Player Matchup

Pele
Pele
AndreaMage
Pele
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Autokelly
Medusa
Level 29
God Stats
12W - 6L
1,754 SR
Queue Stats
87W - 84L
1,581 Elo+
Solo
Gilgamesh
Gilgamesh
SK8ER7312
Gilgamesh
Level 14
God Stats
31W - 29L
1,549 SR
Queue Stats
211W - 215L
1,642 Elo+
Solo
Zeus
Zeus
Yuareded
Zeus
Level 18
God Stats
15W - 7L
1,686 SR
Queue Stats
76W - 59L
1,583 Elo+
Solo
Ymir
Ymir
stormhawk32
Ymir
Level 24
God Stats
4W - 1L
1,552 SR
Queue Stats
67W - 22L
1,665 Elo+
Solo
Team Averages
Level 22
1,608 SR
1,594 Elo+

VS

Team Averages
Level 13
1,632 SR
1,554 Elo+
Gilgamesh
Gilgamesh
ChaseyB
Gilgamesh
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Heimdallr
Heimdallr
DARKRONINN
Heimdallr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,401 Elo+
Solo
Artemis
Artemis
Deletatudo82
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,672 Elo+
Solo
Ymir
Ymir
MonkeyDJaffy
Ymir
Level 19
God Stats
21W - 11L
1,774 SR
Queue Stats
93W - 74L
1,518 Elo+
Solo
Neith
Neith
SmurfingForFun
Neith
Level 23
God Stats
34W - 29L
1,888 SR
Queue Stats
263W - 237L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
2 / 1 / 2
3,577
715
1,103
2,674
589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Medusa
Autokelly
Medusa
7
4 / 0 / 1
4,181
836
2,270
1,014
261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
SK8ER7312
Gilgamesh
7
1 / 1 / 0
3,789
758
1,368
3,554
1,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
6
3 / 1 / 1
4,109
822
2,007
1,158
195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

5
1 / 0 / 5
3,445
689
2,491
2,715
894
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChaseyB
Gilgamesh
6
2 / 2 / 0
3,528
706
1,485
2,888
1,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
DARKRONINN
Heimdallr
4
0 / 4 / 0
2,927
585
671
2,957
874
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
Deletatudo82
Artemis
1
0 / 0 / 0
984
197
0
0
0
4
0 / 4 / 0
3,026
605
1,022
4,234
1,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

4
1 / 1 / 0
3,093
619
1,924
3,159
745
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
11
Kills
3
3
Deaths
11
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
W
Medusa
Autokelly
Medusa
4
0
1
4.5
L
Gilgamesh
ChaseyB
Gilgamesh
2
2
0
1
L
Heimdallr
DARKRONINN
Heimdallr
0
4
0
0
L
Artemis
Deletatudo82
Artemis
0
0
0
0
L
0
4
0
0
W
Gilgamesh
SK8ER7312
Gilgamesh
1
1
0
1
L
1
1
0
1
W
Zeus
3
1
1
3.5
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,239
Damage
5,102
11,115
Taken
13,238
3,025
Mitigated
3,661
4,434
Healing
2,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,103
538
0
860
2,674
589
0
0
2,674
0
8,028
W
Medusa
Autokelly
Medusa
2,270
1,292
0
506
1,014
261
78
260
754
0
17,518
L
Gilgamesh
ChaseyB
Gilgamesh
1,485
438
0
553
2,888
1,005
0
503
2,385
0
7,953
L
Heimdallr
DARKRONINN
Heimdallr
671
348
0
0
2,957
874
0
1,700
1,257
0
7,457
L
Artemis
Deletatudo82
Artemis
0
0
0
0
0
0
0
0
0
0
0
L
1,022
679
0
380
4,234
1,037
0
1,501
2,733
4,714
0
W
Gilgamesh
SK8ER7312
Gilgamesh
1,368
433
0
1,893
3,554
1,086
0
0
3,554
0
14,456
L
1,924
1,139
0
1,582
3,159
745
0
794
2,365
0
7,947
W
Zeus
2,007
816
0
0
1,158
195
652
0
1,158
15,470
0
W
2,491
1,613
42
1,133
2,715
894
0
762
1,953
7,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,101
Gold Earned
13,558
121
Minions Killed
53
0
Camps Cleared
0
475,725
Distance Traveled
390,830
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
3,577
715
23
5
0
92,730
1
W
Medusa
4,181
836
33
7
0
89,334
1
L
Gilgamesh
3,528
706
14
3
0
112,703
0
L
Heimdallr
2,927
585
21
4
0
110,435
0
L
Artemis
984
197
0
0
0
0
0
L
Ymir
3,026
605
7
1
0
85,769
0
W
Gilgamesh
3,789
758
29
6
0
94,874
0
L
Neith
3,093
619
11
2
0
81,923
1
W
Zeus
4,109
822
26
5
0
92,115
4
W
Ymir
3,445
689
10
2
0
106,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role