Player Matchup

Gilgamesh
Gilgamesh
Fourtwenty69548
Gilgamesh
Level 95
God Stats
3W - 0L
1,710 SR
Queue Stats
96W - 56L
1,610 Elo+
Party 1
Merlin
Merlin
Jahboyblesss
Merlin
Level 67
God Stats
15W - 15L
1,193 SR
Queue Stats
164W - 182L
1,572 Elo+
Party 1
Ymir
Ymir
KG Snoopy
Ymir
Level 15
God Stats
3W - 1L
1,556 SR
Queue Stats
12W - 4L
1,555 Elo+
Party 1
Team Averages
Level 59
1,486 SR
1,579 Elo+

VS

Team Averages
Level 66
1,425 SR
1,578 Elo+
Ganesha
Ganesha
HecticCandy6435
Ganesha
Level 69
God Stats
40W - 38L
1,605 SR
Queue Stats
348W - 348L
1,520 Elo+
Party 2
Cthulhu
Cthulhu
Tada aruto
Cthulhu
Level 28
God Stats
15W - 10L
1,559 SR
Queue Stats
27W - 20L
1,662 Elo+
Party 2
Ne Zha
Ne Zha
vKamiii
Ne Zha
Level 102
God Stats
10W - 9L
1,110 SR
Queue Stats
90W - 74L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Fourtwenty69548
Gilgamesh
12
10 / 3 / 6
9,389
854
11,614
10,541
5,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
13
7 / 3 / 8
9,175
834
9,208
5,541
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
11
1 / 3 / 15
8,684
789
2,825
7,815
6,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 7
6,877
625
4,264
7,868
3,143
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Tada aruto
Cthulhu
10
4 / 6 / 3
8,351
759
5,381
10,139
5,808
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
vKamiii
Ne Zha
11
4 / 8 / 4
7,664
697
8,916
10,908
3,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
18
Kills
9
9
Deaths
18
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Fourtwenty69548
Gilgamesh
10
3
6
4.33
L
1
4
7
1.13
W
Merlin
7
3
8
3.67
W
Ymir
1
3
15
2.83
L
Cthulhu
Tada aruto
Cthulhu
4
6
3
0.92
L
Ne Zha
vKamiii
Ne Zha
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,647
Damage
18,561
23,897
Taken
28,915
12,822
Mitigated
12,687
2,631
Healing
2,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Fourtwenty69548
Gilgamesh
11,614
4,260
0
1,037
10,541
5,269
51
5,051
5,490
0
29,633
L
4,264
362
158
1,343
7,868
3,143
0
2,775
4,739
16,966
0
W
Merlin
9,208
486
0
804
5,541
1,463
578
1,792
3,749
42,408
0
W
Ymir
2,825
341
0
790
7,815
6,090
225
2,870
4,945
7,052
0
L
Cthulhu
Tada aruto
Cthulhu
5,381
431
58
158
10,139
5,808
0
4,592
5,126
11,466
0
L
Ne Zha
vKamiii
Ne Zha
8,916
2,639
0
878
10,908
3,736
0
3,865
6,544
0
25,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,248
Gold Earned
22,892
121
Minions Killed
89
0
Camps Cleared
0
551,079
Distance Traveled
523,529
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,389
854
37
3
0
194,991
1
L
Ganesha
6,877
625
2
0
0
166,037
0
W
Merlin
9,175
834
68
6
0
174,366
0
W
Ymir
8,684
789
16
1
0
181,722
0
L
Cthulhu
8,351
759
38
3
0
182,941
0
L
Ne Zha
7,664
697
49
4
0
174,551
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role