Player Matchup

Jormungandr
Jormungandr
CuttingHarpy709
Jormungandr
Level 11
God Stats
3W - 4L
1,543 SR
Queue Stats
25W - 22L
1,318 Elo+
Solo
Apollo
Apollo
DevilsNeverFun
Apollo
Level 19
God Stats
5W - 0L
1,805 SR
Queue Stats
30W - 30L
1,393 Elo+
Party 2
Cthulhu
Cthulhu
Elohim Sady
Cthulhu
Level 15
God Stats
6W - 1L
1,757 SR
Queue Stats
28W - 25L
1,465 Elo+
Party 2
Mercury
Mercury
Taterbeats
Mercury
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1,205W - 1,385L
1,344 Elo+
Solo
Merlin
Merlin
Ttottoroo
Merlin
Level 18
God Stats
9W - 6L
1,488 SR
Queue Stats
31W - 30L
1,446 Elo+
Party 2
Team Averages
Level 16
1,619 SR
1,393 Elo+

VS

Team Averages
Level 14
1,504 SR
1,392 Elo+
Ymir
Ymir
Dylan14141278
Ymir
Level 7
God Stats
0W - 1L
1,315 SR
Queue Stats
6W - 14L
1,284 Elo+
Solo
Cthulhu
Cthulhu
Fabin1914
Cthulhu
Level 15
God Stats
0W - 4L
1,500 SR
Queue Stats
259W - 348L
1,369 Elo+
Solo
Sylvanus
Sylvanus
PZHNFK
Sylvanus
Level 25
God Stats
8W - 5L
1,782 SR
Queue Stats
159W - 150L
1,461 Elo+
Solo
Hachiman
Hachiman
Toxic_chemical24
Hachiman
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Party 1
Fenrir
Fenrir
valk-21598
Fenrir
Level 16
God Stats
13W - 17L
1,423 SR
Queue Stats
23W - 28L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CuttingHarpy709
Jormungandr
20
4 / 5 / 17
14,151
943
17,611
17,960
8,524
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
11 / 2 / 13
16,157
1,077
19,832
15,874
6,495
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Elohim Sady
Cthulhu
20
6 / 3 / 21
15,209
1,014
22,048
15,917
15,938
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
Taterbeats
Mercury
20
4 / 5 / 14
14,167
944
8,877
20,207
9,932
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Ttottoroo
Merlin
20
5 / 2 / 18
14,848
990
26,624
9,806
4,327
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

141

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 4 / 6
12,545
836
5,720
10,183
8,410
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Fabin1914
Cthulhu
20
2 / 1 / 8
14,158
944
8,987
13,044
17,480
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sylvanus
PZHNFK
Sylvanus
20
1 / 5 / 11
13,320
888
11,142
22,227
25,390
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
2 / 11 / 8
13,442
896
17,592
22,306
10,560
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
valk-21598
Fenrir
20
12 / 9 / 4
16,299
1,087
30,768
36,951
27,259
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
54
30
Kills
17
17
Deaths
30
83
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CuttingHarpy709
Jormungandr
4
5
17
2.5
W
11
2
13
8.75
L
0
4
6
0.75
W
Cthulhu
Elohim Sady
Cthulhu
6
3
21
5.5
L
Cthulhu
Fabin1914
Cthulhu
2
1
8
6
L
Sylvanus
PZHNFK
Sylvanus
1
5
11
1.3
W
Mercury
Taterbeats
Mercury
4
5
14
2.2
L
2
11
8
0.55
W
Merlin
Ttottoroo
Merlin
5
2
18
7
L
Fenrir
valk-21598
Fenrir
12
9
4
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,992
Damage
74,209
79,764
Taken
104,711
45,216
Mitigated
89,099
10,453
Healing
18,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CuttingHarpy709
Jormungandr
17,611
2,515
0
487
17,960
8,524
0
4,682
13,278
28,067
0
W
19,832
12,375
167
2,644
15,874
6,495
0
6,383
9,491
0
50,525
L
5,720
491
0
0
10,183
8,410
0
5,862
4,321
27,565
0
W
Cthulhu
Elohim Sady
Cthulhu
22,048
378
3,666
0
15,917
15,938
0
5,802
10,115
48,385
0
L
Cthulhu
Fabin1914
Cthulhu
8,987
86
0
1,984
13,044
17,480
0
8,883
4,161
37,195
0
L
Sylvanus
PZHNFK
Sylvanus
11,142
3,936
6,937
6,533
22,227
25,390
0
17,038
5,189
21,823
0
W
Mercury
Taterbeats
Mercury
8,877
4,577
0
3,336
20,207
9,932
0
6,190
14,017
0
18,582
L
17,592
9,684
0
1,283
22,306
10,560
0
13,037
9,269
0
46,933
W
Merlin
Ttottoroo
Merlin
26,624
853
0
153
9,806
4,327
0
2,792
7,014
56,746
0
L
Fenrir
valk-21598
Fenrir
30,768
7,814
0
1,624
36,951
27,259
0
21,463
15,488
0
37,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,532
Gold Earned
69,764
292
Minions Killed
229
6
Camps Cleared
3
1,331,957
Distance Traveled
1,230,671
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
14,151
943
22
1
0
221,328
1
W
Apollo
16,157
1,077
95
6
1
276,563
0
L
Ymir
12,545
836
62
4
0
165,922
3
W
Cthulhu
15,209
1,014
65
4
1
289,239
0
L
Cthulhu
14,158
944
86
6
0
277,258
0
L
Sylvanus
13,320
888
22
1
1
254,128
0
W
Mercury
14,167
944
38
3
2
258,313
0
L
Hachiman
13,442
896
47
3
1
216,765
4
W
Merlin
14,848
990
72
5
2
286,514
0
L
Fenrir
16,299
1,087
12
1
1
316,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role