Player Matchup

Nu Wa
Nu Wa
Gold III
HolyOwly1337
Nu Wa
Gold III
Level 101
God Stats
8W - 5L
1,741 SR
Queue Stats
67W - 49L
1,736 MMR
Party 2
Ares
Ares
Platinum IV
KurO__SekaI
Ares
Platinum IV
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 104L
1,757 MMR
Solo
King Arthur
King Arthur
Gold I
MisterFlicko
King Arthur
Gold I
Level 61
God Stats
9W - 4L
1,711 SR
Queue Stats
71W - 46L
1,879 MMR
Party 2
Anhur
Anhur
Gold I
Ste4lth Snippzz
Anhur
Gold I
Level 148
God Stats
7W - 5L
1,990 SR
Queue Stats
390W - 399L
1,769 MMR
Solo
Serqet
Serqet
Gold II
tarekiller67
Serqet
Gold II
Level 86
God Stats
2W - 6L
1,336 SR
Queue Stats
254W - 252L
1,723 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 108
1,656 SR
1,773 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 103
1,579 SR
1,747 MMR
Hercules
Hercules
Gold I
 
Hercules
Gold I
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Diamond V
TheSantos_19
Artio
Diamond V
Level 126
God Stats
8W - 7L
1,713 SR
Queue Stats
127W - 104L
2,031 MMR
Party 3
Chang'e
Chang'e
Platinum V
bartas_w
Chang'e
Platinum V
Level 108
God Stats
29W - 16L
1,483 SR
Queue Stats
190W - 173L
1,740 MMR
Party 1
Mercury
Mercury
Gold IV
elitegamerpl67
Mercury
Gold IV
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,697 MMR
Party 1
Chiron
Chiron
Platinum V
nacho447
Chiron
Platinum V
Level 89
God Stats
25W - 20L
1,697 SR
Queue Stats
66W - 61L
1,769 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 2
7,911
494
10,680
7,210
2,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 3 / 2
7,341
459
8,129
13,671
11,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
MisterFlicko
King Arthur
14
1 / 5 / 0
7,979
499
10,014
17,734
9,102
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
0 / 5 / 0
6,749
422
2,087
10,662
2,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
12
1 / 2 / 3
7,337
459
3,382
11,644
4,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
AthenaSetTsukuyomiDanzaburouAo Kuang

VS

Bans
TiamatPersephoneNemesisScyllaThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 1 / 6
8,309
519
8,333
13,629
8,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
3 / 0 / 5
8,937
559
13,080
15,771
18,192
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
bartas_w
Chang'e
13
2 / 3 / 0
7,790
487
6,717
8,389
2,837
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 1 / 4
8,374
523
6,349
11,154
4,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chiron
nacho447
Chiron
17
8 / 0 / 1
9,989
624
8,609
8,382
3,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
5
Kills
17
17
Deaths
5
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
1
6
4
L
2
2
2
1.5
L
1
3
2
0.67
L
King Arthur
MisterFlicko
King Arthur
1
5
0
0.2
L
0
5
0
0
W
3
0
5
5.5
W
Chang'e
bartas_w
Chang'e
2
3
0
0.67
W
3
1
4
5
W
Chiron
nacho447
Chiron
8
0
1
8.5
L
Serqet
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,292
Damage
43,088
60,921
Taken
57,325
30,447
Mitigated
36,954
14,169
Healing
30,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,333
1,564
0
4,394
13,629
8,007
207
7,751
5,626
7,999
25,990
L
10,680
3,244
0
1,593
7,210
2,929
0
2,047
5,163
59,773
0
L
8,129
531
0
1,526
13,671
11,304
0
4,621
9,050
28,263
0
L
King Arthur
MisterFlicko
King Arthur
10,014
1,444
0
4,909
17,734
9,102
0
10,447
7,287
0
52,143
L
2,087
1,125
0
2,792
10,662
2,758
0
0
10,662
0
32,065
W
13,080
1,380
1,476
9,421
15,771
18,192
0
2,784
12,461
59,842
0
W
Chang'e
bartas_w
Chang'e
6,717
443
2,058
3,846
8,389
2,837
696
3,191
4,245
60,619
0
W
6,349
3,842
0
3,906
11,154
4,842
0
2,877
8,107
0
55,841
W
Chiron
nacho447
Chiron
8,609
4,639
303
5,486
8,382
3,076
491
1,319
6,951
0
72,083
L
Serqet
3,382
236
0
3,349
11,644
4,354
0
4,158
7,486
0
35,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,317
Gold Earned
43,399
425
Minions Killed
532
0
Camps Cleared
0
1,483,486
Distance Traveled
1,613,675
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,309
519
39
2
0
332,113
1
L
Nu Wa
7,911
494
140
9
0
286,710
4
L
Ares
7,341
459
23
1
0
317,335
9
L
King Arthur
7,979
499
116
7
0
284,119
4
L
Anhur
6,749
422
62
4
0
250,655
3
W
Artio
8,937
559
118
7
0
328,153
1
W
Chang'e
7,790
487
127
8
0
284,094
5
W
Mercury
8,374
523
110
7
0
369,041
1
W
Chiron
9,989
624
138
9
0
300,274
1
L
Serqet
7,337
459
84
5
0
344,667
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role