Player Matchup

Hera
Hera
AxxD-_
Hera
Level 6
God Stats
2W - 8L
1,426 SR
Queue Stats
13W - 25L
1,383 Elo+
Party 2
Sylvanus
Sylvanus
Husky1312
Sylvanus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,165 Elo+
Solo
Sun Wukong
Sun Wukong
VieuLoup96
Sun Wukong
Level 26
God Stats
2W - 4L
1,272 SR
Queue Stats
22W - 20L
1,366 Elo+
Solo
Medusa
Medusa
morgie-poos
Medusa
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 65L
1,350 Elo+
Party 2
Pele
Pele
natsuki7373
Pele
Level 14
God Stats
5W - 15L
1,386 SR
Queue Stats
22W - 44L
1,294 Elo+
Party 2
Team Averages
Level 31
1,417 SR
1,312 Elo+

VS

Team Averages
Level 22
1,441 SR
1,289 Elo+
Ymir
Ymir
DarkLord9711
Ymir
Level 10
God Stats
3W - 3L
1,363 SR
Queue Stats
4W - 3L
1,332 Elo+
Party 1
Hades
Hades
Korzen_evil
Hades
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,123 Elo+
Solo
Neith
Neith
Morgi_2003
Neith
Level 69
God Stats
26W - 29L
1,426 SR
Queue Stats
124W - 140L
1,422 Elo+
Party 1
Bellona
Bellona
ThGreatCornhoIio
Bellona
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,182 Elo+
Party 1
Tsukuyomi
Tsukuyomi
iRektNoobs03
Tsukuyomi
Level 15
God Stats
12W - 17L
1,414 SR
Queue Stats
30W - 40L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
AxxD-_
Hera
12
1 / 8 / 2
7,066
442
3,929
7,776
2,432
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
Husky1312
Sylvanus
8
1 / 5 / 1
6,106
382
3,559
6,708
3,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
VieuLoup96
Sun Wukong
12
1 / 5 / 0
7,397
462
4,635
8,603
8,887
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
13
3 / 4 / 0
7,405
463
8,015
8,801
2,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 3 / 0
7,142
446
2,676
10,416
3,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 4
8,443
528
4,987
10,821
7,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 3 / 5
7,983
499
4,330
9,756
4,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
13
6 / 2 / 1
8,308
519
6,227
8,387
2,676
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 1 / 5
7,341
459
2,786
7,084
4,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
iRektNoobs03
Tsukuyomi
16
13 / 0 / 1
9,716
607
9,354
7,502
2,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
6
Kills
25
25
Deaths
7
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hera
AxxD-_
Hera
1
8
2
0.25
W
4
1
4
6
L
Sylvanus
Husky1312
Sylvanus
1
5
1
0.3
W
2
3
5
1.5
W
Neith
6
2
1
3.25
W
0
1
5
2.5
L
Sun Wukong
VieuLoup96
Sun Wukong
1
5
0
0.2
W
Tsukuyomi
iRektNoobs03
Tsukuyomi
13
0
1
13.5
L
Medusa
3
4
0
0.75
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,814
Damage
27,684
42,304
Taken
43,550
20,737
Mitigated
22,279
7,978
Healing
15,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
AxxD-_
Hera
3,929
1,624
0
163
7,776
2,432
516
3,388
4,388
26,515
0
W
4,987
2,195
0
1,724
10,821
7,929
722
1,510
9,311
26,524
0
L
Sylvanus
Husky1312
Sylvanus
3,559
1,849
849
1,040
6,708
3,340
384
2,747
3,961
11,705
1,656
W
4,330
530
268
4,471
9,756
4,511
1,685
3,869
5,887
35,247
0
W
Neith
6,227
2,493
0
3,374
8,387
2,676
2,796
1,666
6,721
0
45,225
W
2,786
953
0
1,086
7,084
4,533
688
0
7,084
0
28,386
L
Sun Wukong
VieuLoup96
Sun Wukong
4,635
552
0
976
8,603
8,887
382
110
8,493
0
35,285
W
Tsukuyomi
iRektNoobs03
Tsukuyomi
9,354
2,438
0
4,439
7,502
2,630
0
60
7,442
0
44,349
L
Medusa
8,015
3,359
99
1,278
8,801
2,621
479
1,789
7,012
0
47,392
L
2,676
1,215
0
3,573
10,416
3,457
0
1,283
9,133
0
39,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,116
Gold Earned
41,791
292
Minions Killed
336
0
Camps Cleared
0
1,261,449
Distance Traveled
1,475,437
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,066
442
46
3
0
215,754
0
W
Ymir
8,443
528
50
3
0
288,702
1
L
Sylvanus
6,106
382
29
2
0
144,562
0
W
Hades
7,983
499
63
4
0
262,850
0
W
Neith
8,308
519
82
5
0
267,211
1
W
Bellona
7,341
459
61
4
0
296,789
0
L
Sun Wukong
7,397
462
66
4
0
287,625
6
W
Tsukuyomi
9,716
607
80
5
0
359,885
0
L
Medusa
7,405
463
63
4
0
287,498
1
L
Pele
7,142
446
88
6
0
326,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role