 / 6
10,734
383
8,511
24,342
24,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
snioezKing51
Nemesis
19
4 / 7 / 3
12,720
454
5,675
22,291
12,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Brountex
Fenrir
20
9 / 7 / 4
14,209
507
14,077
26,453
12,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
8 / 2 / 10
14,870
531
20,368
14,638
6,107
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
9 / 4 / 6
14,220
508
19,315
15,887
7,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
17
0 / 8 / 4
12,645
452
6,531
16,858
14,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chernobog
teensysword345
Chernobog
20
14 / 3 / 13
15,247
545
29,809
19,512
8,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
77
24
Kills
40
41
Deaths
24
23
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Brountex
Fenrir
9
7
4
1.57
W
8
2
10
6.5
L
Jing Wei
QuakesFive
Jing Wei
0
10
4
0.2
L
Scylla
QuakesFour
Scylla
9
8
4
1.38
L
Gilgamesh
QuakesThree
Gilgamesh
11
4
6
3.5
L
Jormungandr
QuakesTwo
Jormungandr
0
12
6
0.25
W
9
4
6
3
W
Tiamat
0
8
4
0.25
L
Nemesis
snioezKing51
Nemesis
4
7
3
0.79
W
Chernobog
teensysword345
Chernobog
14
3
13
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,254
Damage
90,100
117,724
Taken
93,348
70,953
Mitigated
48,104
8,097
Healing
35,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Brountex
Fenrir
14,077
1,699
0
8,274
26,453
12,744
465
4,699
21,354
0
84,095
W
20,368
9,511
0
6,328
14,638
6,107
5,971
3,521
11,055
0
99,276
L
Jing Wei
QuakesFive
Jing Wei
4,036
1,778
0
12
20,526
5,477
0
1,876
18,580
0
23,281
L
Scylla
QuakesFour
Scylla
19,121
1,373
0
1,904
25,119
7,748
498
8,884
15,561
84,521
0
L
Gilgamesh
QuakesThree
Gilgamesh
24,911
6,944
0
2,510
25,446
20,564
1,275
7,537
17,641
0
65,738
L
Jormungandr
QuakesTwo
Jormungandr
8,511
1,203
0
387
24,342
24,722
0
1,979
22,285
65,370
0
W
19,315
1,287
1,107
5,882
15,887
7,041
3,076
6,065
9,616
64,053
0
W
Tiamat
6,531
579
28
3,912
16,858
14,155
3,769
5,777
10,947
50,101
0
L
Nemesis
snioezKing51
Nemesis
5,675
2,083
0
3,284
22,291
12,442
2,353
4,358
17,811
0
76,554
W
Chernobog
teensysword345
Chernobog
29,809
20,343
1,113
9,018
19,512
8,057
5,094
6,958
12,420
0
95,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,106
Gold Earned
71,191
508
Minions Killed
603
0
Camps Cleared
0
2,480,129
Distance Traveled
2,333,598
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,209
507
121
4
0
497,393
4
W
Neith
14,870
531
159
6
0
492,001
2
L
Jing Wei
9,478
339
37
1
0
463,253
0
L
Scylla
14,486
517
134
5
0
490,212
0
L
Gilgamesh
14,688
525
105
4
0
523,106
0
L
Jormungandr
10,734
383
91
3
0
470,773
1
W
Anubis
14,220
508
120
4
0
492,860
0
W
Tiamat
12,645
452
89
3
0
370,796
2
L
Nemesis
12,720
454
141
5
0
532,785
2
W
Chernobog
15,247
545
114
4
0
480,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role