Player Matchup

Sobek
Sobek
Gold III
ChaoticCruxis
Sobek
Gold III
Level 147
God Stats
2W - 2L
1,583 SR
Queue Stats
49W - 36L
1,679 MMR
Party 1
Izanami
Izanami
Gold IV
LIVEVILxPUNKER
Izanami
Gold IV
Level 160
God Stats
12W - 5L
1,679 SR
Queue Stats
76W - 89L
1,436 MMR
Party 1
Chaac
Chaac
Bronze III
Sandhine
Chaac
Bronze III
Level 124
God Stats
2W - 0L
1,512 SR
Queue Stats
5W - 8L
1,494 MMR
Solo
Janus
Janus
Gold I
and1butch
Janus
Gold I
Level 137
God Stats
18W - 19L
1,581 SR
Queue Stats
780W - 777L
1,572 MMR
Solo
Ratatoskr
Ratatoskr
Gold III
arcanex2412
Ratatoskr
Gold III
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
149W - 145L
1,538 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,571 SR
1,544 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 110
1,424 SR
1,544 MMR
Cerberus
Cerberus
Gold III
BDEDaddy
Cerberus
Gold III
Level 129
God Stats
10W - 7L
1,668 SR
Queue Stats
206W - 198L
1,477 MMR
Solo
Danzaburou
Danzaburou
Gold III
Bolita iH
Danzaburou
Gold III
Level 142
God Stats
12W - 6L
1,389 SR
Queue Stats
122W - 121L
1,593 MMR
Solo
Sylvanus
Sylvanus
Gold V
Lucky777sa777
Sylvanus
Gold V
Level 126
God Stats
0W - 3L
1,340 SR
Queue Stats
89W - 84L
1,565 MMR
Solo
Achilles
Achilles
Gold II
Noc Dom
Achilles
Gold II
Level 104
God Stats
0W - 1L
1,223 SR
Queue Stats
71W - 76L
1,584 MMR
Solo
Loki
Loki
Bronze III
jazielgrandao
Loki
Bronze III
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 16
13,187
549
10,757
21,847
30,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
9 / 1 / 11
14,916
622
22,135
16,775
6,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Chaac
Sandhine
Chaac
20
1 / 0 / 3
13,552
565
6,879
12,394
14,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
and1butch
Janus
20
5 / 3 / 4
14,085
587
10,769
11,032
3,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ratatoskr
arcanex2412
Ratatoskr
20
8 / 4 / 8
13,914
580
15,038
20,859
12,085
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Bans
SetAthenaTsukuyomiTiamatScylla

VS

Bans
Cu ChulainnApolloThanatosNemesisPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BDEDaddy
Cerberus
17
2 / 8 / 3
10,186
424
8,931
21,840
19,082
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Bolita iH
Danzaburou
18
1 / 6 / 2
11,162
465
6,092
14,610
4,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Lucky777sa777
Sylvanus
19
4 / 5 / 3
12,281
512
11,664
21,384
12,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Noc Dom
Achilles
17
1 / 5 / 1
10,584
441
7,063
19,494
9,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
0 / 3 / 0
10,543
439
2,782
13,762
4,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
17
27
Kills
8
10
Deaths
27
42
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BDEDaddy
Cerberus
2
8
3
0.44
L
Danzaburou
Bolita iH
Danzaburou
1
6
2
0.33
W
4
2
16
6
W
9
1
11
14.5
L
Sylvanus
Lucky777sa777
Sylvanus
4
5
3
1.1
L
Achilles
Noc Dom
Achilles
1
5
1
0.3
W
Chaac
Sandhine
Chaac
1
0
3
2.5
W
Janus
and1butch
Janus
5
3
4
2.33
W
Ratatoskr
arcanex2412
Ratatoskr
8
4
8
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,578
Damage
36,532
82,907
Taken
91,090
67,186
Mitigated
49,930
37,205
Healing
29,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BDEDaddy
Cerberus
8,931
294
0
5,551
21,840
19,082
0
5,988
15,714
47,806
0
L
Danzaburou
Bolita iH
Danzaburou
6,092
1,881
0
4,101
14,610
4,786
0
3,155
11,455
0
74,003
W
10,757
877
0
7,330
21,847
30,247
505
8,391
13,456
34,082
0
W
22,135
15,571
0
10,160
16,775
6,237
6,719
6,332
10,443
0
141,162
L
Sylvanus
Lucky777sa777
Sylvanus
11,664
4,600
2,012
7,876
21,384
12,578
0
7,865
13,286
85,791
12,036
L
Achilles
Noc Dom
Achilles
7,063
2,644
0
6,626
19,494
9,017
0
4,038
15,272
0
81,992
W
Chaac
Sandhine
Chaac
6,879
900
0
8,548
12,394
14,661
563
1,709
10,685
0
80,943
W
Janus
and1butch
Janus
10,769
1,334
0
3,590
11,032
3,956
1,198
3,846
7,186
109,946
0
W
Ratatoskr
arcanex2412
Ratatoskr
15,038
3,841
0
7,577
20,859
12,085
412
4,295
16,564
0
106,741
L
2,782
728
0
2,968
13,762
4,467
0
0
13,437
0
66,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,654
Gold Earned
54,756
755
Minions Killed
662
0
Camps Cleared
0
2,278,883
Distance Traveled
2,113,902
27
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,186
424
79
3
0
404,627
4
L
Danzaburou
11,162
465
136
6
0
404,095
5
W
Sobek
13,187
549
31
1
0
449,883
6
W
Izanami
14,916
622
238
10
0
413,259
6
L
Sylvanus
12,281
512
191
8
0
394,634
2
L
Achilles
10,584
441
144
6
0
477,931
0
W
Chaac
13,552
565
145
6
0
466,098
6
W
Janus
14,085
587
193
8
0
448,681
3
W
Ratatoskr
13,914
580
148
6
0
500,962
6
L
Loki
10,543
439
112
5
0
432,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role