Player Matchup

Gilgamesh
Gilgamesh
Ann3x
Gilgamesh
Level 123
God Stats
1W - 3L
1,734 SR
Queue Stats
792W - 747L
1,477 Elo+
Party 1
Anhur
Anhur
ItsSnailBaby
Anhur
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,318 Elo+
Party 1
Vamana
Vamana
Phated1
Vamana
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 4L
1,547 Elo+
Solo
Sol
Sol
Super_Bork
Sol
Level 26
God Stats
3W - 3L
1,145 SR
Queue Stats
58W - 77L
1,456 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheHammer073
Tsukuyomi
Level 148
God Stats
4W - 0L
1,559 SR
Queue Stats
171W - 111L
1,555 Elo+
Party 1
Team Averages
Level 83
1,488 SR
1,471 Elo+

VS

Team Averages
Level 87
1,464 SR
1,521 Elo+
Cabrakan
Cabrakan
DonnedDraper
Cabrakan
Level 127
God Stats
0W - 5L
1,482 SR
Queue Stats
131W - 141L
1,585 Elo+
Solo
Merlin
Merlin
KurtKrej
Merlin
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
342W - 340L
1,500 Elo+
Solo
King Arthur
King Arthur
SphericalCrisis
King Arthur
Level 66
God Stats
3W - 1L
1,500 SR
Queue Stats
177W - 142L
1,560 Elo+
Solo
Agni
Agni
XSabertorX
Agni
Level 98
God Stats
0W - 2L
1,339 SR
Queue Stats
98W - 110L
1,537 Elo+
Solo
Zeus
Zeus
puffpuffolchap
Zeus
Level 24
God Stats
21W - 11L
1,500 SR
Queue Stats
1,085W - 1,167L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ann3x
Gilgamesh
15
3 / 6 / 15
10,235
853
10,304
14,247
14,543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 5 / 8
8,280
690
3,828
8,780
3,895
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Vamana
Phated1
Vamana
16
4 / 3 / 10
9,472
789
9,355
26,076
25,709
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
6 / 2 / 10
9,963
830
13,299
9,801
3,674
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
TheHammer073
Tsukuyomi
20
12 / 2 / 10
11,504
959
21,410
8,510
5,492
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DonnedDraper
Cabrakan
15
2 / 7 / 13
8,981
748
7,964
15,128
9,440
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
KurtKrej
Merlin
16
5 / 4 / 10
9,483
790
11,286
11,193
5,453
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SphericalCrisis
King Arthur
17
7 / 5 / 7
10,190
849
8,212
24,077
17,208
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 5 / 11
8,970
748
14,443
10,861
4,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 4 / 10
8,615
718
13,318
8,425
3,236
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
69
25
Kills
18
18
Deaths
25
53
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Ann3x
Gilgamesh
3
6
15
1.75
L
Cabrakan
DonnedDraper
Cabrakan
2
7
13
1.21
W
0
5
8
0.8
L
Merlin
KurtKrej
Merlin
5
4
10
2.5
W
Vamana
Phated1
Vamana
4
3
10
3
L
King Arthur
SphericalCrisis
King Arthur
7
5
7
2.1
W
6
2
10
5.5
W
Tsukuyomi
TheHammer073
Tsukuyomi
12
2
10
8.5
L
2
5
11
1.5
L
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,196
Damage
55,223
67,414
Taken
69,684
53,313
Mitigated
39,786
24,629
Healing
26,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Ann3x
Gilgamesh
10,304
1,823
451
762
14,247
14,543
100
9,508
4,501
0
15,634
L
Cabrakan
DonnedDraper
Cabrakan
7,964
522
3,718
2,637
15,128
9,440
311
3,931
11,197
13,143
0
W
3,828
335
648
1,152
8,780
3,895
836
7,822
762
0
9,132
L
Merlin
KurtKrej
Merlin
11,286
1,080
2,280
2,280
11,193
5,453
610
1,355
9,838
22,672
0
W
Vamana
Phated1
Vamana
9,355
3,002
744
12,458
26,076
25,709
240
16,432
9,153
0
14,703
L
King Arthur
SphericalCrisis
King Arthur
8,212
1,387
1,892
7,074
24,077
17,208
32
6,016
18,061
0
16,317
W
13,299
1,303
1,422
5,414
9,801
3,674
2,873
6,416
3,205
34,457
0
W
Tsukuyomi
TheHammer073
Tsukuyomi
21,410
6,166
299
1,279
8,510
5,492
1,255
5,499
2,782
0
44,956
L
14,443
1,336
2,531
1,423
10,861
4,449
252
1,709
9,152
32,196
0
L
13,318
334
744
1,805
8,425
3,236
914
288
8,137
21,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,454
Gold Earned
46,239
115
Minions Killed
114
0
Camps Cleared
0
1,136,909
Distance Traveled
1,031,036
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,235
853
7
1
0
195,182
4
L
Cabrakan
8,981
748
14
1
0
204,623
0
W
Anhur
8,280
690
9
1
0
237,219
1
L
Merlin
9,483
790
27
2
0
196,488
0
W
Vamana
9,472
789
8
1
0
234,597
1
L
King Arthur
10,190
849
8
1
0
214,973
0
W
Sol
9,963
830
50
4
0
234,447
0
W
Tsukuyomi
11,504
959
41
3
0
235,464
0
L
Agni
8,970
748
40
3
0
195,534
0
L
Zeus
8,615
718
25
2
0
219,418
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role