Player Matchup

Gilgamesh
Gilgamesh
KillerAPhilly
Gilgamesh
Level 29
God Stats
1W - 2L
1,517 SR
Queue Stats
76W - 72L
1,355 Elo+
Party 1
Chaac
Chaac
RvlAssassinZ
Chaac
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,345 Elo+
Solo
Kukulkan
Kukulkan
Xx_Zoneslayer_xx
Kukulkan
Level 14
God Stats
26W - 27L
1,592 SR
Queue Stats
39W - 42L
1,397 Elo+
Solo
Cthulhu
Cthulhu
edirmitre
Cthulhu
Level 26
God Stats
5W - 6L
1,460 SR
Queue Stats
379W - 394L
1,342 Elo+
Solo
Izanami
Izanami
el uno leggo
Izanami
Level 23
God Stats
51W - 53L
1,525 SR
Queue Stats
70W - 76L
1,447 Elo+
Party 1
Team Averages
Level 21
1,519 SR
1,377 Elo+

VS

Team Averages
Level 23
1,485 SR
1,410 Elo+
Neith
Neith
Darknis-X3
Neith
Level 29
God Stats
9W - 6L
1,472 SR
Queue Stats
10W - 8L
1,408 Elo+
Solo
Gilgamesh
Gilgamesh
EvoidFan
Gilgamesh
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
142W - 125L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Z Bakasura Z
Kuzenbo
Level 27
God Stats
16W - 8L
1,708 SR
Queue Stats
138W - 134L
1,388 Elo+
Solo
Awilix
Awilix
Zazzi Chills
Awilix
Level 19
God Stats
7W - 10L
1,341 SR
Queue Stats
11W - 19L
1,230 Elo+
Solo
Scylla
Scylla
ocATHE
Scylla
Level 40
God Stats
5W - 11L
1,405 SR
Queue Stats
315W - 312L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KillerAPhilly
Gilgamesh
9
0 / 8 / 0
6,323
486
2,352
11,100
3,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 2 / 3
5,618
432
3,047
8,203
2,905
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 1 / 0
6,494
500
1,179
3,763
1,242
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cthulhu
edirmitre
Cthulhu
9
3 / 4 / 1
6,120
471
5,759
10,580
5,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
el uno leggo
Izanami
9
2 / 1 / 2
6,016
463
5,220
7,518
2,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
8
0 / 4 / 3
5,454
420
6,362
7,237
1,519
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
EvoidFan
Gilgamesh
14
7 / 0 / 4
8,241
634
9,286
7,937
5,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kuzenbo
Z Bakasura Z
Kuzenbo
12
5 / 1 / 3
7,060
543
9,568
9,936
7,825
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Awilix
12
1 / 0 / 0
6,934
533
629
5,367
2,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
ocATHE
Scylla
13
2 / 0 / 0
7,258
558
1,734
2,478
719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
5
Kills
15
16
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
0
4
3
0.38
W
Gilgamesh
EvoidFan
Gilgamesh
7
0
4
9
L
Gilgamesh
KillerAPhilly
Gilgamesh
0
8
0
0
L
0
2
3
0.75
L
0
1
0
0
W
Kuzenbo
Z Bakasura Z
Kuzenbo
5
1
3
6.5
W
Awilix
1
0
0
1
L
Cthulhu
edirmitre
Cthulhu
3
4
1
0.88
L
Izanami
el uno leggo
Izanami
2
1
2
3
W
Scylla
ocATHE
Scylla
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,557
Damage
27,579
41,164
Taken
32,955
14,702
Mitigated
17,739
6,147
Healing
8,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
6,362
4,084
0
1,145
7,237
1,519
0
1,464
5,598
0
20,245
W
Gilgamesh
EvoidFan
Gilgamesh
9,286
2,592
0
3,200
7,937
5,557
489
605
7,307
0
44,836
L
Gilgamesh
KillerAPhilly
Gilgamesh
2,352
488
0
166
11,100
3,364
0
0
11,100
0
21,572
L
3,047
616
0
2,265
8,203
2,905
0
3,141
4,822
0
23,280
L
1,179
116
0
420
3,763
1,242
336
716
2,942
29,216
0
W
Kuzenbo
Z Bakasura Z
Kuzenbo
9,568
3,182
210
3,792
9,936
7,825
96
3,928
5,709
35,811
0
W
Awilix
629
310
0
39
5,367
2,119
0
0
5,367
0
50,798
L
Cthulhu
edirmitre
Cthulhu
5,759
1,233
0
1,901
10,580
5,132
0
4,165
6,191
24,762
0
L
Izanami
el uno leggo
Izanami
5,220
3,877
0
1,395
7,518
2,059
498
2,611
4,807
0
31,058
W
Scylla
ocATHE
Scylla
1,734
0
0
570
2,478
719
182
442
2,036
38,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,571
Gold Earned
34,947
252
Minions Killed
368
0
Camps Cleared
0
1,259,262
Distance Traveled
1,274,540
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,454
420
35
3
0
237,751
0
W
Gilgamesh
8,241
634
90
7
0
277,084
4
L
Gilgamesh
6,323
486
44
3
0
261,092
0
L
Chaac
5,618
432
39
3
0
263,864
2
L
Kukulkan
6,494
500
74
6
0
239,182
2
W
Kuzenbo
7,060
543
42
3
0
258,534
0
W
Awilix
6,934
533
108
8
0
300,118
0
L
Cthulhu
6,120
471
38
3
0
256,899
1
L
Izanami
6,016
463
57
4
0
238,225
0
W
Scylla
7,258
558
93
7
0
201,053
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role