Player Matchup

Set
Set
EZIDAZIT
Set
Level 23
God Stats
57W - 63L
1,340 SR
Queue Stats
658W - 720L
1,216 Elo+
Solo
Anubis
Anubis
F5_Kaleb
Anubis
Level 13
God Stats
3W - 3L
1,240 SR
Queue Stats
9W - 15L
1,014 Elo+
Solo
Amaterasu
Amaterasu
SpitfireaG
Amaterasu
Level 14
God Stats
4W - 3L
1,497 SR
Queue Stats
11W - 12L
1,412 Elo+
Solo
Thor
Thor
Wardon123
Thor
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,378 Elo+
Solo
Rama
Rama
coheedkid2020
Rama
Level 28
God Stats
3W - 3L
1,421 SR
Queue Stats
111W - 123L
1,474 Elo+
Solo
Team Averages
Level 16
1,400 SR
1,299 Elo+

VS

Team Averages
Level 29
1,546 SR
1,373 Elo+
Ymir
Ymir
FaIIenCroIIo
Ymir
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
108W - 99L
1,486 Elo+
Solo
Izanami
Izanami
Im Zac6
Izanami
Level 7
God Stats
32W - 32L
1,475 SR
Queue Stats
221W - 292L
1,194 Elo+
Party 1
Athena
Athena
MoistEncounters
Athena
Level 62
God Stats
8W - 11L
1,642 SR
Queue Stats
556W - 596L
1,406 Elo+
Party 1
Mulan
Mulan
passing-fire1
Mulan
Level 29
God Stats
11W - 5L
1,661 SR
Queue Stats
75W - 68L
1,479 Elo+
Solo
Anubis
Anubis
voo_encerado
Anubis
Level 24
God Stats
9W - 8L
1,452 SR
Queue Stats
53W - 58L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 2
8,838
520
6,132
7,834
3,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
F5_Kaleb
Anubis
14
8 / 5 / 3
9,146
538
9,658
10,298
4,720
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
SpitfireaG
Amaterasu
11
0 / 4 / 1
7,087
417
2,605
7,974
5,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thor
13
7 / 3 / 3
8,868
522
8,714
12,611
4,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 1 / 5
9,011
530
3,117
5,852
1,970
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
5,852
344
267
3,365
1,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Im Zac6
Izanami
13
5 / 8 / 0
8,462
498
6,236
12,023
2,844
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 6 / 6
8,504
500
9,408
16,760
6,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
9 / 4 / 2
9,474
557
8,141
12,516
8,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mace

Mace

+10
Physical Power

Anubis
6
0 / 1 / 0
5,698
335
768
2,149
506
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
20
Kills
16
16
Deaths
20
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
3
2
1.33
W
Anubis
F5_Kaleb
Anubis
8
5
3
1.9
L
0
1
1
0.5
L
Izanami
Im Zac6
Izanami
5
8
0
0.63
L
2
6
6
0.83
W
Amaterasu
SpitfireaG
Amaterasu
0
4
1
0.13
W
Thor
7
3
3
2.83
W
2
1
5
4.5
L
9
4
2
2.5
L
Anubis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,226
Damage
24,820
44,569
Taken
46,813
20,309
Mitigated
19,567
9,082
Healing
9,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,132
2,469
0
590
7,834
3,985
0
1,735
5,949
0
55,333
W
Anubis
F5_Kaleb
Anubis
9,658
598
0
2,763
10,298
4,720
942
2,641
7,632
33,261
0
L
267
70
0
235
3,365
1,355
78
653
2,712
8,848
0
L
Izanami
Im Zac6
Izanami
6,236
3,704
0
1,832
12,023
2,844
0
4,769
7,254
0
48,977
L
9,408
2,648
0
3,886
16,760
6,064
198
4,077
12,683
46,732
0
W
Amaterasu
SpitfireaG
Amaterasu
2,605
416
0
912
7,974
5,071
392
1,074
6,729
0
29,147
W
Thor
8,714
3,558
0
2,662
12,611
4,563
0
3,647
8,864
0
45,201
W
3,117
1,872
0
2,155
5,852
1,970
3,335
1,346
4,456
0
44,575
L
8,141
1,472
0
2,391
12,516
8,798
670
159
12,357
0
47,293
L
Anubis
768
315
0
720
2,149
506
28
0
2,149
9,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,950
Gold Earned
37,990
383
Minions Killed
304
0
Camps Cleared
0
1,568,653
Distance Traveled
1,119,299
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,838
520
110
6
0
369,008
0
W
Anubis
9,146
538
49
3
0
289,153
0
L
Ymir
5,852
344
12
1
0
132,882
0
L
Izanami
8,462
498
77
5
0
290,738
0
L
Athena
8,504
500
89
5
0
319,155
0
W
Amaterasu
7,087
417
51
3
0
286,631
0
W
Thor
8,868
522
72
4
0
321,370
0
W
Rama
9,011
530
101
6
0
302,491
2
L
Mulan
9,474
557
99
6
0
302,010
2
L
Anubis
5,698
335
27
2
0
74,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role