Player Matchup

Scylla
Scylla
 
Scylla
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Floodmana
Thor
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
172W - 151L
1,546 Elo+
Solo
Heimdallr
Heimdallr
Kingwhipguy
Heimdallr
Level 18
God Stats
66W - 60L
1,268 SR
Queue Stats
556W - 494L
1,589 Elo+
Party 1
Sylvanus
Sylvanus
LDCM02
Sylvanus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,809 Elo+
Solo
Tiamat
Tiamat
iBibingka25
Tiamat
Level 29
God Stats
39W - 31L
1,707 SR
Queue Stats
149W - 117L
1,646 Elo+
Solo
Team Averages
Level 23
1,495 SR
1,618 Elo+

VS

Team Averages
Level 9
1,503 SR
1,657 Elo+
Freya
Freya
Boo_Gress
Freya
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 34L
1,495 Elo+
Solo
Merlin
Merlin
Yyyyyy8076
Merlin
Level 9
God Stats
0W - 3L
1,300 SR
Queue Stats
47W - 34L
1,732 Elo+
Solo
Yemoja
Yemoja
e90070man
Yemoja
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,644 Elo+
Party 2
King Arthur
King Arthur
spartan-hood48
King Arthur
Level 10
God Stats
2W - 1L
1,712 SR
Queue Stats
72W - 51L
1,771 Elo+
Solo
Nemesis
Nemesis
the_collector966
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
3 / 0 / 2
6,582
549
3,700
3,339
1,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
11
2 / 1 / 8
6,897
575
4,789
7,711
2,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
Kingwhipguy
Heimdallr
12
5 / 4 / 1
7,228
602
5,030
8,637
3,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
LDCM02
Sylvanus
14
7 / 0 / 1
8,306
692
7,572
8,016
6,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
13
4 / 1 / 4
7,321
610
3,512
6,876
4,560
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Boo_Gress
Freya
10
2 / 2 / 1
5,965
497
2,581
8,108
2,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
Yyyyyy8076
Merlin
11
3 / 5 / 2
6,543
545
5,857
6,500
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
e90070man
Yemoja
9
0 / 4 / 0
5,168
431
2,264
7,758
4,562
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

King Arthur
spartan-hood48
King Arthur
8
1 / 4 / 0
5,333
444
5,436
9,004
4,028
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

7
0 / 6 / 1
4,588
382
1,701
7,968
2,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
21
Kills
6
6
Deaths
21
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
0
2
4
L
Freya
Boo_Gress
Freya
2
2
1
1.25
W
Thor
2
1
8
6
W
Heimdallr
Kingwhipguy
Heimdallr
5
4
1
1.38
W
Sylvanus
LDCM02
Sylvanus
7
0
1
7.5
L
Merlin
Yyyyyy8076
Merlin
3
5
2
0.8
L
Yemoja
e90070man
Yemoja
0
4
0
0
W
Tiamat
4
1
4
6
L
King Arthur
spartan-hood48
King Arthur
1
4
0
0.25
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,603
Damage
17,839
34,579
Taken
39,338
17,859
Mitigated
15,242
15,575
Healing
7,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
3,700
750
0
282
3,339
1,042
218
1,858
1,481
24,477
0
L
Freya
Boo_Gress
Freya
2,581
1,103
0
3,152
8,108
2,351
0
1,488
6,620
28,268
0
W
Thor
4,789
1,966
0
3,105
7,711
2,605
0
1,683
6,028
0
28,877
W
Heimdallr
Kingwhipguy
Heimdallr
5,030
2,707
0
2,494
8,637
3,048
980
5,008
3,629
0
31,722
W
Sylvanus
LDCM02
Sylvanus
7,572
2,861
511
5,483
8,016
6,604
2,425
181
7,835
41,800
6,401
L
Merlin
Yyyyyy8076
Merlin
5,857
766
0
1,223
6,500
2,086
0
1,120
5,380
38,658
0
L
Yemoja
e90070man
Yemoja
2,264
797
163
40
7,758
4,562
52
4,090
3,454
20,754
0
W
Tiamat
3,512
1,212
0
3,700
6,876
4,560
104
1,972
4,904
37,250
0
L
King Arthur
spartan-hood48
King Arthur
5,436
1,082
0
1,949
9,004
4,028
0
3,419
5,585
0
28,569
L
1,701
834
0
1,005
7,968
2,215
0
3,820
4,148
0
12,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,334
Gold Earned
27,597
333
Minions Killed
247
0
Camps Cleared
0
1,059,130
Distance Traveled
931,029
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,582
549
55
5
0
192,386
3
L
Freya
5,965
497
58
5
0
203,014
4
W
Thor
6,897
575
54
5
0
251,278
5
W
Heimdallr
7,228
602
71
6
0
205,288
0
W
Sylvanus
8,306
692
87
7
0
177,031
1
L
Merlin
6,543
545
79
7
0
199,307
2
L
Yemoja
5,168
431
25
2
0
158,981
0
W
Tiamat
7,321
610
66
6
0
233,147
8
L
King Arthur
5,333
444
56
5
0
147,158
1
L
Nemesis
4,588
382
29
2
0
222,569
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role