Player Matchup

Rama
Rama
AdreNn1
Rama
Level 126
God Stats
8W - 5L
1,626 SR
Queue Stats
396W - 287L
1,754 Elo+
Solo
Athena
Athena
HuhnRetter
Athena
Level 141
God Stats
2W - 0L
1,945 SR
Queue Stats
61W - 59L
1,625 Elo+
Party 2
Merlin
Merlin
kannakawaiii
Merlin
Level 100
God Stats
1W - 0L
1,605 SR
Queue Stats
34W - 38L
1,565 Elo+
Party 2
Team Averages
Level 122
1,725 SR
1,648 Elo+

VS

Team Averages
Level 121
1,521 SR
1,525 Elo+
Sobek
Sobek
Flowghost
Sobek
Level 157
God Stats
0W - 1L
1,627 SR
Queue Stats
18W - 15L
1,685 Elo+
Party 1
Persephone
Persephone
engilina
Persephone
Level 48
God Stats
3W - 6L
1,437 SR
Queue Stats
4W - 22L
1,232 Elo+
Solo
Izanami
Izanami
turtlesonfire
Izanami
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,656 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
AdreNn1
Rama
12
5 / 1 / 4
8,056
806
9,713
7,368
2,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Athena
HuhnRetter
Athena
10
1 / 1 / 8
7,967
797
4,879
8,969
6,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Merlin
11
3 / 1 / 6
8,290
829
5,197
3,902
1,415
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Flowghost
Sobek
10
1 / 2 / 2
7,538
754
4,946
11,725
11,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Persephone
engilina
Persephone
10
0 / 4 / 3
6,395
640
2,447
5,578
1,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
10
1 / 3 / 1
6,867
687
7,024
6,116
2,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
9
Kills
2
3
Deaths
9
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Rama
AdreNn1
Rama
5
1
4
7
L
Sobek
Flowghost
Sobek
1
2
2
1
W
Athena
HuhnRetter
Athena
1
1
8
5
L
Persephone
engilina
Persephone
0
4
3
0.38
W
Merlin
3
1
6
6
L
Izanami
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,789
Damage
14,417
20,239
Taken
23,419
9,972
Mitigated
15,881
2,766
Healing
5,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
AdreNn1
Rama
9,713
8,256
0
2,201
7,368
2,342
585
2,839
4,529
0
32,371
L
Sobek
Flowghost
Sobek
4,946
272
0
3,619
11,725
11,712
0
4,667
7,058
17,011
0
W
Athena
HuhnRetter
Athena
4,879
2,134
0
250
8,969
6,215
14
3,440
5,529
15,555
0
L
Persephone
engilina
Persephone
2,447
244
0
62
5,578
1,989
0
1,917
3,659
16,119
0
W
Merlin
5,197
552
0
315
3,902
1,415
65
1,212
2,690
32,963
0
L
Izanami
7,024
4,109
0
1,324
6,116
2,180
0
3,611
2,505
0
42,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,313
Gold Earned
20,800
136
Minions Killed
121
0
Camps Cleared
0
588,763
Distance Traveled
518,541
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,056
806
55
6
0
192,260
2
L
Sobek
7,538
754
16
2
0
194,151
5
W
Athena
7,967
797
14
1
0
210,351
3
L
Persephone
6,395
640
23
2
0
160,376
0
W
Merlin
8,290
829
67
7
0
186,152
2
L
Izanami
6,867
687
82
8
0
164,014
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role