Player Matchup

Cthulhu
Cthulhu
BigDaddyRope
Cthulhu
Level 29
God Stats
7W - 3L
1,630 SR
Queue Stats
30W - 24L
1,674 Elo+
Party 2
Gilgamesh
Gilgamesh
Sexylegs04
Gilgamesh
Level 38
God Stats
13W - 11L
1,461 SR
Queue Stats
260W - 254L
1,587 Elo+
Solo
Janus
Janus
Smubba
Janus
Level 33
God Stats
1W - 1L
1,727 SR
Queue Stats
12W - 15L
1,594 Elo+
Party 2
Cupid
Cupid
TheDayLateGamer
Cupid
Level 157
God Stats
13W - 10L
1,767 SR
Queue Stats
394W - 484L
1,471 Elo+
Solo
Awilix
Awilix
XxThunderthxX
Awilix
Level 99
God Stats
10W - 8L
1,522 SR
Queue Stats
650W - 624L
1,548 Elo+
Solo
Team Averages
Level 71
1,621 SR
1,575 Elo+

VS

Team Averages
Level 54
1,581 SR
1,542 Elo+
Skadi
Skadi
Ethandway83
Skadi
Level 28
God Stats
6W - 4L
1,633 SR
Queue Stats
110W - 111L
1,599 Elo+
Party 1
Tyr
Tyr
TurnupKG
Tyr
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 110L
1,561 Elo+
Party 1
Merlin
Merlin
Zucero
Merlin
Level 78
God Stats
1W - 0L
1,749 SR
Queue Stats
16W - 9L
1,550 Elo+
Party 1
Awilix
Awilix
blackdestroyr
Awilix
Level 89
God Stats
12W - 16L
1,398 SR
Queue Stats
184W - 190L
1,512 Elo+
Party 3
Sylvanus
Sylvanus
tomfitz20
Sylvanus
Level 45
God Stats
34W - 30L
1,626 SR
Queue Stats
147W - 180L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigDaddyRope
Cthulhu
11
3 / 4 / 5
7,149
550
6,432
10,534
6,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
Sexylegs04
Gilgamesh
11
1 / 3 / 0
6,058
466
4,919
10,015
6,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
Smubba
Janus
11
1 / 4 / 1
6,668
513
2,707
5,911
2,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 2 / 3
6,920
532
5,124
5,783
1,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
3 / 5 / 3
7,236
557
5,300
10,295
3,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
7,398
569
3,988
7,367
2,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 0 / 2
8,150
627
5,297
10,126
6,549
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
Zucero
Merlin
14
5 / 2 / 6
8,006
616
9,721
5,127
1,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
6 / 1 / 3
7,814
601
6,846
9,464
3,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
tomfitz20
Sylvanus
11
3 / 4 / 2
6,959
535
2,954
8,734
5,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
10
Kills
18
18
Deaths
10
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BigDaddyRope
Cthulhu
3
4
5
1.38
W
1
3
3
0.83
L
Gilgamesh
Sexylegs04
Gilgamesh
1
3
0
0.33
L
Janus
Smubba
Janus
1
4
1
0.38
L
2
2
3
1.75
W
3
0
2
4
L
3
5
3
0.9
W
Merlin
Zucero
Merlin
5
2
6
4
W
6
1
3
7.5
W
Sylvanus
tomfitz20
Sylvanus
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,482
Damage
28,806
42,538
Taken
40,818
20,658
Mitigated
20,007
11,811
Healing
11,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BigDaddyRope
Cthulhu
6,432
594
73
2,351
10,534
6,652
0
3,257
7,277
24,019
0
W
3,988
2,279
0
420
7,367
2,305
609
2,043
5,294
0
37,394
L
Gilgamesh
Sexylegs04
Gilgamesh
4,919
1,137
0
2,412
10,015
6,924
0
2,029
7,986
0
24,245
L
Janus
Smubba
Janus
2,707
0
0
913
5,911
2,133
0
3,871
2,040
29,237
0
L
5,124
2,153
1,174
2,971
5,783
1,483
686
1,512
4,271
0
36,090
W
5,297
894
0
3,943
10,126
6,549
0
767
8,980
0
42,324
L
5,300
1,331
0
1,917
10,295
3,466
0
1,738
8,557
0
32,048
W
Merlin
Zucero
Merlin
9,721
400
0
480
5,127
1,903
143
1,482
3,516
46,066
0
W
6,846
3,490
0
3,530
9,464
3,340
0
1,525
7,871
0
40,489
W
Sylvanus
tomfitz20
Sylvanus
2,954
1,243
979
2,412
8,734
5,910
286
3,106
5,593
23,699
5,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,031
Gold Earned
38,327
293
Minions Killed
377
0
Camps Cleared
0
1,293,368
Distance Traveled
1,296,880
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,149
550
34
3
0
269,712
5
W
Skadi
7,398
569
72
6
0
231,618
1
L
Gilgamesh
6,058
466
36
3
0
251,396
5
L
Janus
6,668
513
70
5
0
238,344
1
L
Cupid
6,920
532
84
6
0
246,457
4
W
Tyr
8,150
627
95
7
0
271,606
0
L
Awilix
7,236
557
69
5
0
287,459
0
W
Merlin
8,006
616
76
6
0
247,105
1
W
Awilix
7,814
601
80
6
0
319,309
0
W
Sylvanus
6,959
535
54
4
0
227,242
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role