Player Matchup

Bacchus
Bacchus
Akator100
Bacchus
Level 68
God Stats
14W - 13L
1,528 SR
Queue Stats
292W - 300L
1,448 Elo+
Party 2
Janus
Janus
Guenen
Janus
Level 45
God Stats
5W - 3L
1,513 SR
Queue Stats
132W - 120L
1,587 Elo+
Solo
Bellona
Bellona
OdinPigg
Bellona
Level 27
God Stats
2W - 2L
1,592 SR
Queue Stats
47W - 62L
1,354 Elo+
Party 2
Nemesis
Nemesis
StraudyJ
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,422 Elo+
Party 4
Danzaburou
Danzaburou
Trystum
Danzaburou
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 21L
1,422 Elo+
Party 4
Team Averages
Level 43
1,527 SR
1,447 Elo+

VS

Team Averages
Level 44
1,546 SR
1,491 Elo+
Nemesis
Nemesis
EDEPSİZSEREFSİZ
Nemesis
Level 29
God Stats
89W - 54L
1,606 SR
Queue Stats
231W - 257L
1,452 Elo+
Party 3
Scylla
Scylla
KaasKroket122
Scylla
Level 40
God Stats
5W - 4L
1,451 SR
Queue Stats
67W - 68L
1,514 Elo+
Solo
Apollo
Apollo
Medaka_Kurokami7
Apollo
Level 17
God Stats
7W - 7L
1,630 SR
Queue Stats
118W - 103L
1,546 Elo+
Party 1
Geb
Geb
MehmetDeniz4898
Geb
Level 57
God Stats
26W - 16L
1,491 SR
Queue Stats
737W - 754L
1,429 Elo+
Party 3
King Arthur
King Arthur
ShayKray33
King Arthur
Level 79
God Stats
44W - 39L
1,554 SR
Queue Stats
494W - 478L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Akator100
Bacchus
10
2 / 3 / 2
6,456
497
6,283
12,865
10,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Guenen
Janus
12
3 / 3 / 0
7,551
581
7,839
6,759
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
OdinPigg
Bellona
12
1 / 4 / 2
6,758
520
7,095
13,221
7,239
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
StraudyJ
Nemesis
9
2 / 4 / 3
6,203
477
3,504
9,292
2,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Trystum
Danzaburou
10
1 / 3 / 4
6,669
513
5,990
5,510
1,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 6
6,797
523
5,846
9,556
3,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 2 / 5
7,274
560
7,967
5,612
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
6 / 2 / 3
7,189
553
8,126
11,338
3,711
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 1 / 8
6,609
508
1,898
6,060
3,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
ShayKray33
King Arthur
12
3 / 1 / 6
7,439
572
10,288
13,831
7,911
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
9
Kills
17
17
Deaths
9
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Akator100
Bacchus
2
3
2
1
W
3
3
6
2
L
Janus
Guenen
Janus
3
3
0
1
W
4
2
5
3.25
W
6
2
3
3.75
W
1
1
8
5
L
Bellona
OdinPigg
Bellona
1
4
2
0.5
W
King Arthur
ShayKray33
King Arthur
3
1
6
6
L
Nemesis
StraudyJ
Nemesis
2
4
3
0.88
L
Danzaburou
Trystum
Danzaburou
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,711
Damage
34,125
47,647
Taken
46,397
23,716
Mitigated
20,617
11,568
Healing
12,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Akator100
Bacchus
6,283
1,211
417
3,661
12,865
10,413
348
1,865
10,978
23,053
0
W
5,846
2,845
0
1,452
9,556
3,790
0
1,844
7,618
0
38,841
L
Janus
Guenen
Janus
7,839
618
0
360
6,759
1,854
37
2,794
3,735
47,137
0
W
7,967
1,091
0
1,078
5,612
1,822
414
2,579
2,809
36,429
0
W
8,126
4,603
0
4,221
11,338
3,711
712
4,697
6,543
0
44,137
W
1,898
318
0
686
6,060
3,383
0
2,081
3,909
10,453
0
L
Bellona
OdinPigg
Bellona
7,095
2,189
0
2,980
13,221
7,239
0
1,590
11,573
0
41,072
W
King Arthur
ShayKray33
King Arthur
10,288
1,066
0
4,815
13,831
7,911
0
2,350
11,396
0
39,182
L
Nemesis
StraudyJ
Nemesis
3,504
1,103
0
3,496
9,292
2,784
0
1,700
7,502
0
24,703
L
Danzaburou
Trystum
Danzaburou
5,990
1,920
0
654
5,510
1,426
888
1,474
3,994
0
25,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,637
Gold Earned
35,308
307
Minions Killed
308
0
Camps Cleared
0
1,197,573
Distance Traveled
1,362,801
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,456
497
32
2
0
226,179
4
W
Nemesis
6,797
523
66
5
0
286,780
1
L
Janus
7,551
581
90
7
0
257,074
5
W
Scylla
7,274
560
70
5
0
238,879
6
W
Apollo
7,189
553
79
6
0
243,473
0
W
Geb
6,609
508
13
1
0
293,599
2
L
Bellona
6,758
520
84
6
0
246,990
5
W
King Arthur
7,439
572
80
6
0
300,070
6
L
Nemesis
6,203
477
51
4
0
263,817
0
L
Danzaburou
6,669
513
50
4
0
203,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role