Player Matchup

Merlin
Merlin
CinnamonJaz
Merlin
Level 139
God Stats
2W - 1L
1,485 SR
Queue Stats
169W - 150L
1,586 Elo+
Party 1
Anhur
Anhur
KapinOfNazarick
Anhur
Level 143
God Stats
5W - 1L
1,485 SR
Queue Stats
245W - 212L
1,620 Elo+
Party 1
Camazotz
Camazotz
KingChopazz
Camazotz
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,564 Elo+
Party 3
Mulan
Mulan
Kitten_Shredder4
Mulan
Level 104
God Stats
8W - 9L
1,688 SR
Queue Stats
175W - 158L
1,532 Elo+
Party 3
Ymir
Ymir
KremeFiII
Ymir
Level 33
God Stats
12W - 12L
1,554 SR
Queue Stats
86W - 90L
1,507 Elo+
Party 1
Team Averages
Level 87
1,542 SR
1,562 Elo+

VS

Team Averages
Level 77
1,541 SR
1,521 Elo+
Horus
Horus
 
Horus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Jahbri90
Danzaburou
Level 103
God Stats
73W - 67L
1,569 SR
Queue Stats
179W - 215L
1,501 Elo+
Party 2
Scylla
Scylla
TM Bearr
Scylla
Level 106
God Stats
8W - 5L
1,503 SR
Queue Stats
215W - 205L
1,555 Elo+
Party 2
Set
Set
XxYikesxXTBM
Set
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
ghostrider00008
Bellona
Level 85
God Stats
37W - 33L
1,635 SR
Queue Stats
373W - 317L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
5 / 0 / 3
9,570
598
8,146
4,125
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 0 / 3
9,252
578
6,557
8,222
2,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Camazotz
KingChopazz
Camazotz
14
0 / 4 / 4
8,701
544
8,070
13,236
6,821
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
9 / 0 / 0
10,001
625
6,683
9,168
4,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
11
0 / 1 / 2
7,318
457
1,325
8,015
4,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 2 / 1
6,392
400
1,464
9,051
2,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Jahbri90
Danzaburou
12
1 / 4 / 0
7,550
472
3,431
9,431
2,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
TM Bearr
Scylla
9
0 / 3 / 0
6,106
382
1,090
3,434
880
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 5 / 1
7,352
460
3,718
10,141
4,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 3 / 1
8,689
543
11,729
14,819
10,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
17
Kills
5
5
Deaths
17
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
1
0.25
W
Merlin
5
0
3
6.5
L
Danzaburou
Jahbri90
Danzaburou
1
4
0
0.25
W
3
0
3
4.5
W
Camazotz
KingChopazz
Camazotz
0
4
4
0.5
W
9
0
0
9
W
Ymir
0
1
2
1
L
Scylla
TM Bearr
Scylla
0
3
0
0
L
1
5
1
0.3
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,781
Damage
21,432
42,766
Taken
46,876
18,901
Mitigated
21,645
15,149
Healing
12,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,464
779
468
2,039
9,051
2,918
0
2,637
6,272
0
17,242
W
Merlin
8,146
275
0
1,183
4,125
1,465
0
616
3,509
64,646
0
L
Danzaburou
Jahbri90
Danzaburou
3,431
711
0
2,628
9,431
2,334
704
2,037
7,308
0
47,309
W
6,557
3,966
0
1,095
8,222
2,372
438
0
8,222
0
60,181
W
Camazotz
KingChopazz
Camazotz
8,070
2,178
0
5,419
13,236
6,821
632
0
13,236
2,807
47,856
W
6,683
823
0
5,411
9,168
4,063
0
72
9,096
0
63,463
W
Ymir
1,325
293
0
2,041
8,015
4,180
0
402
7,613
22,822
0
L
Scylla
TM Bearr
Scylla
1,090
0
135
496
3,434
880
324
2,284
810
21,025
0
L
3,718
1,365
0
1,528
10,141
4,790
0
1,720
8,367
0
41,435
L
11,729
6,492
0
4,766
14,819
10,723
0
724
14,095
0
65,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,842
Gold Earned
36,089
512
Minions Killed
400
0
Camps Cleared
0
1,566,116
Distance Traveled
1,298,695
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,392
400
37
2
0
267,617
1
W
Merlin
9,570
598
128
8
0
316,611
2
L
Danzaburou
7,550
472
83
5
0
275,909
2
W
Anhur
9,252
578
115
7
0
303,200
4
W
Camazotz
8,701
544
107
7
0
308,485
1
W
Mulan
10,001
625
123
8
0
347,253
0
W
Ymir
7,318
457
39
2
0
290,567
2
L
Scylla
6,106
382
48
3
0
156,921
1
L
Set
7,352
460
92
6
0
268,086
0
L
Bellona
8,689
543
140
9
0
330,162
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role