Player Matchup

Medusa
Medusa
 
Medusa
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
ACE-3gn4r0
Tiamat
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 66L
1,392 Elo+
Party 2
Zeus
Zeus
Aniliana
Zeus
Level 118
God Stats
0W - 1L
1,736 SR
Queue Stats
58W - 78L
1,357 Elo+
Solo
Fenrir
Fenrir
FALCON30600
Fenrir
Level 79
God Stats
9W - 4L
1,639 SR
Queue Stats
193W - 191L
1,439 Elo+
Solo
Khepri
Khepri
OnlyTrueSlayer
Khepri
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
293W - 323L
1,371 Elo+
Party 2
Team Averages
Level 91
1,575 SR
1,412 Elo+

VS

Team Averages
Level 78
1,458 SR
1,306 Elo+
Amaterasu
Amaterasu
Intharasri
Amaterasu
Level 128
God Stats
3W - 4L
1,500 SR
Queue Stats
160W - 164L
1,304 Elo+
Party 1
Yemoja
Yemoja
Papa_Pepega
Yemoja
Level 65
God Stats
10W - 4L
1,727 SR
Queue Stats
24W - 32L
1,304 Elo+
Party 1
Cernunnos
Cernunnos
Shu82ma
Cernunnos
Level 62
God Stats
72W - 83L
1,388 SR
Queue Stats
108W - 122L
1,351 Elo+
Solo
Tiamat
Tiamat
Vikalexgott
Tiamat
Level 78
God Stats
6W - 14L
1,279 SR
Queue Stats
24W - 30L
1,304 Elo+
Party 1
Thanatos
Thanatos
dado4352
Thanatos
Level 55
God Stats
15W - 25L
1,394 SR
Queue Stats
72W - 108L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
4 / 6 / 2
8,867
467
11,297
13,839
4,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
ACE-3gn4r0
Tiamat
17
2 / 3 / 0
9,697
510
7,374
9,516
9,415
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
13
1 / 7 / 1
8,534
449
7,574
12,677
4,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
16
4 / 5 / 2
9,690
510
10,289
17,781
6,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 9 / 7
8,200
432
6,218
20,668
15,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Intharasri
Amaterasu
17
4 / 2 / 8
10,107
532
10,167
16,206
10,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
15
4 / 3 / 11
10,135
533
8,083
14,307
10,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
Shu82ma
Cernunnos
17
5 / 2 / 8
10,433
549
10,903
16,977
6,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
18
11 / 2 / 5
11,348
597
15,384
10,450
6,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
dado4352
Thanatos
17
6 / 2 / 4
10,560
556
10,836
14,008
5,598
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
66
11
Kills
30
30
Deaths
11
12
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
6
2
0.83
L
Tiamat
ACE-3gn4r0
Tiamat
2
3
0
0.67
L
Zeus
1
7
1
0.21
L
Fenrir
4
5
2
1
W
Amaterasu
Intharasri
Amaterasu
4
2
8
4
L
0
9
7
0.39
W
Yemoja
4
3
11
3.17
W
Cernunnos
Shu82ma
Cernunnos
5
2
8
4.5
W
Tiamat
11
2
5
6.75
W
Thanatos
dado4352
Thanatos
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,752
Damage
55,373
74,481
Taken
71,948
39,837
Mitigated
40,362
19,314
Healing
44,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,297
3,806
0
4,311
13,839
4,439
224
4,921
8,856
0
49,473
L
Tiamat
ACE-3gn4r0
Tiamat
7,374
1,166
0
3,934
9,516
9,415
90
4,437
4,880
50,577
0
L
Zeus
7,574
996
0
1,966
12,677
4,033
448
5,001
7,406
46,243
0
L
Fenrir
10,289
2,370
0
5,778
17,781
6,876
0
3,298
14,272
0
75,386
W
Amaterasu
Intharasri
Amaterasu
10,167
4,274
0
8,173
16,206
10,976
1,168
5,815
10,250
0
52,830
L
6,218
1,022
0
3,325
20,668
15,074
0
4,962
15,600
27,235
0
W
Yemoja
8,083
1,426
4,527
5,714
14,307
10,992
186
5,734
8,437
28,265
0
W
Cernunnos
Shu82ma
Cernunnos
10,903
6,757
0
7,902
16,977
6,108
2,050
3,565
13,372
0
74,776
W
Tiamat
15,384
1,302
0
3,683
10,450
6,688
1,700
2,868
7,286
67,044
0
W
Thanatos
dado4352
Thanatos
10,836
4,607
0
14,389
14,008
5,598
0
2,571
11,437
0
83,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,988
Gold Earned
52,583
456
Minions Killed
536
0
Camps Cleared
0
1,679,120
Distance Traveled
1,800,624
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,867
467
78
4
0
344,432
3
L
Tiamat
9,697
510
129
7
0
340,178
6
L
Zeus
8,534
449
105
6
0
313,380
8
L
Fenrir
9,690
510
113
6
0
354,797
4
W
Amaterasu
10,107
532
87
5
0
380,591
0
L
Khepri
8,200
432
31
2
0
326,333
1
W
Yemoja
10,135
533
46
2
0
323,802
3
W
Cernunnos
10,433
549
122
6
0
323,225
2
W
Tiamat
11,348
597
146
8
0
353,333
8
W
Thanatos
10,560
556
135
7
0
419,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role