Player Matchup

Nemesis
Nemesis
SchwitzerMax
Nemesis
Level 60
God Stats
14W - 9L
1,628 SR
Queue Stats
229W - 215L
1,511 Elo+
Party 2
Hera
Hera
gioeleGioele12
Hera
Level 28
God Stats
1W - 5L
1,217 SR
Queue Stats
72W - 82L
1,389 Elo+
Party 2
Tyr
Tyr
huhthatsucks
Tyr
Level 63
God Stats
5W - 2L
1,661 SR
Queue Stats
59W - 53L
1,519 Elo+
Party 2
Cthulhu
Cthulhu
lucxxury
Cthulhu
Level 85
God Stats
11W - 13L
1,539 SR
Queue Stats
132W - 119L
1,451 Elo+
Party 2
Izanami
Izanami
trabuco_21
Izanami
Level 42
God Stats
2W - 3L
1,599 SR
Queue Stats
72W - 72L
1,483 Elo+
Solo
Team Averages
Level 56
1,529 SR
1,471 Elo+

VS

Team Averages
Level 55
1,567 SR
1,469 Elo+
Fenrir
Fenrir
 
Fenrir
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
NeRv Moose
Set
Level 49
God Stats
4W - 5L
1,682 SR
Queue Stats
86W - 115L
1,428 Elo+
Party 1
Amaterasu
Amaterasu
RemInlscence
Amaterasu
Level 69
God Stats
23W - 27L
1,487 SR
Queue Stats
157W - 161L
1,478 Elo+
Party 1
Tiamat
Tiamat
judiith_2001
Tiamat
Level 35
God Stats
11W - 10L
1,707 SR
Queue Stats
113W - 94L
1,502 Elo+
Solo
Medusa
Medusa
sausage7485
Medusa
Level 82
God Stats
18W - 17L
1,461 SR
Queue Stats
348W - 364L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
SchwitzerMax
Nemesis
15
4 / 0 / 1
8,337
556
3,262
7,807
2,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 3 / 1
7,127
475
3,108
7,190
2,059
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 1 / 2
9,195
613
7,811
11,165
9,199
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
lucxxury
Cthulhu
12
1 / 1 / 3
7,403
494
6,022
11,711
6,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
trabuco_21
Izanami
16
3 / 0 / 2
8,862
591
8,897
6,821
2,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 2 / 1
7,556
504
2,457
10,740
3,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 5 / 0
6,537
436
5,983
10,158
6,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
RemInlscence
Amaterasu
11
0 / 2 / 2
6,799
453
4,037
13,893
6,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
15
2 / 0 / 1
8,660
577
8,170
4,853
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
10
1 / 4 / 0
6,297
420
4,161
9,754
2,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
13
Kills
5
5
Deaths
13
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
1
1.25
L
0
5
0
0
L
Amaterasu
RemInlscence
Amaterasu
0
2
2
0.5
W
Nemesis
SchwitzerMax
Nemesis
4
0
1
4.5
W
0
3
1
0.17
W
5
1
2
6
L
Tiamat
2
0
1
2.5
W
Cthulhu
lucxxury
Cthulhu
1
1
3
2.5
L
Medusa
1
4
0
0.25
W
Izanami
trabuco_21
Izanami
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,100
Damage
24,808
44,694
Taken
49,398
23,196
Mitigated
21,918
17,652
Healing
20,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,457
964
0
2,992
10,740
3,859
0
1,152
9,458
0
40,645
L
5,983
3,068
0
2,318
10,158
6,515
0
0
10,158
0
35,722
L
Amaterasu
RemInlscence
Amaterasu
4,037
1,805
306
8,376
13,893
6,134
204
4,326
9,531
0
32,407
W
Nemesis
SchwitzerMax
Nemesis
3,262
1,705
0
5,558
7,807
2,870
632
484
7,265
0
57,354
W
3,108
165
0
2,348
7,190
2,059
0
3,404
3,466
40,095
0
W
7,811
1,090
0
2,253
11,165
9,199
0
1,256
9,815
0
56,476
L
Tiamat
8,170
356
0
3,464
4,853
2,672
261
1,820
2,877
63,703
0
W
Cthulhu
lucxxury
Cthulhu
6,022
258
183
2,608
11,711
6,873
0
2,364
9,157
24,176
0
L
Medusa
4,161
1,341
147
2,646
9,754
2,738
172
1,510
8,244
0
34,387
W
Izanami
trabuco_21
Izanami
8,897
5,183
0
4,702
6,821
2,195
564
0
6,821
0
79,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,924
Gold Earned
35,849
539
Minions Killed
403
0
Camps Cleared
0
1,460,397
Distance Traveled
1,479,715
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,556
504
70
5
0
325,725
7
L
Set
6,537
436
72
5
0
275,821
2
L
Amaterasu
6,799
453
62
4
0
316,965
4
W
Nemesis
8,337
556
122
8
0
339,583
3
W
Hera
7,127
475
122
8
0
283,348
3
W
Tyr
9,195
613
114
8
0
277,228
4
L
Tiamat
8,660
577
127
8
0
287,574
9
W
Cthulhu
7,403
494
32
2
0
310,178
3
L
Medusa
6,297
420
72
5
0
273,630
2
W
Izanami
8,862
591
149
10
0
250,060
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role