Player Matchup

Ares
Ares
Edgar-RAS
Ares
Level 28
God Stats
26W - 17L
1,513 SR
Queue Stats
147W - 148L
1,451 Elo+
Solo
Hades
Hades
Ownedbitach
Hades
Level 29
God Stats
50W - 42L
1,622 SR
Queue Stats
579W - 579L
1,424 Elo+
Solo
Jormungandr
Jormungandr
Rade_Aleksic
Jormungandr
Level 16
God Stats
0W - 3L
1,259 SR
Queue Stats
1W - 11L
1,157 Elo+
Solo
Arachne
Arachne
ddivic
Arachne
Level 27
God Stats
1W - 6L
1,289 SR
Queue Stats
265W - 247L
1,609 Elo+
Party 1
Pele
Pele
patrikDPS
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 28L
1,694 Elo+
Party 1
Team Averages
Level 26
1,437 SR
1,467 Elo+

VS

Team Averages
Level 19
1,429 SR
1,336 Elo+
Bellona
Bellona
Cody_Hybridz
Bellona
Level 28
God Stats
7W - 8L
1,438 SR
Queue Stats
62W - 81L
1,374 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Daniel699790
Ah Muzen Cab
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,027 Elo+
Solo
Nemesis
Nemesis
Jacky_Chan23
Nemesis
Level 25
God Stats
12W - 9L
1,537 SR
Queue Stats
41W - 42L
1,370 Elo+
Party 2
Jing Wei
Jing Wei
fabulousFinger
Jing Wei
Level 17
God Stats
3W - 8L
1,273 SR
Queue Stats
29W - 41L
1,446 Elo+
Solo
Bacchus
Bacchus
www_CestMoi_fr
Bacchus
Level 20
God Stats
9W - 8L
1,398 SR
Queue Stats
49W - 43L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
5
0 / 0 / 0
8,773
258
548
1,390
454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

20
8 / 6 / 7
17,213
506
37,307
36,079
29,471
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
Rade_Aleksic
Jormungandr
20
0 / 5 / 4
13,482
397
5,188
20,973
17,039
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
ddivic
Arachne
20
5 / 11 / 10
14,039
413
13,195
32,773
14,241
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Pele
20
12 / 8 / 4
16,467
484
20,534
29,543
13,649
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cody_Hybridz
Bellona
20
11 / 2 / 8
17,881
526
23,066
26,045
20,578
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
Daniel699790
Ah Muzen Cab
20
6 / 11 / 4
15,759
464
18,422
20,351
8,696
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nemesis
Jacky_Chan23
Nemesis
20
11 / 7 / 11
18,631
548
31,903
30,534
17,810
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jing Wei
20
1 / 5 / 6
15,758
463
12,426
28,082
12,535
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
1 / 1 / 9
16,730
492
11,484
25,538
38,318
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
68
25
Kills
30
30
Deaths
26
25
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Bellona
Cody_Hybridz
Bellona
11
2
8
7.5
W
Ah Muzen Cab
Daniel699790
Ah Muzen Cab
6
11
4
0.73
L
Ares
0
0
0
0
W
Nemesis
Jacky_Chan23
Nemesis
11
7
11
2.36
L
8
6
7
1.92
L
Jormungandr
Rade_Aleksic
Jormungandr
0
5
4
0.4
L
Arachne
ddivic
Arachne
5
11
10
0.91
W
Jing Wei
1
5
6
0.8
L
Pele
12
8
4
1.75
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,772
Damage
97,301
120,758
Taken
130,550
74,854
Mitigated
97,937
31,770
Healing
42,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Cody_Hybridz
Bellona
23,066
8,072
0
8,743
26,045
20,578
1,960
11,332
14,713
475
99,002
W
Ah Muzen Cab
Daniel699790
Ah Muzen Cab
18,422
10,071
0
3,372
20,351
8,696
3,635
10,565
9,786
0
88,380
L
Ares
548
0
0
853
1,390
454
0
316
1,074
4,273
0
W
Nemesis
Jacky_Chan23
Nemesis
31,903
22,798
0
3,627
30,534
17,810
3,452
8,093
22,441
0
169,257
L
37,307
4,170
509
13,507
36,079
29,471
2,723
3,285
32,794
125,123
0
L
Jormungandr
Rade_Aleksic
Jormungandr
5,188
430
0
0
20,973
17,039
810
1,524
19,449
57,316
0
L
Arachne
ddivic
Arachne
13,195
9,614
582
12,095
32,773
14,241
394
2,808
29,965
0
65,972
W
Jing Wei
12,426
10,803
0
14,756
28,082
12,535
5,348
8,826
19,256
0
149,111
L
Pele
20,534
4,350
0
4,224
29,543
13,649
0
3,891
25,652
0
99,852
W
11,484
549
192
11,801
25,538
38,318
1,186
5,693
19,845
58,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,974
Gold Earned
84,759
527
Minions Killed
750
0
Camps Cleared
0
2,460,686
Distance Traveled
3,139,003
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
17,881
526
166
5
0
687,677
4
W
Ah Muzen Cab
15,759
464
139
4
0
570,592
0
L
Ares
8,773
258
4
0
0
64,898
0
W
Nemesis
18,631
548
183
5
0
639,989
2
L
Hades
17,213
506
223
7
0
552,966
1
L
Jormungandr
13,482
397
85
3
0
571,119
0
L
Arachne
14,039
413
93
3
0
602,513
5
W
Jing Wei
15,758
463
188
6
0
550,250
4
L
Pele
16,467
484
122
4
0
669,190
5
W
Bacchus
16,730
492
74
2
0
690,495
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role