Player Matchup

Cerberus
Cerberus
Nightmare_Anxre
Cerberus
Level 28
God Stats
6W - 0L
1,776 SR
Queue Stats
139W - 127L
1,490 Elo+
Solo
Ra
Ra
OgmCbaCKfIsCH
Ra
Level 26
God Stats
24W - 24L
1,439 SR
Queue Stats
104W - 100L
1,457 Elo+
Solo
Gilgamesh
Gilgamesh
Zapasowy Ko
Gilgamesh
Level 12
God Stats
7W - 1L
1,537 SR
Queue Stats
10W - 7L
1,523 Elo+
Solo
Anhur
Anhur
dANdUUU
Anhur
Level 28
God Stats
14W - 5L
1,691 SR
Queue Stats
73W - 64L
1,443 Elo+
Party 1
Ravana
Ravana
wesizback
Ravana
Level 17
God Stats
2W - 1L
1,721 SR
Queue Stats
73W - 65L
1,458 Elo+
Party 1
Team Averages
Level 22
1,633 SR
1,474 Elo+

VS

Team Averages
Level 19
1,622 SR
1,409 Elo+
Cernunnos
Cernunnos
Livetoto
Cernunnos
Level 26
God Stats
7W - 2L
1,828 SR
Queue Stats
81W - 56L
1,594 Elo+
Solo
Gilgamesh
Gilgamesh
Youri-9_10
Gilgamesh
Level 18
God Stats
8W - 7L
1,921 SR
Queue Stats
38W - 52L
1,367 Elo+
Solo
Cthulhu
Cthulhu
godzila_493
Cthulhu
Level 21
God Stats
5W - 7L
1,498 SR
Queue Stats
183W - 150L
1,411 Elo+
Solo
Sol
Sol
izzy_pyzzy
Sol
Level 2
God Stats
1W - 4L
1,500 SR
Queue Stats
21W - 40L
1,156 Elo+
Solo
Bastet
Bastet
krislankris
Bastet
Level 29
God Stats
2W - 6L
1,362 SR
Queue Stats
37W - 45L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
1 / 3 / 3
5,624
511
4,303
9,945
3,301
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
8 / 1 / 1
7,872
716
7,366
5,808
2,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Zapasowy Ko
Gilgamesh
12
2 / 0 / 0
6,866
624
4,266
3,758
2,045
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
dANdUUU
Anhur
8
1 / 4 / 2
5,160
469
3,547
6,263
1,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ravana
wesizback
Ravana
12
2 / 0 / 2
6,819
620
3,912
4,141
1,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Livetoto
Cernunnos
10
5 / 2 / 2
6,663
606
6,842
6,119
1,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
Youri-9_10
Gilgamesh
10
0 / 1 / 0
5,293
481
415
4,887
2,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
godzila_493
Cthulhu
8
2 / 1 / 3
5,430
494
5,109
10,611
5,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 7 / 0
5,612
510
2,860
6,854
2,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
7
0 / 3 / 1
4,874
443
2,008
7,390
1,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
14
Kills
8
8
Deaths
14
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Livetoto
Cernunnos
5
2
2
3
W
Cerberus
1
3
3
0.83
W
8
1
1
8.5
L
Gilgamesh
Youri-9_10
Gilgamesh
0
1
0
0
W
Gilgamesh
Zapasowy Ko
Gilgamesh
2
0
0
2
W
Anhur
dANdUUU
Anhur
1
4
2
0.5
L
Cthulhu
godzila_493
Cthulhu
2
1
3
3.5
L
1
7
0
0.14
L
Bastet
0
3
1
0.17
W
Ravana
wesizback
Ravana
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,394
Damage
17,234
29,915
Taken
35,861
11,250
Mitigated
13,860
12,375
Healing
9,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Livetoto
Cernunnos
6,842
3,235
642
1,376
6,119
1,910
706
1,311
4,758
0
30,557
W
Cerberus
4,303
280
267
5,073
9,945
3,301
0
2,195
7,525
22,480
0
W
7,366
878
61
2,940
5,808
2,442
0
2,854
2,929
49,796
0
L
Gilgamesh
Youri-9_10
Gilgamesh
415
0
0
189
4,887
2,425
0
0
4,887
0
16,703
W
Gilgamesh
Zapasowy Ko
Gilgamesh
4,266
706
0
501
3,758
2,045
682
0
3,633
0
37,187
W
Anhur
dANdUUU
Anhur
3,547
1,728
0
621
6,263
1,550
0
2,181
3,932
0
17,639
L
Cthulhu
godzila_493
Cthulhu
5,109
790
50
3,929
10,611
5,056
56
3,600
6,967
17,411
0
L
2,860
856
0
547
6,854
2,582
0
5,176
1,454
16,342
1,104
L
Bastet
2,008
628
0
2,624
7,390
1,887
0
1,194
6,126
0
19,274
W
Ravana
wesizback
Ravana
3,912
1,469
0
2,912
4,141
1,912
0
175
3,936
0
43,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,341
Gold Earned
27,872
344
Minions Killed
195
0
Camps Cleared
0
1,154,121
Distance Traveled
966,675
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,663
606
61
6
0
208,141
1
W
Cerberus
5,624
511
48
4
0
229,767
4
W
Ra
7,872
716
92
8
0
240,857
0
L
Gilgamesh
5,293
481
47
4
0
183,477
0
W
Gilgamesh
6,866
624
84
8
0
211,554
3
W
Anhur
5,160
469
29
3
0
223,970
3
L
Cthulhu
5,430
494
22
2
0
206,192
0
L
Sol
5,612
510
24
2
0
182,962
0
L
Bastet
4,874
443
41
4
0
185,903
1
W
Ravana
6,819
620
91
8
0
247,973
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role