Player Matchup

Agni
Agni
Acknowledgee
Agni
Level 113
God Stats
27W - 9L
1,906 SR
Queue Stats
724W - 294L
1,846 Elo+
Party 1
Athena
Athena
Dacirt
Athena
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
HakeemOlaĵuwon
Heimdallr
Level 157
God Stats
2W - 0L
1,739 SR
Queue Stats
12W - 5L
1,899 Elo+
Party 1
Nu Wa
Nu Wa
Supafrosty
Nu Wa
Level 114
God Stats
4W - 0L
1,920 SR
Queue Stats
55W - 37L
1,834 Elo+
Party 1
Gilgamesh
Gilgamesh
montéz
Gilgamesh
Level 102
God Stats
17W - 6L
1,908 SR
Queue Stats
288W - 218L
1,763 Elo+
Party 1
Team Averages
Level 129
1,795 SR
1,768 Elo+

VS

Team Averages
Level 134
1,563 SR
1,604 Elo+
Nemesis
Nemesis
AzBrYzA
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Fuuuuuk
Apollo
Level 145
God Stats
7W - 4L
1,853 SR
Queue Stats
389W - 388L
1,611 Elo+
Solo
Bacchus
Bacchus
SmallCutz
Bacchus
Level 69
God Stats
1W - 2L
1,386 SR
Queue Stats
153W - 146L
1,656 Elo+
Solo
Loki
Loki
SplattsMcGee
Loki
Level 151
God Stats
12W - 9L
1,574 SR
Queue Stats
139W - 108L
1,750 Elo+
Solo
Discordia
Discordia
lCjeCl
Discordia
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 0
10,514
618
5,693
9,518
3,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
Dacirt
Athena
13
5 / 3 / 6
8,512
501
7,224
15,214
8,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
HakeemOlaĵuwon
Heimdallr
16
2 / 3 / 5
10,024
590
12,138
13,837
5,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
15
4 / 5 / 12
9,492
558
12,459
10,630
3,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
montéz
Gilgamesh
18
7 / 0 / 11
11,084
652
18,187
13,414
11,607
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AzBrYzA
Nemesis
15
1 / 7 / 1
8,681
511
10,632
17,027
7,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Apollo
Fuuuuuk
Apollo
13
2 / 6 / 1
8,393
494
8,741
16,051
5,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
SmallCutz
Bacchus
12
3 / 6 / 3
7,975
469
5,486
16,015
12,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 3 / 5
8,098
476
6,908
12,580
4,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
lCjeCl
Discordia
14
6 / 5 / 4
8,886
523
10,656
12,321
4,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
27
27
Kills
13
13
Deaths
27
34
Assists
14
Player
Kills
Deaths
Assists
KDA
W
9
2
0
4.5
L
Nemesis
AzBrYzA
Nemesis
1
7
1
0.21
W
Athena
Dacirt
Athena
5
3
6
2.67
L
Apollo
Fuuuuuk
Apollo
2
6
1
0.42
W
Heimdallr
HakeemOlaĵuwon
Heimdallr
2
3
5
1.5
L
Bacchus
SmallCutz
Bacchus
3
6
3
0.75
L
1
3
5
1.17
W
Nu Wa
4
5
12
2
L
Discordia
lCjeCl
Discordia
6
5
4
1.6
W
Gilgamesh
montéz
Gilgamesh
7
0
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,701
Damage
42,423
62,613
Taken
73,994
31,688
Mitigated
34,744
19,076
Healing
16,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,693
695
0
4,134
9,518
3,230
212
1,575
7,902
66,121
0
L
Nemesis
AzBrYzA
Nemesis
10,632
5,464
0
5,413
17,027
7,083
871
3,330
13,697
0
63,658
W
Athena
Dacirt
Athena
7,224
2,440
0
3,329
15,214
8,169
0
5,156
9,896
23,999
0
L
Apollo
Fuuuuuk
Apollo
8,741
6,243
0
3,624
16,051
5,823
1,096
2,624
13,427
0
57,869
W
Heimdallr
HakeemOlaĵuwon
Heimdallr
12,138
7,791
0
5,910
13,837
5,399
92
2,356
11,457
0
77,677
L
Bacchus
SmallCutz
Bacchus
5,486
1,096
0
1,379
16,015
12,781
0
6,715
9,300
24,326
0
L
6,908
2,232
0
3,915
12,580
4,638
0
5,271
7,309
0
56,874
W
Nu Wa
12,459
3,355
0
1,562
10,630
3,283
0
4,562
5,500
54,088
0
L
Discordia
lCjeCl
Discordia
10,656
1,482
0
1,991
12,321
4,419
0
7,436
4,885
42,784
0
W
Gilgamesh
montéz
Gilgamesh
18,187
5,730
0
4,141
13,414
11,607
0
1,532
11,716
0
81,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,626
Gold Earned
42,033
514
Minions Killed
451
0
Camps Cleared
0
1,577,434
Distance Traveled
1,466,133
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,514
618
129
8
0
274,660
1
L
Nemesis
8,681
511
125
7
0
307,896
7
W
Athena
8,512
501
22
1
0
348,254
6
L
Apollo
8,393
494
109
6
0
273,713
0
W
Heimdallr
10,024
590
133
8
0
306,542
0
L
Bacchus
7,975
469
37
2
0
290,053
7
L
Loki
8,098
476
109
6
0
304,739
3
W
Nu Wa
9,492
558
93
5
0
279,765
2
L
Discordia
8,886
523
71
4
0
289,732
1
W
Gilgamesh
11,084
652
137
8
0
368,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role