Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chiron
Chiron
Silver I
SaltySnake5
Chiron
Silver I
Level 126
God Stats
6W - 9L
1,468 SR
Queue Stats
80W - 86L
1,209 MMR
Party 1
Thoth
Thoth
Gold V
Yeesuuus
Thoth
Gold V
Level 127
God Stats
10W - 10L
1,396 SR
Queue Stats
296W - 314L
1,291 MMR
Party 1
Sobek
Sobek
Gold V
mathsalts
Sobek
Gold V
Level 155
God Stats
3W - 4L
1,298 SR
Queue Stats
289W - 284L
1,228 MMR
Solo
Tyr
Tyr
Silver III
zombiestainfu20
Tyr
Silver III
Level 49
God Stats
17W - 19L
1,460 SR
Queue Stats
89W - 88L
1,253 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,424 SR
1,296 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 106
1,439 SR
1,295 MMR
Tsukuyomi
Tsukuyomi
Gold V
 
Tsukuyomi
Gold V
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold V
AnthonyKingATA
Ra
Gold V
Level 122
God Stats
1W - 1L
1,643 SR
Queue Stats
181W - 186L
1,271 MMR
Solo
Ares
Ares
Silver IV
David12219
Ares
Silver IV
Level 33
God Stats
81W - 97L
1,032 SR
Queue Stats
448W - 467L
1,235 MMR
Solo
Chaac
Chaac
Silver I
Fatbooyyy5280
Chaac
Silver I
Level 85
God Stats
9W - 10L
1,483 SR
Queue Stats
56W - 69L
1,250 MMR
Solo
Medusa
Medusa
Silver III
darko1313
Medusa
Silver III
Level 156
God Stats
11W - 15L
1,540 SR
Queue Stats
202W - 203L
1,220 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
1 / 3 / 1
5,034
503
2,351
5,781
1,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chiron
10
5 / 0 / 2
6,150
615
6,602
4,212
1,232
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thoth
Yeesuuus
Thoth
9
0 / 1 / 1
5,232
523
2,438
2,480
637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Sobek
mathsalts
Sobek
9
4 / 0 / 5
6,156
616
5,462
6,638
4,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
3 / 1 / 0
6,327
633
5,831
7,130
4,306
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
ScyllaSetNu WaCthulhuCu Chulainn

VS

Bans
DanzaburouNemesisAthenaKumbhakarnaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
9
2 / 1 / 2
5,420
542
4,424
6,221
1,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 2 / 1
5,290
529
1,964
3,711
1,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 4 / 0
4,610
461
2,534
6,976
4,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 3 / 0
5,438
544
3,796
8,850
7,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
darko1313
Medusa
7
0 / 3 / 0
4,546
455
1,780
6,461
1,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
13
Kills
5
5
Deaths
13
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
3
1
0.5
L
Tsukuyomi
 
Tsukuyomi
2
1
2
3
L
1
2
1
0.75
L
1
4
0
0.25
L
1
3
0
0.33
W
Chiron
5
0
2
6
W
Thoth
Yeesuuus
Thoth
0
1
1
0.5
L
Medusa
darko1313
Medusa
0
3
0
0
W
Sobek
mathsalts
Sobek
4
0
5
6.5
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,684
Damage
14,498
26,241
Taken
32,219
12,271
Mitigated
16,643
12,277
Healing
9,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,351
561
0
2,293
5,781
1,804
0
890
4,891
0
23,464
L
Tsukuyomi
 
Tsukuyomi
4,424
1,826
0
1,626
6,221
1,999
0
1,803
4,418
0
27,434
L
1,964
0
236
1,431
3,711
1,253
0
2,160
1,551
27,499
0
L
2,534
0
87
910
6,976
4,580
0
2,133
4,843
8,480
0
L
3,796
1,035
0
3,738
8,850
7,159
0
0
8,850
0
24,261
W
Chiron
6,602
3,122
373
2,582
4,212
1,232
640
1,250
2,962
0
32,670
W
Thoth
Yeesuuus
Thoth
2,438
71
0
750
2,480
637
0
272
2,208
26,083
0
L
Medusa
darko1313
Medusa
1,780
339
0
1,729
6,461
1,652
0
1,804
4,657
0
22,904
W
Sobek
mathsalts
Sobek
5,462
877
0
3,590
6,638
4,292
36
2,086
4,552
13,339
0
W
5,831
1,245
0
2,689
7,130
4,306
464
0
6,780
0
36,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,899
Gold Earned
25,304
245
Minions Killed
237
0
Camps Cleared
0
949,788
Distance Traveled
915,458
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,034
503
49
5
0
183,359
4
L
Tsukuyomi
5,420
542
69
7
0
210,122
0
L
Ra
5,290
529
56
6
0
168,554
4
L
Ares
4,610
461
10
1
0
194,047
4
L
Chaac
5,438
544
60
6
0
166,942
0
W
Chiron
6,150
615
62
6
0
185,310
0
W
Thoth
5,232
523
51
5
0
167,646
2
L
Medusa
4,546
455
42
4
0
175,793
0
W
Sobek
6,156
616
16
2
0
217,569
1
W
Tyr
6,327
633
67
7
0
195,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role