Player Matchup

Loki
Loki
Apollon XV
Loki
Level 47
God Stats
16W - 6L
1,750 SR
Queue Stats
50W - 39L
1,528 Elo+
Party 2
Nox
Nox
BoatAngel
Nox
Level 40
God Stats
9W - 9L
1,513 SR
Queue Stats
283W - 318L
1,325 Elo+
Solo
Ymir
Ymir
CraftiestCone8
Ymir
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
339W - 300L
1,596 Elo+
Party 2
Anhur
Anhur
Rope50200
Anhur
Level 88
God Stats
5W - 6L
1,565 SR
Queue Stats
315W - 265L
1,602 Elo+
Party 2
King Arthur
King Arthur
TacticalPotato54
King Arthur
Level 37
God Stats
96W - 51L
1,735 SR
Queue Stats
586W - 491L
1,557 Elo+
Solo
Team Averages
Level 64
1,613 SR
1,522 Elo+

VS

Team Averages
Level 62
1,607 SR
1,552 Elo+
Tiamat
Tiamat
 
Tiamat
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Cakezoney
Cupid
Level 31
God Stats
1W - 2L
1,592 SR
Queue Stats
12W - 10L
1,549 Elo+
Solo
Cerberus
Cerberus
ShlongerDongerz
Cerberus
Level 24
God Stats
10W - 9L
1,539 SR
Queue Stats
122W - 109L
1,729 Elo+
Party 1
Baron Samedi
Baron Samedi
TheDrLobster
Baron Samedi
Level 86
God Stats
21W - 18L
1,653 SR
Queue Stats
139W - 133L
1,536 Elo+
Party 1
Nemesis
Nemesis
W0ndrYW0man
Nemesis
Level 25
God Stats
0W - 2L
1,751 SR
Queue Stats
239W - 302L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 4
10,562
528
7,993
11,908
4,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

17
7 / 3 / 4
10,735
537
8,427
7,803
2,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 3 / 13
10,128
506
7,273
12,288
11,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
Rope50200
Anhur
17
8 / 3 / 7
11,917
596
14,509
13,445
4,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
TacticalPotato54
King Arthur
19
2 / 1 / 2
11,685
584
17,510
17,797
17,315
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
1 / 2 / 0
10,406
520
11,063
21,237
33,259
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
Cakezoney
Cupid
15
1 / 6 / 2
8,987
449
6,686
11,184
3,230
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
11
1 / 7 / 5
8,793
440
4,595
21,691
12,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
TheDrLobster
Baron Samedi
14
9 / 7 / 0
9,596
480
13,339
14,399
5,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
W0ndrYW0man
Nemesis
11
0 / 3 / 3
7,379
369
2,304
9,884
3,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
22
25
Kills
12
12
Deaths
25
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
2
0
0.5
W
6
2
4
4
W
7
3
4
3
L
Cupid
Cakezoney
Cupid
1
6
2
0.33
W
2
3
13
2.83
W
Anhur
Rope50200
Anhur
8
3
7
3.83
L
Cerberus
1
7
5
0.5
W
King Arthur
TacticalPotato54
King Arthur
2
1
2
3
L
Baron Samedi
TheDrLobster
Baron Samedi
9
7
0
1.29
L
Nemesis
W0ndrYW0man
Nemesis
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,712
Damage
37,987
63,241
Taken
78,395
40,986
Mitigated
57,775
13,251
Healing
22,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
11,063
1,474
0
12,457
21,237
33,259
0
305
20,932
76,478
0
W
7,993
1,968
0
1,744
11,908
4,241
282
5,315
6,397
0
65,176
W
8,427
579
0
556
7,803
2,794
979
3,143
4,352
49,369
0
L
Cupid
Cakezoney
Cupid
6,686
3,059
0
1,671
11,184
3,230
1,010
3,848
7,264
0
49,383
W
7,273
1,997
0
1,542
12,288
11,783
1,019
3,982
8,148
25,160
0
W
Anhur
Rope50200
Anhur
14,509
6,850
0
5,368
13,445
4,853
2,196
5,052
8,271
0
82,609
L
Cerberus
4,595
650
0
2,080
21,691
12,363
0
5,031
16,544
28,406
0
W
King Arthur
TacticalPotato54
King Arthur
17,510
2,205
0
4,041
17,797
17,315
0
10,689
7,076
0
97,250
L
Baron Samedi
TheDrLobster
Baron Samedi
13,339
1,630
1,397
3,080
14,399
5,543
34
4,529
9,676
51,512
0
L
Nemesis
W0ndrYW0man
Nemesis
2,304
638
0
2,075
9,884
3,380
464
1,471
8,279
0
26,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,027
Gold Earned
45,161
567
Minions Killed
470
0
Camps Cleared
0
1,849,712
Distance Traveled
1,606,287
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,406
520
161
8
0
322,989
4
W
Loki
10,562
528
101
5
0
420,289
1
W
Nox
10,735
537
109
5
0
370,821
10
L
Cupid
8,987
449
103
5
0
295,834
0
W
Ymir
10,128
506
40
2
0
323,066
2
W
Anhur
11,917
596
113
6
0
336,695
5
L
Cerberus
8,793
440
67
3
0
339,200
3
W
King Arthur
11,685
584
204
10
0
398,841
6
L
Baron Samedi
9,596
480
80
4
0
309,171
1
L
Nemesis
7,379
369
59
3
0
339,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role